Fantasy Kommander - Eukarion Wars: The Armies
Posted: Wed Sep 18, 2013 2:29 pm
Fantasy Kommander is not a simple Wargame. It has a whole world inside of it, with several races struggling for supremacy. Here we want to show you some of them, with their characteristics, strengths , weakness and more.
The Human Army
Humans are the dominant race in the Empire and they are perhaps the most difficult race to understand. They can be brave warriors or despicable cowards, great leaders in search of justice or bloodthirsty tyrants corrupt to the core.. For these reasons it is not easy to read in the hearts of men and it is not always wise to trust them.
From a military point of view Adamantia organized humans in 6 different types of armies, that are:
Archers
Light Infantry
Infantry
Men at Arms
Lancers
Feudal Knights
Human troops are generally versatile.
With the exception of Men at Arms we can say that infantry (including archers) are better as defensive troops and mounted units (lancers and feudal knights) are better as offensive troops.
Human Archers
Human Archers are mostly recruited from the hunters of Adamantia. These men, despite their light equipment, are brave and fearsome fighters. This is not the best human army but it's very useful to hit the enemies from distance.
Equipment
No armor, Light Bow.
Strong points
Ranged Attack which allows you to damage the enemy without suffering counterattacks. In defense supports an army that is attacked.
Weak points
Low Endurance. It's better not to use it in melee fights.
Basic Stats
Attack 20 Damage 10-25 Range 3 Defense 5 Armor 0 Morale 40 Movement 4 Life 25 Cost 1500 (Sell -10%) Military Fame Value (levels 1-5) 1/2/3/4/5 XP Value (levels 1-5) 5/10/15/20/25
Upgrades
Cost: 600 / 700 / 800 / 900 Attack Upgrade: 2 (4 Elite) Damage Upgrade: 1 Minimum and Maximum (2 Elite) Defense Upgrade: 2 (4 Elite) Morale Upgrade: 5 (10 Elite) Life Upgrade: 5 (10 Elite) Stat Points: 5
NOTE: “Elite” Means the maximum level of a Unit, that is 5.
Special Abilities
Recovery (Level 2)
Forced march (Level 2)
Exceptional Shoot (Level 4)
Human Light Infantry
Human light infantry is the fastest imperial army in the plains (Elves are unattainable in the forests and Dwarves are unbeatable in the mountains). It can be used for rapid attacks and retreats, or to encircle the enemy in order to reach very fast the objectives.
Equipment
No armour, Leather Helmet, Spear.
Strong points
Mobility and Low cost.
Weak points
Low Endurance. It's better not to use it in frontal attacks.
Basic Stats
Attack 10 Damage 10-25 Defense 10 Armor 0 Morale 50 Movement 6 Life 40 Cost 1000 (Sell -10%) Military Fame Value : 1/2/3/4/5 Xp Value: 5/10/15/20/25
Upgrades:
Cost: 500 / 600 / 700 / 800 Attack Upgrade: 2 (4 Elite) Damage Upgrade: 1 Minimum and Maximum (2 Elite) Defense Upgrade: 2 (4 Elite) Morale Upgrade: 5 (10 Elite) Life Upgrade: 5 (10 Elite) Stats Points: 4
Special Abilities:
Recovery (Level 2)
Forced march (Level 2)
Defensive Mastery (Level 3)
Offensive Mastery (Level 4)
Human Infantry
Infantry is a basic army that can be used to defend a village or hold the line on the battlefield. Used at the right time in the right place this army can be decisive to conquer or defend an objective and can face any kind of enemy.
Equipment
Studded Leather Armor , Leather Helmet, Medium Shield, Spear.
Strong points
Versatile, Cost Effective
Weak points
It's a very basic army.
Basic Stats
Attack 10 Damage 10-25 Defense 15 Armor 5 Morale 50 Movement 4 Life 50 Cost 1500 (Sell -10%) Military Fame Value 1/2/3/4/5 XP Value 5/10/15/20/25
Upgrades:
Cost: 600 / 700 / 800 / 900 Attack Upgrade: 2 (4 Elite) Damage Upgrade: 1 Minimum and Maximum (2 Elite) Defense Upgrade: 2 (4 Elite) Morale Upgrade: 5 (10 Elite) Life Upgrade: 5 (10 Elite) Stat Points: 5
Special Abilities
Recovery (Level 2)
Forced march (Level 2)
Defensive Mastery (Level 3)
Offensive Mastery (Level 4)
Men at Arms
This army, together with the feudal knights, is the spearhead of the human armies. It's formed by heavily armed dismounted knights. Men at Arms army are formidable on the battlefield and represent the best imperial force in sieges, either in offense or in defense.
