A community update for Armageddon!

Forum for the strategy game set during the 2nd War for Armageddon.

Moderators: Slitherine Core, BA Moderators, WH40K Armageddon moderators

AlbertoC
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A community update for Armageddon!

Post by AlbertoC » Mon Oct 02, 2017 3:17 pm

A few months ago Slitherine was contacted by a computer engineer from Turkey (birthplace of the Emperor, beloved by all) called Gunes Kuday. He is a fan of Warhammer 40,000: Armageddon and he proposed to work on a free update for it. There were some aspects of the game he wanted to improve, so we gave him the source code and he has worked since then to expand the game.

We are happy to announce that the first community update for Warhammer 40,000: Armageddon is now ready!

It is a completely free and optional update, one that you can now download easily from HERE. It is stand-alone, you just need to have the base version of Armageddon installed on your computer (either the Slitherine or Steam version).

To play it, after downloading, unzip the files and put them in a new folder on your hard drive, not in your game files folder, and run ArmageddonGame.exe as an administrator.
Exe should be in like C:\Warhammer 40000 Armageddon not like C:\Warhammer 40000 Armageddon\Warhammer 40000 Armageddon. If you do like second style, you may have an error and can't play the game.

It is a stand-alone: you can just download, place the files in a new folder, and play, without needing to install anything! You only need the base game installed on a different folder on your computer.

Thank you so much Gunes for your hard work!

For this occasion, we are also putting Armageddon and all its DLCs on sale for one week! Don’t miss it!


Experimental new minor update: Now AA weapons only attacks flyers, not ground units. And ground based weapons such as tank's cannons, bolters, artillery etc. can't attack flyers. This is mostly experimental due to lots of changes are needed with this new mechanic.
Note: I didn't added this option directly into the game because maybe some players prefer old attacking mechanic. And it can make original campagin/scenerios unbalanced due to enemy not having enough AA units. So it's optional. If you want to apply it, just download the file below and put it into your base game folder and overwrite. Make sure you backup original exe first.
https://www.dropbox.com/s/32plaui1kv1m0 ... e.rar?dl=0


New features



- Fourth weapon option to any unit and new GUI

It is now possible to mod the game and add a fourth weapon to any unit, and it will be shown in every screen in the game! Furthermore, Baneblades were given extra weapons to fill the 4th slot, and they are now more powerful than before.

Image


- Siege weapon trait


Now the “siege” weapon trait makes it ignore half of the target’s cover bonus, making all siege weapons really good at hitting units in cover.

Image


- Terror weapon trait


Now weapons with the Terror trait will cause 10 points of extra morale damage, making them extremely effective at destroying the enemy morale.


- AA Weapon trait


AA Weapons will now have 100% accuracy against Flying units. Did you ever find that those deffkoptas were a thorn in your side? Fear no more and use those AA guns!

2 new cheats
- "give attack" command: This cheat gives you 1 extra attack action. To disable it you must write it again or you will have unlimited attack actions.
- "give move" command: This cheat gives you 1 move action by unit's actual movement. For example if a unit moves 2 hexes by its actual movement, this cheat will give you 2 hex movement. To disable it you must write it again or you will have unlimited move actions.

New minor update
- Now AA weapons only attacks flyers, not ground units. And ground based weapons such as tank's cannons, bolters, artillery etc. can't attack flyers. This is checked automatically before attacking if defender is a flyer or not.

deranzo
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Re: A community update for Armageddon!

Post by deranzo » Mon Oct 02, 2017 3:51 pm

Hi guys.

- Now, you can add 4 weapon to any unit in the game. To Orks, Steel Legion and all Space Marines.
- AA weapons affect related units much more. For example you can see flyer units can't evade AA weapons anymore.
- Terror weapons really destroys unit morale now.
- Siege weapons do significant damage to any unit in cover. They are "real siege weapons" now. And also you can see Siege trait icon in unit details GUI which wasn't exist before.

All changes are also dlc compatible. You can use them in your dlcs too.

I hope you will enjoy new features!

A very quick mention: First screenshot is just for demonstration to 4th weapon. Macharius Vanquisher doesn't have 2 Stormshard Mortars actually =) But it's a demonstration that you can add any weapon to any unit and it will have proper GUI view, animation and sound effects!
it is a good day to die

Parallax
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Re: A community update for Armageddon!

Post by Parallax » Mon Oct 02, 2017 5:08 pm

Thank you, Gunes! I love Armageddon so much. I want MORE updates, MOOOOOOOORE :D

Parallax
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Re: A community update for Armageddon!

Post by Parallax » Mon Oct 02, 2017 8:31 pm

btw, dropbox link is reached its daily traffic limit :wink: Please, put this file on matrix ftp

AlbertoC
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Re: A community update for Armageddon!

Post by AlbertoC » Wed Oct 04, 2017 9:03 am

Done!

You can download it from this link: click here.

alanhunt
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Re: A community update for Armageddon!

Post by alanhunt » Thu Oct 05, 2017 4:13 pm

I'm running into an issue when trying to run the updated version. I downloaded and copied everything into a different folder. However, when I attempt to run it, I get "you need to have a full version...." at which point it closes. I have the Steam version of the game, but it apparently isn't seeing it for some reason. Suggestions?

Thank you,
Alan

deranzo
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Re: A community update for Armageddon!

