pipfromslitherine wrote:- swap and merge, I think that we will definitely be including these.
Yay!! Strike one for rf900. Will be awesome to have this in for BA2 core.
pipfromslitherine wrote:- multi-level buildings. It's not something currently in the plan, but then again we might need it to do interesting street-fighting. I think it is more likely we have buildings which can act as hills, so you only fight on one level, but you gain height advantage when in them.
Hmm, interesting. Treating certain buildings as different types of hills is a really smart way to give towered buildings extra functionality. Greater LOS. Greater range. Defence advantages. Love it!
pipfromslitherine wrote:- hull and turret. I think that we might well add in some modelling of this. It could definitely help to give people more of an idea of what we currently model using stats. I also like the idea of making turns cost for non-turreted units, but we would need to make sure it didn't hurt their utility too much.
Hull down could be modelled into accuracy modifiers for defenders (or for avoiding reaction fire), after all, it's a defence advantage. The hard part is going to be the LOS analysis to calculate when something is "hull down" to its target (way beyond me, for sure, but probably a walk in the park for you guys!

). Making StuGs spend AP to turn sounds fair. Maybe 2 points per turn, rather than the 4 points for a regular move?
pipfromslitherine wrote:Thanks for all the good ideas

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Cheers
Pip
Thanks for keeping us in the loop, Pip... We're pretty much addicted to most things that you guys do... and, yup, we have our hard earned cash ready for BA2!!
