Hi guys,
here are the details that that Philippe Thibaut released at our annual press conference at Historicon on Civil War II.
Philippe Thibaut
AGEOD is a company that was created in 2005 by two French veteran developers and game designers, Philippe Malacher and myself, Philippe Thibaut. Some of you may be heard my name already, as the creator of the grand strategy game Europa Universalis… but we have done quite a few games already, and are planning to do more
Our goal back then was, and still is, to create historically realistic games of operational or grand strategy, and we also wanted to do that on a specific game engine that would render at its best the feel and circumstances of warfare. Our first – and successful – attempt was with Birth of America, a game on the American Revolution.
So over the years, with the subsequent addition of more games to our line, we have also developed this engine to suit our needs: the Adaptive Game Engine, a.k.a. AGE.
One of our most successful games during our recent history was Ageod’s American Civil War, which was released back in 2007. I’ll tell you more about this game and its present heir in a few minutes.
In the last 8 years, we did our best to produce interesting and original games on various subjects, and we sold them to a core group of faithful clients that was slowly but continuously built up over the years. We are proud to say that most of our customers hold more than one of our titles, and regularly express their confidence in our potential and products. But they also express (sometimes loudly) their expectations and desire for more and newer.
This is where we came to the conclusion that we could not at the same time satisfy the clients and continue to grow by our own, as we were just too small and not multiple-headed to do what was required. It became increasingly obvious to look for partners to help sustain our development.
Everyone knows that finding a good and reliable partner is difficult. And even when you have found one, working along is not always that easy. So we took our time and were relatively cautious and patient in evaluating who we should merge with. Luckily for us, we had been working with Matrix and Slitherine since years, almost from the very start.
So we had some good and long-standing experience in mutual collaboration and respect, and it was evident for us that we had found a potentially suitable partner. With the Slitherine Group we could have access to secure funding and an even bigger community of strategy gamers, so allowing us to continue to grow and create bigger and better games.
Within the group, we all agreed that our core values were similar, and that the years of building the Ageod brand and reputation should be built upon, not swallowed into a larger one-named entity… Ageod thus continues to operate its current forums and sell its catalogue of games from an Ageod website, using the Group’s standard copy protection methods and e-commerce systems operated by Plimus. This will also enable Ageod customers to purchase a full boxed version of their favorite titles direct from the site, something which was not much possible for our smaller team before.
So why are we are today?
An innovative history strategy game company can find all sorts of subjects to dwell on and develop. But our experience shows that it is sometimes difficult to reach a large audience if the subject is itself too original or unique. We know how to make detailed and wonderful games, but we have to make sure they appeal to a large crowd.
At the same time, we had the feeling that our products looked sometimes overly elitist and complex, and this impression was probably due to some concepts and ergonomic designs that began to date a bit.
So we wanted to create our next game with those two aims in mind: a subject to please a large number of players, and a look and ease of play that would appeal to the greatest majority of gamers.
As I said a minute earlier, Ageod’s greatest success was its game on the American Civil War, released 6 years ago and still a good seller to date. It was voted Wargame of the year by two sites, and was also selected by Scholastic to be an important part of their History catalog. We felt that this great game could benefit from all the efforts and improvements our AGE engine has seen in the same period of time, and so we could offer a renewed and even better experience to our fans.
So with all of this in mind, we decided a year ago that our 2013 title would be Civil War II, and this is the game I am going to present you now.
Civil War II
Description
Civil War 2 is the definitive grand strategy game of the period. It is a turn based regional game with an emphasis on playability and historical accuracy. It is built on the renowned AGE game engine, with a modern and intuitive interface that makes it easy to learn yet hard to master.
This historical operational strategy game with a simultaneous turn-based engine (WEGO system) that places players at the head of the USA or CSA during the American Civil War (1861-1865).
The first video shows the main menu and displays some of the game options, then loads a scenario which ends on the map, centered over the Union capital.
http://www.youtube.com/watch?v=ELEd-rXMRwc
Map & Generals
A tour of the map which is split into regions, shows an assortment of terrain including navigable rivers, hostile environments such as wilderness, swamps and an explanation of their impact on the game. The map is huge, from New England to the Rockies and from Canada to the Caribbean (far-off regions, e.g. California or Europe, are represented by off map-boxes). A mini map located in the bottom corner helps players to jump to the right destination.
