I'm posting it as a separate topic because I think it's important in it's own right.... Our current plan is to make scale irrelevant, so movement distances do not change in different scales. The idea was to allow people with 25mm armies to get as interesting a game as players with 15mm armies, and not reduce it to a heavy foot slog. Obviously people will be able to make adjustments if they choose, but this will be the default rule.
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A quick disclaimer - as the rules are still in development all of this is subject to change!
I hope the idea of the same ground scale for 15mm and 25mm is one that got lost in development...
My main worry is the characterisation of the 25mm game as uninteresting. Especially as this seems to be the main area where game systems can expand the Ancients hobby. I realise this was a while ago and might just have been a throaway remark but just in case:
25mm [in DBM at least] still has ample opportunity for tactical finesse and decisive cavalry actions and for me it more accurately reflects the feel of ancient warfare where the majority of battles hinged on the "heavy foot slog".
Compare this to the routine abominations of DBM 15mm:
- three quarters of the game [if you're lucky] spent fighting your way through a skirmish screen;
commands made up of 30% expendable elites and 70% peasants cowering in a wood;
elements scattered all over the table while a lone block of infantry will never reach anything worth fighting.
You get my point? - 25mm should be seen as a viable game in its own right, not an inferior version of 15mm.
Dave