Equipment
Heavy Chain Mail or Full Plate Armor , Knight Shield, Enchanted Sword.
Strong points
Powerful with high Endurance and Morale. Ideal for attacking and defending villages, cities, fortresses.
Weak points
High Cost.
Basic Stats
Attack 20 Damage 10-30 Defense 15 Armor 10 Morale 80 Movement 4 Life 70 Cost 3500 (Sell -10%) Military Fame Value 2/4/6/8/10 XP Value 10/20/30/40/50
Upgrades:
Cost: 700 / 800 / 900 / 1000 Attack Upgrade: 2 (4 Elite) Damage Upgrade: 1 Minimum and Maximum (2 Elite) Defense Upgrade: 2 (4 Elite) Morale Upgrade: 5 (10 Elite) Life Upgrade: 5 (10 Elite) Stat Points: 6
Special Abilities
Recovery (Level 1)
Forced march (Level 1)
Defensive Mastery (Level 2)
Offensive Mastery (Level 2)
Courage of the Warrior (Level 3)
Total Attack (Level 4)
Lancers
This type of cavalry is recruited from the son of the rich merchant of the imperial urban bourgeoisie. It's a medium well trained cavalry that can be decisive in the open field.
Equipment
Chain Mail, Knight Shield, Knight Lance, Sword.
Strong points
Offensive Army. Powerful in attacks in the open field. Good Mobility.
Weak points
High Cost. It's not very effective in forest. It's better to not use this army in sieges (both in attack or defense). Medium/Low Endurance.
Basic Stats
Attack 25 Damage 10-30 Defense 10 Armor 12 Morale 80 Movement 6 Life 40 Cost 3000 (Sell -10%) Military Fame Value 2/4/6/8/10 XP Value 10/20/30/40/50
Upgrades
Cost: 800 / 900 / 1000 / 1100 Attack Upgrade: 2 (4 Elite) Damage Upgrade: 1 Minimum and Maximum (2 Elite) Defense Upgrade: 2 (4 Elite) Morale Upgrade: 5 (10 Elite) Life Upgrade: 5 (15 Elite) Stat Points: 6
Special Abilities
Recovery (Level 2)
Riding Mastery (Level 2)
Courage of the Warrior (Level 3)
Devastating Charge (Level 4)
Feudal Knights
Fedual Knights are the most powerful heavy cavalry across the Eukarion continent. Formed by skilled noble warriors of the Adamantia Empire this army may be the key to the victory in most of the battles.
Equipment
Magic Full Plate Armor , Holy Shield, Enchanted Knight Lance and Magic Sword.
Strong points
Powerful with high Endurance and Morale. Devastating in attacks in the open field. Good Mobility.
Weak points
Very High Cost. It's not very effective in forest. If possible it's better to not use this army in sieges (both in attack or defense).
Basic Stats
Attack 30 Damage 10-35 Defense 10 Armor 15 Morale 90 Movement 6 Life 50 Cost 5000 (Sell -10%) Military Fame Value 3/6/9/12/15 XP Value 15/25/35/45/55
Upgrades
Cost: 1000 / 1100 / 1200 / 1300
Attack Upgrade: 2 (4 Elite)
Damage Upgrade: 1 Minimum and Maximum (2 Elite)
Defense Upgrade: 2 (4 Elite)
Morale Upgrade: 5 (10 Elite)
Life Upgrade: 5 (15 Elite)
Stat Points: 7
Special Abilities
Recovery (Level 2)
Riding Mastery (Level 2)
Courage of the Warrior (Level 3)
Devastating Charge (Level 4)
Clerics
The clerics of Adamantia are ready to serve the empire in return for a small donation to the Church. They are men of peace and with miraculous healing powers who avoid battles, but they also know how to strike and defend themselves from the armies of kaos.
Equipment
Sacred tunic and Holy Symbol
Strong points
Healing spells. They can hit the enemies from a distance with magic
Weak points
Vulnerable and with a very low level of powers of endurance.
Basic Stats
Attack 5 Range 2 Damage 5-10 Defense 10 Armor 0 Morale 80 Movement 4 Life 20 Cost 3000 (Sell -10%) Military Fame Value 2/4/6/8/10 XP Value 10/20/30/40/50
Upgrades
Cost: 900 / 1000 / 1100 / 1200
Attack Upgrade: 1 (2 Elite)
Damage Upgrade: 1 Minimum and Maximum (2 Elite)
Defense Upgrade: 1 (2 Elite)
Morale Upgrade: 5 (10 Elite)
Life Upgrade: 5 (10 Elite)
Stat Points: 4
Special Abilities
Healing (Level 1)
Mass Healing (Level 2)
Astral Blessing (Level 4)
Stay tuned because more Armies will come!
