I really find these tips very helpful, and look forward to future additions, especially on light horse tactics
MikeK wrote:PART 5 â€“ COMMANDERS
501. Good use of Commanders can decide a battle. They are a key part of reinforcing success and in turning the tide where things look bad. Commanders do 4 things:
MikeK wrote:Commander fatalities are mentioned and fighting is discussed in 530, but I think you are right that it is a downside that deserves to be highlighted in the bullet summary and have added to the change list. Something like Commanders do 4 good things and one bad one, and a 5th bullet to cover it.
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