1.30 here, if u want to go step by steptralala43 wrote:Also, when I wanted to run the game through engine it said something about encrypted files. So I run it through the d3d exe.
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1.30 here, if u want to go step by steptralala43 wrote:Also, when I wanted to run the game through engine it said something about encrypted files. So I run it through the d3d exe.
When it's finished. But seriously: I just don't know, maybe in a few weeks, maybe in a few months, only safe thing to say is I won't be able to get it finished this month. Sorry about that but it's a massive amount of work and sometimes I'm not even sure if it's worth the hassle at all but It would be a shame to just cancel the project at this stage. Good things take time.Moreau wrote:When will 4.0 come out?
You mean Indy Neidell's channel on YT? I don't think they would be interested in featuring games since they have enough to do with their own schedule. I don't know what it would take to get those guys persuaded to feature one's stuff (besides a working mod in the first place) .Moreau wrote:and by the way,do you think we could get the great war channel to play your mod or give it some publicity?
Maybe allow Turkey to build subs then? Extend sea mines to the Eastern Med ?Zombo wrote: British abused amphibious landings against the Turks. It shouldn't be that easy to multiply landings, it was acollossal undertaking, although I don't quite see in game terms how to do that properly.
Got any suggestions?Zombo wrote: There is also one play-optimization that helps the Allies but is quite unrealistic: the division of tech research. French focus on infantry and air (they provide the majority of land troops) and neglect arty (don't build any) , British focus on Arty and Tanks and neglect air (the French build the air force). So they end up with very large technological disparities in every field. Which is a little strange.
Okeydokey.Zombo wrote: (maybe also seriously reducing the "green naval zone" bonus vs submarines could be useful to help those subs transit through the Channel as they historically did )
In my opinion, none. I don't remember if you approved of my idea of "coastal batteries" (damage to fleets bombarding cities/fortresses - higher damage if fortresses) would help as it would make seaborne invasions less easy and thus less tempting.Maybe allow Turkey to build subs then? Extend sea mines to the Eastern Med ?
I don't know if it's moddable, but ideally each French/British lab should provide own nation with 2/3 of the research points, and the allied nation with the remaining 1/3. So no loss globally but the tech gap between allies would be reduced.Got any suggestions?
Already done: Entente convoys will spawn with up to 50% less cargo in MP and SP vs CP.Moreau wrote:its true that britain gets to much pp through its convoy,same can be said about france in a smaller degree
maybe decrease their pp through convoys or make convoys more vunerable? because in real life the brits where exhausted by 1918 and the french by 1917
Not sure what you mean. Do you want a second Bruchmuller event besides the one already present? If so at which point in the game?Zombo wrote: A Bruchmuller event to give the Germans some arty tech points (arty is generally a lesser priority for the Germans resulting in them being behind as well, which is not particularly historical)
If you are suggesting to deny Entente nations researching said tech: sorry, but it's not possible to exclude specific factions from specific techs within a tech line: it's an all-or-nothing affair.Zombo wrote: Allied choice to research Infiltration tech (historically not compatible with allied doctrine)