Wall Types

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Benpark
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Wall Types

Post by Benpark » Sat Mar 22, 2014 4:44 pm

The skirmish mode uses lots of what appear to be tall stone walls. This is very out of place for the rural Soviet maps, which should have low wooden fencing primarily. This is my one complaint thus far with the random maps, which are generally pretty good.

I can certainly see a use for the stone tall walls in more urban situations, or for middle European terrain (Hungary, etc). The walls as they are now also seem to block LoS, which lower wooden walls shouldn't do.

Tac2i
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Re: Wall Types

Post by Tac2i » Sat Mar 22, 2014 6:54 pm

+1 Wholeheartedly agree! All them tall stone walls make me think I'm operating in a maze. Very much overdone in my humble opinion.
Benpark wrote:The skirmish mode uses lots of what appear to be tall stone walls. This is very out of place for the rural Soviet maps, which should have low wooden fencing primarily. This is my one complaint thus far with the random maps, which are generally pretty good.

I can certainly see a use for the stone tall walls in more urban situations, or for middle European terrain (Hungary, etc). The walls as they are now also seem to block LoS, which lower wooden walls shouldn't do.

Granfali
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Re: Wall Types

Post by Granfali » Sat Mar 22, 2014 8:49 pm

+1

collier4
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Re: Wall Types

Post by collier4 » Sun Mar 23, 2014 1:56 am

Completely agree...not sure where in Russia this was supposedly part of the landscape????

pomakli
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Re: Wall Types

Post by pomakli » Sun Mar 23, 2014 5:56 am

+1

blocking LOS!? :shock:

too strong even for Tiger, to destroy...

:?

THE_bRUCE
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Re: Wall Types

Post by THE_bRUCE » Sun Mar 23, 2014 9:07 pm

If you move the openness slider to 100 per cent, you can get rid of almost all of these walls.

pomakli
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Re: Wall Types

Post by pomakli » Mon Mar 24, 2014 8:53 am

THE_bRUCE wrote:If you move the openness slider to 100 per cent, you can get rid of almost all of these walls.
Thanks for this hint...

Benpark
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Re: Wall Types

Post by Benpark » Tue Mar 25, 2014 1:03 pm

That's a good fix for the interim, but the release shouldn't have the tall stone walls in Russian rural terrain. "Urban" terrain is a proper locale for these, but used in a reasonable amount (ie. no "maze" maps!).

Wood fencing would be ideal for the rural areas. I'm not sure what benefit it would offer adjacent units when shot at from the opposite side, but they are what you would find in the preponderance of these settings. Even low stone walls should be fairly sparse (if at all present) by comparison.

pipfromslitherine
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Re: Wall Types

Post by pipfromslitherine » Tue Mar 25, 2014 3:49 pm

I believe that the stone walls are a placeholder barrier in the farmland maps.

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cupoftea
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Re: Wall Types

Post by cupoftea » Mon Jul 07, 2014 6:33 pm

+1! Why would anyone build random walls in the middle of the countryside?!
Let them hate me, as long as they fear me. Caligula

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