The Human Army
Humans are the dominant race in the Empire and they are perhaps the most difficult race to understand. They can be brave warriors or despicable cowards, great leaders in search of justice or bloodthirsty tyrants corrupt to the core.. For these reasons it is not easy to read in the hearts of men and it is not always wise to trust them.
From a military point of view Adamantia organized humans in 6 different types of armies, that are:
Archers
Light Infantry
Infantry
Men at Arms
Lancers
Feudal Knights
Human troops are generally versatile.
With the exception of Men at Arms we can say that infantry (including archers) are better as defensive troops and mounted units (lancers and feudal knights) are better as offensive troops.
Human Archers
Human Archers are mostly recruited from the hunters of Adamantia. These men, despite their light equipment, are brave and fearsome fighters. This is not the best human army but it's very useful to hit the enemies from distance.
Equipment
No armor, Light Bow.
Strong points
Ranged Attack which allows you to damage the enemy without suffering counterattacks. In defense supports an army that is attacked.
Weak points
Low Endurance. It's better not to use it in melee fights.
Basic Stats
Attack 20 Damage 10-25 Range 3 Defense 5 Armor 0 Morale 40 Movement 4 Life 25 Cost 1500 (Sell -10%) Military Fame Value (levels 1-5) 1/2/3/4/5 XP Value (levels 1-5) 5/10/15/20/25
Upgrades
Cost: 600 / 700 / 800 / 900 Attack Upgrade: 2 (4 Elite) Damage Upgrade: 1 Minimum and Maximum (2 Elite) Defense Upgrade: 2 (4 Elite) Morale Upgrade: 5 (10 Elite) Life Upgrade: 5 (10 Elite) Stat Points: 5
NOTE: “Elite” Means the maximum level of a Unit, that is 5.
Special Abilities
Recovery (Level 2)
Forced march (Level 2)
Exceptional Shoot (Level 4)
Human Light Infantry
Human light infantry is the fastest imperial army in the plains (Elves are unattainable in the forests and Dwarves are unbeatable in the mountains). It can be used for rapid attacks and retreats, or to encircle the enemy in order to reach very fast the objectives.
Equipment
No armour, Leather Helmet, Spear.
Strong points
Mobility and Low cost.
Weak points
Low Endurance. It's better not to use it in frontal attacks.
Basic Stats
Attack 10 Damage 10-25 Defense 10 Armor 0 Morale 50 Movement 6 Life 40 Cost 1000 (Sell -10%) Military Fame Value : 1/2/3/4/5 Xp Value: 5/10/15/20/25
Upgrades:
Cost: 500 / 600 / 700 / 800 Attack Upgrade: 2 (4 Elite) Damage Upgrade: 1 Minimum and Maximum (2 Elite) Defense Upgrade: 2 (4 Elite) Morale Upgrade: 5 (10 Elite) Life Upgrade: 5 (10 Elite) Stats Points: 4
Special Abilities:
Recovery (Level 2)
Forced march (Level 2)
Defensive Mastery (Level 3)
Offensive Mastery (Level 4)
Human Infantry
Infantry is a basic army that can be used to defend a village or hold the line on the battlefield. Used at the right time in the right place this army can be decisive to conquer or defend an objective and can face any kind of enemy.
Equipment
Studded Leather Armor , Leather Helmet, Medium Shield, Spear.
Strong points
Versatile, Cost Effective
Weak points
It's a very basic army.
Basic Stats
Attack 10 Damage 10-25 Defense 15 Armor 5 Morale 50 Movement 4 Life 50 Cost 1500 (Sell -10%) Military Fame Value 1/2/3/4/5 XP Value 5/10/15/20/25
Upgrades:
Cost: 600 / 700 / 800 / 900 Attack Upgrade: 2 (4 Elite) Damage Upgrade: 1 Minimum and Maximum (2 Elite) Defense Upgrade: 2 (4 Elite) Morale Upgrade: 5 (10 Elite) Life Upgrade: 5 (10 Elite) Stat Points: 5
Special Abilities
Recovery (Level 2)
Forced march (Level 2)
Defensive Mastery (Level 3)
Offensive Mastery (Level 4)
Men at Arms
This army, together with the feudal knights, is the spearhead of the human armies. It's formed by heavily armed dismounted knights. Men at Arms army are formidable on the battlefield and represent the best imperial force in sieges, either in offense or in defense.
Equipment
Heavy Chain Mail or Full Plate Armor , Knight Shield, Enchanted Sword.
