We have good news for you today: Sanctus Reach v1.0.14 has been officially released. It contains numerous balance changes and fixes, as well as a brand new map playable in multiplayer: Borderlands, the same map used for the recent YouTubers online battle.
We hope to release more maps soon - the best maps that were submitted during our contest; we are working on some details. In the meanwhile, work continues on new content as well. Stay tuned for further news please.
V. 1.0.14 Changelog:
â€˘ Added new multiplayer map 'Borderlands' â€˘ Issues with debris tiles fixed â€˘ Issues with hit chance being incorrectly reported fixed â€˘ Fixed incorrect company symbol on "the great wolf strikes" â€˘ Fast Attack units with movement remaining may move even after using all their fire actions â€˘ Back from the Brink level - Fixes to LoS issues â€˘ Skirmish Turn limits - Reduced turn limits on skirmish maps â€˘ Fix to AI targetting - AI finds targets more often â€˘ Fix to orks attacking wrecks too much, AI should only attack wrecks if they dont have a better target â€˘ Fix to orks attacking droppods â€˘ Increased points costs - Massively increased points cost for Knights and Logan â€˘ Reaction fire bug - fixed a bug where units would only react when the target finished the movement. Would cause the gorkanought to hit himself. â€˘ AP bug fixed- if a unit following up after a melee attack couldn't move to the tile they would gain lots of now AP â€˘ Change to Jump units and massive vehicles - Jump and Giant units no longer get locked in combat and ignore ZoC â€˘ Fix to Jump pack units - general fixes to how jump pack units move â€˘ Change to Ork Rokkits - Ork Rokkits are now anti-armour weapons. Higher damage and armour piercing but less splash damage â€˘ Script reduction - Did some script reduction, and moved some mapgen-only fns into their own file to save loadtime and memory. â€˘ LoS/Cover Fix - Fixed various bugs that were causing LoS and Cover to not work correctly â€˘ XP / Abilities bug - Fixed a bug that causing units to occasionally not get abilities â€˘ Melee Shock - Fixed a bug where Melee attacks weren't causing Morale reduction â€˘ Super Heavy Melee - Increased Knight and Gorkanaut Melee damage, now fixed (was supposed to be in last patch) â€˘ Skirmish Force Selection - Campaign Skirmishes will now attempt to pick your levelled-up units first in the Selection Pool â€˘ Force points rebalance - Slight rebalance of force points cost â€˘ Power Armour Increase - Slightly increased the effectiveness of Power Armour â€˘ Reaction Display Bug - Fixed Reaction Display Tiles that were showing the wrong information â€˘ Transports â€“ loading/unloading now takes 1 action (a way to prevent infantry unloading, shooting and reloading as itâ€™s an exploit, especially for MP) â€˘ View Shading Option - Added View Shading option to the options menu. With this option, units are lit from all angles, making them stand out more â€˘ Fixed jumpack units - Fixed a bug that prevented Jumpack units from firing when hovering above terrain fixed â€˘ Spirit of the Wolf Ability - Fixed a bug that was causing Spirit of the Wolf to heal Vehicles â€˘ Scorched Knight Lore "oversight" - After "Sky Hunt" The Scorched Knight will no longer appear in Skirmish battles (because he's supposed to be dead!)