Each region is identified and displays terrain, ownership, loyalty, supplies, and infrastructure.
The game displays naval and land units easily. Tabs allow quick navigation between stacks located in the same area. Clicking on a unit displays a more detailed panel with extra information.
In particular, great care is given to the historical organization of troops; armies, corps and divisions (with their respective leaders) all clearly identified on the map. Flashing red highlights indicate the respective command structures and orders of battle.
http://www.youtube.com/watch?v=mtT7thLOBZk
Main game functions are accessible via a single button click.
Recruiting Units; in the game is done by a single button click. Units are then dragged and dropped on the map (which shows in green or red whether or not it is possible to build there). Filters allow sorting units by type (infantry, cavalry, artillery, ships) or by theater, for quick decision making.
Regional Decisions; is a new feature added to the game. Also accessible via a single button. It uses the same principle of drag and drop to map regions where they are permitted, again shown in green. It has certain similarities to a card game and adds an element of excitement and specific effects (quite a few are in the “Dirty Tricks Department”). This can be used to help improve your regions (e.g. telegraph line construction) and is an innovative and simple way to represent various events without special rules.
Last, the Ledger organizes information about the player’s nation and displays Historical Options which are easily accessed by a single click and which are implemented during the next turn.
http://www.youtube.com/watch?v=fzJwMohrM7s
Foreign Powers & Original Scenarios
Extra features rarely seen in others games:
Foreign Entry; CW2 also permits playing as or against the British, French, or Mexican forces. The game map provides the opportunity for more diverse theaters of operations, from Canada to the West Indies and from Mexico to Europe). Orders of Battle for these foreign powers are well detailed.
Political Cost of Command; all of the key leaders are rated for seniority and political affiliation. Players can monitor their generals and decide when to give them Command or decide not to promote them; causing then them to become discontented, losing seniority and possibly having political implications. All affecting the final chances of victory. Bypassing the command hierarchy is possible, but costly in terms of national morale which is a key element in winning or losing the game.
Original scenarios; are planned already. For example Sibley’s New Mexico campaign in 1862, and more will follow, allowing original and diverse conflicts to take place across the breadth of the map, with conflicts in neighboring lands from Mexico, Canada and the Caribbean to operations and warfare in the Far West.
http://www.youtube.com/watch?v=ZYdL3bv6X9g
Victory & Defeat – Simultaneous Movement - River Movements
Victory or defeat is achieved by reaching your victory morale or falling below your defeat threshold. Gaining morale is done by defeating the enemy and by capturing objectives located across the entire map.
CW2 is a simultaneous turn based game. Players issue their orders and the game will process them simultaneously offering greater realism and often surprises and also allows Multiplayer via our PBEM system.
An interesting feature is strategic movement along rivers. This key aspect of the American Civil War is closely depicted, with various types of river craft. Providing an opportunity for swift redeployment along navigable rivers and for transfer of supplies, however do not overlook enemy coastal defenses.
http://www.youtube.com/watch?v=hOi_qGeCCno
Conclusion
CW2 is the latest version of AGEOD’s famous and popular game engine. The American Civil War was originally released in 2007 and this new and hugely improved version brings a host of new features to the period. This combined with a greatly improved interface design and some great new gameplay features will attract both existing and new fans to the period.
http://www.youtube.com/watch?v=GsbfKuwRcC4
Below you can also have a look at some screenshots from the game
Portraits
Carribean Islands
Division break down
Don't mess with the British
Face off
Generals
Mighty Union Fleet
Producing Ships
You can visit also the official product page http://www.slitherine.com/games/cw2_pc
Ageod's Civil War II from Historicon
Civil War 2 is the definitive grand strategy game of the period. It is a turn based regional game with an emphasis on playability and historical accuracy. It is built on the renowned AGE game engine, with a modern and intuitive interface that makes it easy to learn yet hard to master. This historical operational strategy game with a simultaneous turn-based engine (WEGO system) that places players at the head of the USA or CSA during the American Civil War (1861-1865).