Strong points
Powerful with high Endurance and Morale. Ideal for attacking and defending villages, cities, fortresses.
Weak points
High Cost.
Basic Stats
Attack 20 Damage 10-30 Defense 15 Armor 10 Morale 80 Movement 4 Life 70 Cost 3500 (Sell -10%) Military Fame Value 2/4/6/8/10 XP Value 10/20/30/40/50
Upgrades:
Cost: 700 / 800 / 900 / 1000 Attack Upgrade: 2 (4 Elite) Damage Upgrade: 1 Minimum and Maximum (2 Elite) Defense Upgrade: 2 (4 Elite) Morale Upgrade: 5 (10 Elite) Life Upgrade: 5 (10 Elite) Stat Points: 6
Special Abilities
Recovery (Level 1)
Forced march (Level 1)
Defensive Mastery (Level 2)
Offensive Mastery (Level 2)
Courage of the Warrior (Level 3)
Total Attack (Level 4)
Lancers
This type of cavalry is recruited from the son of the rich merchant of the imperial urban bourgeoisie. It's a medium well trained cavalry that can be decisive in the open field.
Equipment
Chain Mail, Knight Shield, Knight Lance, Sword.
Strong points
Offensive Army. Powerful in attacks in the open field. Good Mobility.
Weak points
High Cost. It's not very effective in forest. It's better to not use this army in sieges (both in attack or defense). Medium/Low Endurance.
Basic Stats
Attack 25 Damage 10-30 Defense 10 Armor 12 Morale 80 Movement 6 Life 40 Cost 3000 (Sell -10%) Military Fame Value 2/4/6/8/10 XP Value 10/20/30/40/50
Upgrades
Cost: 800 / 900 / 1000 / 1100 Attack Upgrade: 2 (4 Elite) Damage Upgrade: 1 Minimum and Maximum (2 Elite) Defense Upgrade: 2 (4 Elite) Morale Upgrade: 5 (10 Elite) Life Upgrade: 5 (15 Elite) Stat Points: 6
Special Abilities
Recovery (Level 2)
Riding Mastery (Level 2)
Courage of the Warrior (Level 3)
Devastating Charge (Level 4)
Feudal Knights
Fedual Knights are the most powerful heavy cavalry across the Eukarion continent. Formed by skilled noble warriors of the Adamantia Empire this army may be the key to the victory in most of the battles.
Equipment
Magic Full Plate Armor , Holy Shield, Enchanted Knight Lance and Magic Sword.
Strong points
Powerful with high Endurance and Morale. Devastating in attacks in the open field. Good Mobility.
Weak points
Very High Cost. It's not very effective in forest. If possible it's better to not use this army in sieges (both in attack or defense).
Basic Stats
Attack 30 Damage 10-35 Defense 10 Armor 15 Morale 90 Movement 6 Life 50 Cost 5000 (Sell -10%) Military Fame Value 3/6/9/12/15 XP Value 15/25/35/45/55
Upgrades
Cost: 1000 / 1100 / 1200 / 1300
Attack Upgrade: 2 (4 Elite)
Damage Upgrade: 1 Minimum and Maximum (2 Elite)
Defense Upgrade: 2 (4 Elite)
Morale Upgrade: 5 (10 Elite)
Life Upgrade: 5 (15 Elite)
Stat Points: 7
Special Abilities
Recovery (Level 2)
Riding Mastery (Level 2)
Courage of the Warrior (Level 3)
Devastating Charge (Level 4)
Clerics
The clerics of Adamantia are ready to serve the empire in return for a small donation to the Church. They are men of peace and with miraculous healing powers who avoid battles, but they also know how to strike and defend themselves from the armies of kaos.
Equipment
Sacred tunic and Holy Symbol
Strong points
Healing spells. They can hit the enemies from a distance with magic
Weak points
Vulnerable and with a very low level of powers of endurance.
Basic Stats
Attack 5 Range 2 Damage 5-10 Defense 10 Armor 0 Morale 80 Movement 4 Life 20 Cost 3000 (Sell -10%) Military Fame Value 2/4/6/8/10 XP Value 10/20/30/40/50
Upgrades
Cost: 900 / 1000 / 1100 / 1200
Attack Upgrade: 1 (2 Elite)
Damage Upgrade: 1 Minimum and Maximum (2 Elite)
Defense Upgrade: 1 (2 Elite)
Morale Upgrade: 5 (10 Elite)
Life Upgrade: 5 (10 Elite)
Stat Points: 4
Special Abilities
Healing (Level 1)
Mass Healing (Level 2)
Astral Blessing (Level 4)
Stay tuned because more Armies will come!