Post by deranzo » Thu Oct 05, 2017 5:14 pm

alanhunt wrote:I'm running into an issue when trying to run the updated version. I downloaded and copied everything into a different folder. However, when I attempt to run it, I get "you need to have a full version...." at which point it closes. I have the Steam version of the game, but it apparently isn't seeing it for some reason. Suggestions?

Thank you,
Alan
Is steam running in the background?
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deranzo
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Re: A community update for Armageddon!

Post by deranzo » Thu Oct 05, 2017 5:32 pm

I have created a topic for suggestions and bug reports for new version. Please write in there from now on.

viewtopic.php?f=235&t=79544
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alanhunt
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Re: A community update for Armageddon!

Post by alanhunt » Fri Oct 06, 2017 5:17 pm

deranzo wrote:
alanhunt wrote:I'm running into an issue when trying to run the updated version. I downloaded and copied everything into a different folder. However, when I attempt to run it, I get "you need to have a full version...." at which point it closes. I have the Steam version of the game, but it apparently isn't seeing it for some reason. Suggestions?

Thank you,
Alan
Is steam running in the background?
Yes, Steam is running. I even tried launching the original game and then switching out and launching the update version; still get the error. I also uninstalled the original from within Steam, and reinstalled it, but still received the same error message when running the updated version.

deranzo
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Re: A community update for Armageddon!

Post by deranzo » Sat Nov 04, 2017 4:47 pm

alanhunt wrote:
deranzo wrote:
alanhunt wrote:I'm running into an issue when trying to run the updated version. I downloaded and copied everything into a different folder. However, when I attempt to run it, I get "you need to have a full version...." at which point it closes. I have the Steam version of the game, but it apparently isn't seeing it for some reason. Suggestions?

Thank you,
Alan
Is steam running in the background?
Yes, Steam is running. I even tried launching the original game and then switching out and launching the update version; still get the error. I also uninstalled the original from within Steam, and reinstalled it, but still received the same error message when running the updated version.
I have sent a PM for very possible solution about this problem alanhunt. Another user was having exactly same problem and we have fixed very easily. Please check your inbox.
it is a good day to die

deranzo
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Re: A community update for Armageddon!

Post by deranzo » Mon Nov 13, 2017 12:14 pm

For anyone having mission selection bug, download this and extract it to your game folder: https://www.dropbox.com/s/poqinumjst64x ... e.rar?dl=0
it is a good day to die

nexusno2000
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Re: A community update for Armageddon!

Post by nexusno2000 » Tue Dec 19, 2017 8:08 am

Does this even work now?

Was the broken campaign choice dialog fixed?

There was a "fix" a while back, but the only thing it did was made it impossible to play the game, as it required me "to have the full game" (which I obviously do).

Also, is there ONE download available, rather than X number of fixes?

nexusno2000
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Re: A community update for Armageddon!

Post by nexusno2000 » Tue Dec 19, 2017 5:40 pm

nexusno2000 wrote:Does this even work now?

Was the broken campaign choice dialog fixed?

There was a "fix" a while back, but the only thing it did was made it impossible to play the game, as it required me "to have the full game" (which I obviously do).

Also, is there ONE download available, rather than X number of fixes?
Hmm, found the answer myself. Apparently there is. Will try it out.

deranzo
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Re: A community update for Armageddon!

Post by deranzo » Fri Dec 22, 2017 8:29 am

Broken dialog box is fixed
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nexusno2000
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Re: A community update for Armageddon!

Post by nexusno2000 » Fri Dec 22, 2017 10:55 am

I can now start the 1.11 patch.

But only the basic campaigns are available.

Ork hunters, Space marines etc. are present in the content folder, but in the menu they are grey and I get the "buy" dialog if I click them.

I do oc have all the extra campaigns on my steam game.

nexusno2000
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Re: A community update for Armageddon!

Post by nexusno2000 » Fri Dec 22, 2017 10:56 am

The "Patch notes" button on startup shows the 1.10.12c readme.

Patch number in game is 1.11

Maybe add a new readme?

nexusno2000
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Re: A community update for Armageddon!

Post by nexusno2000 » Fri Dec 22, 2017 10:56 am

deranzo wrote:Broken dialog box is fixed
Confirmed.

nexusno2000
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Re: A community update for Armageddon!

Post by nexusno2000 » Sun Dec 31, 2017 12:14 am

nexusno2000 wrote:I can now start the 1.11 patch.

But only the basic campaigns are available.

Ork hunters, Space marines etc. are present in the content folder, but in the menu they are grey and I get the "buy" dialog if I click them.

I do oc have all the extra campaigns on my steam game.
Ok, I don't think this is a bug after all.

Steam has forgotten all my DLC for Armageddon, so it's probably nothing to do with the patch.

deranzo
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Re: A community update for Armageddon!

Post by deranzo » Fri Feb 16, 2018 12:19 pm

New minor update: Now AA weapons only attacks flyers, not ground units. And ground based weapons such as tank's cannons, bolters, artillery etc. can't attack flyers. Thus, WH40K Armageddon is more realistic game now.

Note: I didn't added this option directly into the game because maybe some players prefer old attacking mechanic. So it's optional. If you want to apply it, just download the file below and put it into your base game folder and overwrite.

https://www.dropbox.com/s/on9gu4fe2md0a ... e.rar?dl=0
it is a good day to die

Parallax
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Re: A community update for Armageddon!

Post by Parallax » Sat Feb 17, 2018 1:25 pm

Very interesting update, but seems very unbalanced without replasement enemy units in scenarios and campaigns

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