Moderator: Ageod
Jump to
- Announcements & General Discussion
- ↳ News & Announcements
- ↳ General Discussion
- ↳ Game Ideas
- ↳ Archive
- ↳ Slitherine/Matrix Press Event 2012 - The Home of Wargamers
- ↳ Blogs
- ↳ Deadliest Warrior on Spike TV
- ↳ Military Art
- ↳ Shenandoah General Discussion Forum
- ↳ Shenandoah Studio Website
- ↳ Gettysburg: The Tide Turns
- ↳ Gettysburg: The Tide Turns - Technical Support
- ↳ Gettysburg: The Tide Turns - After Action Reports (AAR)
- ↳ Battle of the Bulge
- ↳ Battle of the Bulge: Tech Support
- ↳ Drive On Moscow
- ↳ Drive on Moscow iPad
- ↳ Desert Fox: The Battle of El Alamein
- Regional
- ↳ Español
- Coming Soon
- ↳ Headquarters World War II
- ↳ Field of Glory: Kingdoms
- ↳ ICBM: Escalation
- ↳ ICBM: Escalation Tech Support
- ↳ Ancient Arenas: Chariots
- ↳ Scramble: Battle of Britain
- ↳ Broken Arrow
- Latest Releases
- ↳ Terminator: Dark Fate – Defiance
- ↳ Stargate: Timekeepers
- ↳ Stargate: Timekeepers - Tech Support
- ↳ Panzer Corps 2
- ↳ Panzer Corps 2: Tech Support
- ↳ Panzer Corps 2 Scenario Design
- ↳ Panzer Corps 2: Multiplayer & Tournaments
- ↳ Panzer Corps 2 AARs
- ↳ Starship Troopers - Terran Command
- ↳ Master of Magic
- ↳ Field of Glory II
- ↳ Field of Glory II: Tech Support
- ↳ Field of Glory II: Scenario Design
- ↳ Field of Glory II: Modding
- ↳ Field of Glory II: After Action Reports
- ↳ Field of Glory II: Tournaments & Leagues
- ↳ Field of Glory II Digital League
- ↳ Knock-out Tournament
- ↳ Field of Glory II: The Divisional Championships
- ↳ FOG II World Team Championship
- ↳ Archive
- ↳ Field of Glory II: Frequently Asked Questions
- ↳ The FOGII Beta Archives
- ↳ Field of Glory II 1.5.15 Public Beta
- ↳ Field of Glory II 1.5.20 Public Beta
- ↳ Field of Glory II 1.5.22 Public Beta
- ↳ Field of Glory II - 1.5.24 Open Beta
- ↳ Field of Glory II - 1.5.26 Open Beta
- ↳ Field of Glory II - 1.5.27 Open Beta
- ↳ Field of Glory II - 1.5.29 Open Beta
- ↳ Field of Glory II - 1.5.31 Open Beta
- ↳ Field of Glory II - Open Beta 1.5.33
- ↳ Field of Glory II - Open Beta 1.5.37
- ↳ Field of Glory II Open Beta v.1.5.39
- ↳ Warhammer 40,000: Battlesector
- ↳ Planetary Supremacy
- ↳ Warhammer 40,000: Gladius - Relics of War
- ↳ Warhammer 40,000: Gladius - Relics of War: Tech Support
- ↳ Warhammer 40,000: Gladius - Relics of War: Modding
- ↳ Warhammer 40,000: Gladius - Relics of War: Suggestions
- ↳ Master of Magic Classic
- ↳ Master of Magic: Tech Support
- ↳ Caster of Magic
- ↳ Field of Glory II: Medieval
- ↳ Field of Glory II: Medieval Tech Support
- ↳ Field of Glory II: Medieval - Scenario Design
- ↳ Field of Glory II: Medieval - Modding
- ↳ Field of Glory II: Medieval - After Action Reports
- ↳ Field of Glory II: Medieval - Tournaments & Leagues
- ↳ Field of Glory II: Medieval - Frequently Asked Questions
- ↳ Field of Glory II: Medieval Beta Archives
- ↳ Field of Glory II: Medieval - Open Beta v.1.5.7
- ↳ Field of Glory II: Medieval - Open Beta
- ↳ Order of Battle Series
- ↳ Order of Battle : World War II - Tech Support
- ↳ Order of Battle Bug Submissions
- ↳ Order of Battle : World War II - AAR
- ↳ Order of Battle : World War II - Scenario Design
- ↳ Order of Battle : World War II - Multiplayer
- ↳ Multiplayer Beta
- ↳ Fantasy General II - Invasion
- ↳ Fantasy General II - Invasion: Tech Support
