Quick question.

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Muddy
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Quick question.

Post by Muddy » Thu Mar 20, 2014 7:28 am

I love my Panzer corps and was wondering if I would like this? I take it that BA2 is turn based yes?

pomakli
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Re: Quick question.

Post by pomakli » Thu Mar 20, 2014 8:40 am

Yes, and I like my Panzer Corps too and liked this game too....

Muddy
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Re: Quick question.

Post by Muddy » Thu Mar 20, 2014 9:50 am

pomakli wrote:Yes, and I like my Panzer Corps too and liked this game too....
Well I know now what I am going to buy myself payday. :)
I was thinking of buying BA1, but I would imagine that BA2 is going to be a improvement on BA1, so it would be the best buy, I think.

Muddy
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Re: Quick question.

Post by Muddy » Thu Mar 20, 2014 4:35 pm

Wow, I just watched some game play on youtube, gawd, it looks good. I have to buy this.
Can you slow your units movement? They seemed to move very fast.

UPDATE: My bad. It wasn't BA2 it was BA1 episode 2. :oops:

Tac2i
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Re: Quick question.

Post by Tac2i » Thu Mar 20, 2014 5:55 pm

They don't move too fast on my machine and if someone shoots at them they will stop in their tracks.

Note also that this is an Early Access Program (beta) release. The final product is due out around October I believe.

pipfromslitherine
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Re: Quick question.

Post by pipfromslitherine » Thu Mar 20, 2014 7:00 pm

Because it is turn based, the movement speed it really just to avoid wasted time during the player or AI turns.

Cheers

Pip
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Muddy
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Re: Quick question.

Post by Muddy » Thu Mar 20, 2014 8:45 pm

pipfromslitherine wrote:Because it is turn based, the movement speed it really just to avoid wasted time during the player or AI turns.

Cheers

Pip
I am playing the BA demo at the moment. Is there no way to slow down the units from the config files?

pipfromslitherine
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Re: Quick question.

Post by pipfromslitherine » Thu Mar 20, 2014 9:08 pm

Not really - their speed is defined as part of their unit data IIRC

Cheers

Pip
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Muddy
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Re: Quick question.

Post by Muddy » Fri Mar 21, 2014 5:58 am

Okay not a problem.
Thank you for your replies.

pipfromslitherine
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Re: Quick question.

Post by pipfromslitherine » Fri Mar 21, 2014 3:11 pm

Just as a note - you alter the global gamespeed via the options though, which will slow unit movement etc.

Cheers

Pip
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Muddy
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Re: Quick question.

Post by Muddy » Fri Mar 21, 2014 6:00 pm

pipfromslitherine wrote:Just as a note - you alter the global gamespeed via the options though, which will slow unit movement etc.

Cheers

Pip
Hey! That done the trick. I put it down to 60% and things move at a realistic speed now. Thanks for the help Pip.

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