Updates to the Alea Jacta Est series available!

PC : AGEOD's series of Grand strategy games set during the Roman empire.

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Tamas
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Updates to the Alea Jacta Est series available!

Post by Tamas »

Hi Guys,

This official release of the earlier Release Candidates have been available via the automatic updaters for a while now, but it is high time we alert everyone of their presence.

You can either get them via the games' own updaters, or download from these links:
ftp://ftp.matrixgames.com/pub/AleaJacta ... e-v104.zip
ftp://ftp.matrixgames.com/pub/BirthOfRo ... e-v104.rar
ftp://ftp.matrixgames.com/pub/HannibalT ... e-v101.zip

Changelogs:


AJE:
1.04
************
NEW EXE (dated 07/11/2014)
- Permits to play all BOR and HAN scenarios inside AJE, if those games are installed in your hard drive
- Significant improvements to AI code (including but not restricted to the ability to assault in sieges, retreat algorithms,
revised supply management in sieges, better handling of siege works RGD, and more!)
- Speed improvements (up to -40% load turn time, -10% global processing time)
- Fixes a bug that prevented the AI to build some units
- Modding: music sound volume can now be tweaked: inoMusicVolume; Verbosity_AI_BNU_ for verbosity in Build
New Units; and more
UI
- New look for the faction selection window
- Added an extended detail panel for units with more than 13 elements
- Increased max level of zoom (thanks, Bohémond !)
- Modding: Military control overlay can be displayed with subfactions colors and not only factions (in userinterface.opt
file, put inoSubfactionForMCOverlay = 1)
SCENARIOS AND DB FIXES
All scenarios:
- Fix to strong disciplinarian ability of the Legatus (will increase discipline of legions)
- Improvement in combat capabilities of Iberian and Numidian cavalry
- Fix of a DB error that caused too short build times for some militia units
- Punish RGD does not give NM bonus anymore
- Rework of several events to fix a rare issue when some leaders could not be recognized as being in-play if merged
with a unit
Marius vs Sulla scenario
- Fix to consequences of Dardanos peace to Pontic troops in Macedonia and Graecia
Great Mithridatic War scenario:
- Armenian armies remain fixed when Pontus declares war
- Mankaios manus starts in Edessa
- Bithynia inheritance event probability increased
- Pontic generals/admirals Aristonicus and Dionysius have no longer Areabound penalties
- Fix to date of entry of consuls Publicola and Lentulus (and their removal if Crassus enters the game)
Severus 193 Scenario:
- Barbarians Threat Events reworked
- Armenia Supports Event fixed
The Roman Civil War (Caesar vs Pompey) scenario:
- Parthia is now inactive and locked.
- Mauretanian Horsemen Option fixed
Parthian Wars extension:
Traianus scenario:
- Fix to double Catilius leader in Armenia annexation option
- Small fix to Armenia invasion event (Colchis regions do not unlock)
- Fix to Cyprus judean revolt event: only roman garrison units are eliminated
- Fix to Egyptian judean revolt event: Nubae region is unlocked
- Fix to region loyalty change in Annexation of Armenia and Agbar betrayal options
Crassus Scenario:
-Fix Armenia Sue for Peace Event
-Fix to region loyalty change in Comagene switches sides and Agbar betrayal options
Marc Antonius Scenario:
-Fix Armenia Sue for Peace Event
-Fix to region loyalty change in Comagene switches sides and Lysanias rallying options
Severus scenario
- Fix to death of Vologese event
STRINGS
- Area Bound Ability Inf
BOR:
1.04
************
NEW EXE (date 07/10/2014)
- Permits to play all AJE, PAR and HAN scenarios inside BOR, if those games are installed in your hard drive
- Significant improvements to AI code (including but not restricted to the ability to assault in sieges, retreat algorithms,
revised supply management in sieges, better handling of siege works RGD, and more!)
- Speed improvements (up to -40% load turn time, -10% global processing time)
- Fixes a bug that prevented the AI to build some units
- Modding: music sound volume can now be tweaked: inoMusicVolume; Verbosity_AI_BNU_ for verbosity in Build
New Units; and more