- ↳ Content Editor
- ↳ Fantasy General II - Beta Archive
- ↳ ICBM
- ↳ ICBM:Tech Support
- ↳ ICBM:Features you would like to see
- ↳ Stirring Abyss
- ↳ Battlestar Galactica Deadlock
- ↳ Battlestar Galactica Deadlock: Tech Support
- ↳ Shadow Empire
- ↳ Field of Glory: Empires
- ↳ Dev Diaries
- ↳ Field of Glory: Empires - Tech Support
- ↳ MOD
- ↳ AAR
- ↳ Field of Glory: Empires Beta Archive
- ↳ FOG Empires Open Beta v.1.3.5
- ↳ Diplomacy Open Beta
- ↳ Command: Modern Operations
- ↳ Astra Exodus
- ↳ Tech Support
- ↳ Afghanistan '11
- ↳ Afghanistan '11: Tech Support
- ↳ Strategic Command WWI
- ↳ Armored Brigade
- ↳ WarPlan
- ↳ Close Combat: The Bloody First
- ↳ Empires Apart
- ↳ Empires Apart PBEM
- ↳ Strategic Command WWII: World at War
- ↳ Aggressors: Ancient Rome
- ↳ Aggressors: Tech Support
- ↳ Aggressors Modding
- ↳ Aggressors AARs
- ↳ Warhammer 40,000: Sanctus Reach
- ↳ Sanctus Reach After Action Reports (AAR)
- ↳ Sanctus Reach Mods and Scenario Design
- ↳ Sanctus Reach Opponents Wanted
- ↳ Sanctus Reach Tech Support
- ↳ March to Glory
- ↳ Tech Support: March to Glory
- ↳ The Operational Art of War IV
- ↳ Check Your 6!
- ↳ Check Your 6!: Tech Support
- ↳ Polaris Sector
- ↳ Tech Support
- ↳ Modders Corner
- ↳ Mare Nostrvm
- ↳ Gettysburg: The Tide Turns
- ↳ Warhammer® 40,000® Armageddon™
- ↳ Warhammer AAR
- ↳ Tech Support
- ↳ Mods and Scenario Design
- ↳ Warhammer Open Beta
- ↳ Carrier Deck
- ↳ Carrier Deck: Tech Support
- ↳ Panzer Corps
- ↳ Panzer Corps Open Beta
- ↳ Panzer Corps Mac Open Beta
- ↳ Panzer Corps : Tech Support
- ↳ Panzer Corps : AAR's
- ↳ Panzer Corps : Scenario Design
- ↳ Panzer Corps 2
- ↳ Close Combat Series
- ↳ Close Combat : Tech Support
- ↳ Close Combat - Gateway to Caen
- ↳ Close Combat - Gateway to Caen : Tech Support
- ↳ Close Combat - Gateway to Caen - Match Making Forum
- ↳ Close Combat - Panthers in the Fog
- ↳ Close Combat - Match Making Forum
- ↳ Close Combat - Panthers in the Fog: Tech Support
- Classic Games A-Z
- ↳ Airstrike Eagles of WWII
- ↳ Airstrike : Tech Support
- ↳ Alea Jacta Est Series
- ↳ Alea Jacta Est Series : Tech Support
- ↳ Battle Academy
- ↳ Battle Academy : Open Beta
- ↳ Battle Academy : Tech Support
- ↳ Battle Academy : Modders Corner
- ↳ Battle of the Scheldt Beta
- ↳ Battle Academy : Scenario Design
- ↳ Battle Academy : Tournaments & Leagues
- ↳ Battle Academy 2 – Eastern Front
- ↳ Tech Support
- ↳ Battle Academy 2: Modders Corner
- ↳ Battle Academy 2: Scenario Design
- ↳ Battle Academy 2: Tournaments & Leagues
- ↳ Battle Academy 2: AAR
- ↳ Battle of the Bulge
- ↳ Buzz Aldrin's Space Program Manager
- ↳ Buzz Aldrin's Space Program Manager : Tech Support
- ↳ Buzz Aldrin's Space Program Manager : Early Access Beta Forum
- ↳ Campaign Series: Middle East 1948 - 1985
- ↳ Chariots of War
- ↳ Civil War II
- ↳ Civil War II : Tech Support
- ↳ Civil War II : AAR's
- ↳ Command - Modern Air/Naval Operations
- ↳ Commander - Napoleon at War
- ↳ Commander - Napoleon at War : Tech Support
- ↳ Commander - The Great War
- ↳ Commander - The Great War: Tech Support
- ↳ Commander The Great War AAR's
- ↳ Commander the Great War : Mods & Scenario Design
- ↳ Commander the Great War : Opponent Finder
- ↳ Conflict of Heroes
- ↳ Conflict of Heroes : Tech Support
- ↳ Conflict of Heroes : AAR's
- ↳ Match making forum
- ↳ Conquest!
