[BUG] rev1030 [Graphics] Textures cut in half

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Cablenexus
Sr. Colonel - Battleship
Sr. Colonel - Battleship
Posts: 1691
Joined: Mon Jan 04, 2016 7:09 pm

[BUG] rev1030 [Graphics] Textures cut in half

Post by Cablenexus »

Some textures are broken in current build. In the screenshots provided in the link I show some of them. Open Field, Plantation, Broken, Hills etc etc

https://goo.gl/photos/YVBESxYgnaxjCrnb7

Windows 10 64 bit, Intel Dual Core 2.66, 8GB, AMD R7 2GB, Crimson driver 16.4.1
Cablenexus
Sr. Colonel - Battleship
Sr. Colonel - Battleship
Posts: 1691
Joined: Mon Jan 04, 2016 7:09 pm

Re: [BUG] rev1030 [Graphics] Textures cut in half

Post by Cablenexus »

I find out today that the broken/half textures are happen on every map with every field/bush/mountain etc etc texture.
What I find out today is that on every map when I rotate the map once the textures shown correct, but if I rotate back the textures are cut in half again.
Tamas
Slitherine
Slitherine
Posts: 814
Joined: Thu Aug 15, 2013 9:14 am

Re: [BUG] rev1030 [Graphics] Textures cut in half

Post by Tamas »

Thanks! Wee need to check if this still present in the release version, then we will look into it.

By the way from now on please report in the general bug forum if you find any issues with the release version of FoG Unity.

Thanks again!
Cablenexus
Sr. Colonel - Battleship
Sr. Colonel - Battleship
Posts: 1691
Joined: Mon Jan 04, 2016 7:09 pm

Re: [BUG] rev1030 [Graphics] Textures cut in half

Post by Cablenexus »

I just checked and this bug still happened in the release version. After rotating the map once, all textures shown full images, after rotating again all textures like fields, bushes, mountains etc appears only half.

AMD R7 16.6.2 (latest) driver, Win10 64, 1680 x 1050 resolution normal monitor.

So from now on I use the technical support section for the game.
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