UI
- New look for the faction selection window
- Added an extended detail panel for units with more than 13 elements
- Increased max level of zoom (thanks, Bohémond !)
- Modding: Military control overlay can be displayed with subfactions colors and not only factions (in userinterface.opt
file, put inoSubfactionForMCOverlay = 1)

SCENARIOS AND DB FIXES
All scenarios:
- Increase of cost of SPQ legions' line and legatus replacements
- Fix to strong disciplinarian ability of the Legatus (will increase discipline of legions)
- Improvement in combat capabilities of Iberian and Numidian cavalry
- Fix of a DB error that caused too short build times for some militia units
- Punish RGD does not give NM bonus anymore
- Rework of several events to fix a rare issue when some leaders could not bee recognized as being in-play if merged
with a unit
First Punic War 264 BC and 256 BC scenarios:
- Fix to year 246 consuls replacement
- Rework of late roman consuls stats
- Fix to Leptis Magna mercatus and caravan events
- Numidian and Iberian mercenaries get replacements
Pyrhic Victories scenario
- Small fix to consequences of the "Recall Ptolemy" military option

STRINGS
- Area Bound Ability Informations added
HAN:
1.01
************

NEW EXE (dated 07/11/14)
- Several improvements of generic AI code, namely, buy not restricted to, siege, retreat and supply handling.
- Speed improvements (up to -40% load turn time, -10% global processing time)
- Modding: music sound volume can now be tweaked: inoMusicVolume; Verbosity_AI_BNU_ for verbosity in Build
New Units

UI
- Added an extended detail panel for units with more than 13 elements
- Increased max level of zoom (thanks, Bohémond !)
- Modding: Military control overlay can be displayed with subfactions colors and not only factions (in userinterface.opt
file, put inoSubfactionForMCOverlay = 1)

SCENARIOS AND DB FIXES
All scenarios:
- Increase cost of SPQ legions' line and legatus replacements
- Fix of a DB error that caused too short build times for some militia units
- Punish RGD does not give NM bonus anymore
- Arretium fort level reduced to 1
- Rework of several events to fix a rare issue when some leaders could not be recognized as being in-play if merged
with a unit
SPW scenarios
- Hannibal's "Eagle Eye" tactical ability rework (Romans beware...!)
- "Screener" ability given to "young" Hannibal
- Fix to "resurrection" bug of Scipio Africanus as -205 BC Consul if he is previously killed.
- Fix to the Venetii and Cenomanii auxiliaries and allliance with Rome events
- Fix to Syracuse abandons neutrality if Sicily invaded event
- Fix to the Impregnable Liguria event
- Fix to the six new legions option (SPQ legion and alae FP fixes)
- Fix to the Syracusean Trierarchos replacement event
- Mutina now has a level 1 depot
- Further AI script improvements (always a work in progress...)
SPW219 and SPW218 scenarios
- Remove NM conditions for Insubrian revolt (it will occur much more frequently now)
- Freedmen legions option available only from January -216 BC
SPW219 scenario
- several small tweaks to the Illyrian war chain of events and to Roman AI interest in Pharos
- Fix to consequences of Roman failure to win the Illyrian war, including a fix to Demetrios alliance with Philippos
event
- Fix to some rare circunstances of war never starting
SPW218 scenario
- Scipio senior will be Proconsul in -217 BC
- Fix to some Alpine regions that were wrongly locked
SPW216 scenario
- Added Muttines and his Numidian cavalry to Hannibal's army
Gaesates scenario
- Taurasia now is a city level 3 and has a level 2 depot
- Fix to Aeronestes suicide event
Illyrian war scenario
- Fix to some of the consequences of Illyrian victory over the Dardanians
----------

(Notes:
- If you own Alea Jacta Est (with or without Parthian Wars) and/or Birth of Rome, you can select and play all the
scenarios of those games from the Hannibal menu, updated to latest patch
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