- ↳ Conquest! : Tech Support
- ↳ Decisive Campaigns Series
- ↳ Distant Worlds Series
- ↳ Drive on Moscow
- ↳ Drums of War
- ↳ Drums of War : Tech Support
- ↳ Egypt - Engineering an Empire
- ↳ Egypt - Engineering an Empire : Tech Support
- ↳ España: 1936
- ↳ Fantasy Kommander – Eukarion Wars
- ↳ Fantasy Kommander – Eukarion Wars : Tech Support
- ↳ Field of Glory Digital
- ↳ Field of Glory : Tech Support
- ↳ Field of Glory : Scenario Design
- ↳ Field of Glory : Leagues & Tournaments & Seeking Opponents
- ↳ The FOG Digital League
- ↳ The Slitherine Trophy
- ↳ Field of Glory: League of Extraordinary Gentleman
- ↳ Field of Glory : AAR's
- ↳ FoG PC Beta
- ↳ Old Beta Test
- ↳ Bug Reports
- ↳ Field of Glory Campaigns
- ↳ Flashpoint campaigns: Red Storm
- ↳ Frontline Series
- ↳ Frontline Road to Moscow
- ↳ Frontline: Road to Moscow Tech Support
- ↳ Frontline: Road to Moscow Beta
- ↳ PC Beta
- ↳ Android Beta
- ↳ iOS Beta
- ↳ Frontline: The Longest Day
- ↳ Tech Support
- ↳ Gary Grigsby's War in the East
- ↳ Gary Grigsby's War in the East : Tech Support
- ↳ Gary Grigsby’s War in the West
- ↳ Germany at War: Barbarossa 1941
- ↳ Germany at War: Barbarossa 1941 : Tech Support
- ↳ Germany at War: Barbarossa 1941 : AAR's
- ↳ Hannibal: Rome and Carthage
- ↳ Hannibal: Rome and Carthage - Tech Support
- ↳ Hell
- ↳ Tech Support
- ↳ Heroes of Normandie
- ↳ Tech Support
- ↳ Mods and Scenario Design
- ↳ HISTORY™ Great Battles Medieval
- ↳ HISTORY™ Great Battles Medieval : Tech Support
- ↳ HISTORY™ Great Battles Medieval : Modding
- ↳ HISTORY®: Legends of War
- ↳ Tech Support
- ↳ Last Days of Old Earth
- ↳ Tech Support
- ↳ Legion & Legion Gold
- ↳ Legion and Legion Gold: Tech Support
- ↳ Legion Arena & CoM
- ↳ Legions of Steel
- ↳ Tech Support
- ↳ Lock 'n Load: Heroes of Stalingrad
- ↳ Lock 'n Load: Heroes of Stalingrad - Tech Support
- ↳ Magnifico - Da Vinci’s Art of War
- ↳ Tech Support
- ↳ MILITARY HISTORY™ Commander - Europe at War : General Discussion
- ↳ Commander - Europe at War : Tech Support
- ↳ Commander - Europe at War : Modders Corner
- ↳ Commander Europe at War : AAR's
- ↳ Commander Europe at War : Opponent Finder
- ↳ Commander Europe at War : GS Open Beta
- ↳ Napoleon's Campaigns
- ↳ Pandora - First Contact
- ↳ Pandora : Public Beta
- ↳ Pandora : Tech Support
- ↳ Pandora : Modders Corner
- ↳ Pike & Shot
- ↳ Tech Support
- ↳ Scenario Design
- ↳ After Action Reports
- ↳ Modders Corner
- ↳ Opponents Wanted
- ↳ Pike & Shot : Tournaments & Leagues
- ↳ Piercing Fortress Europa
- ↳ Pride of Nations
- ↳ QVADRIGA
- ↳ QVADRIGA : Tech Support
- ↳ Ravenmark: Scourge of Estellion
- ↳ Tech Support
- ↳ Revolution Under Siege Gold
- ↳ Rise of Prussia Gold
- ↳ Sengoku Jidai: Shadow of the Shogun
- ↳ Tech Support
- ↳ Scenario Design
- ↳ Modders Corner
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Sengoku Jidai: Tournaments & Leagues
- ↳ Scourge of War Gettysburg
