"Guardians at Infernus"

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kayeld
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"Guardians at Infernus"

Post by kayeld »

i'm doing this scenario and for 2 times in a row, i haven't been give enough refugees to meet the victory conditions...please enlighten me
Last edited by kayeld on Tue Jun 23, 2015 6:03 pm, edited 1 time in total.
kayeld
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Re: "Guardians at Infernus"

Post by kayeld »

ok only 3 that time
kayeld
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Re: "Guardians at Infernus"

Post by kayeld »

this time i went 10 turns with no refugees...i really need help, im at my wit's end
PlatedSorok
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Re: "Guardians at Infernus"

Post by PlatedSorok »

Have you tried surrounding one victory hex with all your units and completely eliminating the enemy inside it? IIRC the refugees only appear within certain distance of your forces. Jumping from hex to hex might be a idea.
kayeld
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Re: "Guardians at Infernus"

Post by kayeld »

have you seen all the victory hexes?? you cant surround them all
Last edited by kayeld on Wed Jul 01, 2015 1:40 pm, edited 3 times in total.
enpi
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Re: "Guardians at Infernus"

Post by enpi »

look in the west for refugees.
PlatedSorok
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Re: "Guardians at Infernus"

Post by PlatedSorok »

I was thinking of a different mission. On that one you have to approach the entrances on the mountains on the north and the city to the west to release the refugees then guide them to the victory hexes as enpi said.
kayeld
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Re: "Guardians at Infernus"

Post by kayeld »

which one??
Image
PlatedSorok
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Re: "Guardians at Infernus"

Post by PlatedSorok »

The blue ones below and city A.
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kayeld
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Re: "Guardians at Infernus"

Post by kayeld »

thx...i never would have figured that out
Falke_MatrixForum
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Re: "Guardians at Infernus"

Post by Falke_MatrixForum »

PlatedSorok wrote:The blue ones below and city A.

City C also provides some, but you have to be quick so that there is enough time to move them back to the Victory area
kayeld
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Re: "Guardians at Infernus"

Post by kayeld »

what's the trick with "A", this is the way i have it and still no 'fugees, whats up with that??



[/img]Image
kayeld
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Re: "Guardians at Infernus"

Post by kayeld »

idk, im having 0(zero) luck on this one..i really need some one to spell it out for me
enpi
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Re: "Guardians at Infernus"

Post by enpi »

First you go along the railway and kill all orks north of it, then move to the mine entrances, the refugees will pour out of the mines. (blue circles in the pic) The goto A and then goto B. In B you will find more refugees. You can also goto C for more refugees but thats difficult. If you have time clear out the hill in the map center, but its not necessary if you are careful avoiding the LOS of the orcs there. then quick back to the yellow base hexes and you made it.

btw: do you really have 19! dreadnoughts in your core army? Wow!
kayeld
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Re: "Guardians at Infernus"

Post by kayeld »

there was 1 scenario where i could not do it without dreds so i stocked up and the next one was easier so i got more and in the campaigns and as you know, your core carries over and seeing as i bought even more, and they remained because theyre so hard to kil... they built up in numbers
enpi
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Re: "Guardians at Infernus"

Post by enpi »

while dreadnoughts probably have the best bang for the buck, there are some scenarios which are not winnable with dn´s alone.
kayeld
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Re: "Guardians at Infernus"

Post by kayeld »

yeah, ive discovered that to be true also
zakblood
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Re: "Guardians at Infernus"

Post by zakblood »

before the DLC's came out, all could be won with mainly tankfests and a odd inf unit, but soon as the DLC's came out you really needed a good mix of units
kayeld
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Re: "Guardians at Infernus"

Post by kayeld »

zakblood_slith wrote:before the DLC's came out, all could be won with mainly tankfests and a odd inf unit, but soon as the DLC's came out you really needed a good mix of units
k
kayeldee
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Re: "Guardians at Infernus"

Post by kayeldee »

damn, this game makes me feel stupid
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