If not, consider this a suggestion

Thanks!
Moderators: Slitherine Core, BA Moderators, WH40K Armageddon moderators
Hello. This is caused by unit behaviour. You can modify them in scenerio editor by shift + left clicking and look for AI behaviour. Probably mostf of them are "hold position". Change them however you wish.ColRosenberger wrote:Hey guys. I was wondering whether this community update does anything to change scenarios where you're on the attack from being just a creep forward taking out enemies at long range. That was my main gripe with the game when I played it a while ago: on a lot of maps, if approached correctly with high view range units and long range units, most enemies would die like sitting ducks, being repeatedly shot at and destroyed without ever leaving their spawning hex. At that point believability just went out of the window for me.
If not, consider this a suggestion. This could be solved either with changes to AI, some kind of "scout the area if my buddies are getting mysteriously shot at" behavior, or adding some patrolling units in scenarios that have static enemy camps to give them a chance to detect you. You don't want the whole map to charge the player as soon as one of his units is detected, I suppose, but at least some local reactivity to what's going on would be an improvement.
Thanks!
Hello Deranzo, I wasn't present on forum for some time, hence my delayed replyderanzo wrote:
Sorry MartiusR, I haven't been around for days.
Can you please show a representitive picture about what you want?
Hello RedShadow.RedShadow wrote: ↑Mon Sep 03, 2018 3:01 pmBug detected:
https://prnt.sc/kq3l9i
What I did:
- Install Community pack (http://www.matrixgames.com/amazon/Uploa ... geddon.zip)
- Apply update on top (https://www.dropbox.com/s/zyvdzkuia8m6a ... ta.7z?dl=0)
- Start campaign
- Get to 2nd Ork mission (escort vehicule to the east of the map)
- The unit next to the building is invisible and makes the game crash
- File does not exist in my graphics/unit folder
EDIT:
I narrowed it down to the "New Tabletop Rules Update for Community Version (1.11)" update, this file:
https://www.dropbox.com/s/zyvdzkuia8m6a ... ta.7z?dl=0
Is what is causing the crash.
Without it, it works
EDIT2:
Narrowed it further down.
It's the unittypes.whdat from the patch (https://www.dropbox.com/s/zyvdzkuia8m6a ... ta.7z?dl=0) which is causing issue
If I keep this update, without the updated unittypes.whdat (I keep the unittypes.whdat from http://www.matrixgames.com/amazon/Uploa ... geddon.zip) then it works and the unit appears and is visible.