- ↳ Scourge of War Series : Tech Support
- ↳ Scourge of War: Waterloo
- ↳ Sovereignty
- ↳ Sovereignty: Tech Support
- ↳ Sovereignty: AAR
- ↳ Sovereignty: Modders Corner
- ↳ Spartan & Gates of Troy
- ↳ Star Hammer
- ↳ Star Hammer: Tech Support
- ↳ Star Hammer: Scenario Design
- ↳ Strategic Command: WWII War in Europe
- ↳ Strategic War in Europe
- ↳ Tech Support
- ↳ Team Assault
- ↳ Match making forum
- ↳ Team Assault : Tech Support
- ↳ THE HISTORY CHANNEL™ Great Battles of Rome
- ↳ THE HISTORY CHANNEL Great Battles of Rome : Tech Support
- ↳ Thirty Years' War
- ↳ Tigers on the Hunt
- ↳ Time of Fury
- ↳ Time of Fury AAR's
- ↳ Time of Fury : Tech Support
- ↳ Time of Fury : Scenario Design & Modding
- ↳ Time of Fury : Open Beta
- ↳ To End All Wars
- ↳ Tech Support
- ↳ Unity of Command
- ↳ Victory and Glory
- ↳ Vietnam '65
- ↳ Vietnam '65 - Tech Support
- ↳ Wars of Napoleon
- Online Ordering & Support
- ↳ Online Ordering & Support
- ↳ Site Feedback
- ↳ Invitation system support
- Tabletop Wargaming
- ↳ Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
- ↳ Rules Questions
- ↳ Scenarios, AAR's, Lists, Modelling and more
- ↳ Historical Scenarios
- ↳ Field of Glory AAR's
- ↳ Army Design
- ↳ Modelling
- ↳ Player Designed Lists
- ↳ Tournaments & Opponents
- ↳ Tournaments
- ↳ Opponent Finder
- ↳ Foreign Language Forums
- ↳ French Speaking Forum
- ↳ Spanish Speaking Forum
- ↳ Italian Speaking Forum
- ↳ German Speaking Forum
- ↳ Tech Support
- ↳ Field of Glory 3.0 Beta
- ↳ Marketplace
- ↳ Field of Glory : Napoleonic Era 1792-1815 : General Discussion
- ↳ Rules Questions
- ↳ Campaigns
- ↳ Scenarios, AAR's, Lists, Modelling and more
- ↳ Historical Scenarios, Maps, and Orders of Battle (OOB)
- ↳ FoGN After Action Reports (AAR)
- ↳ Army Design
- ↳ Player Designed Lists and Adaptions
- ↳ Modelling/Gallery/Uniforms Questions
- ↳ Tournaments, Demos & Opponents
- ↳ FoGN Community: Opponent Finder, Clubs, Blogs, etc.
- ↳ Foreign Language Forums
- ↳ French Speaking Forum
- ↳ Spanish Speaking Forum
- ↳ Italian Speaking Forum
- ↳ German Speaking Forum
- ↳ Marketplace
- ↳ Field of Glory : Renaissance Wars : General Discussion
- ↳ Historical Scenarios
- ↳ Rules Questions
- ↳ After Action Reports (AAR's)
- ↳ Tournaments
- ↳ Army Design
- ↳ Player Designed Lists
- ↳ Modelling
- ↳ Campaigns
- ↳ Opponent Finder
- ↳ FOGR Update
- ↳ Marketplace
- ↳ Field of Glory : Swords & Sorcery : General Discussion
- ↳ Marketplace
- ↳ Flashpoint campaigns: Red Storm : Tech Support
- ↳ HISTORY™ Ice Road Truckers
- ↳ HISTORY™ Great Empires: Rome
- ↳ HORRIBLE HISTORIES™ Ruthless Romans
- ↳ The Tudors
- ↳ Command - Modern Air/Naval Operations : AAR's
- ↳ Command - Modern Air/Naval Operations : Tech Support
- ↳ Tech Support
- ↳ España: 1936 : Tech Support
- ↳ Piercing Fortress Europa: Tech Support
- ↳ Tech Support
- ↳ FoGR Lists
- Archive
- ↳ Gary Grisby’s World at War iPad