Fantasy Kommander - Eukarion Wars: The Armies

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Philkian
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Slitherine
Posts: 295
Joined: Mon Jan 21, 2013 8:37 am

Re: Fantasy Kommander - Eukarion Wars: The Armies

Post by Philkian » Wed Oct 23, 2013 1:57 pm

The Trolls Army

Big, Ferocious and Evil.
To kill one, it takes 10 men.
Their bodies regenerate wounds
and their screams are scary.
Trolls are coming!


Generally the Trolls are considered big, ferocious animals with a dark soul, and in the wild lands this is quite true.

Trolls mainly live in the hills in small groups and are semi-nomadic with a clear aptitude for hunting and looting. This race loves bloody battles and thanks to their extraordinary strength, and the regeneration power, Trolls were often enslaved to fight in the Eukarion Wars.

But in the fourth century the Trolls race, more complex, intelligent and varied than the ignorants believe, astonished the world conquering and founding a big Kingdom on the southern borders of Adamantia.


Trolls Infantry
Image

Huge and always ready to go to war, the troll infantry is an offensive and very powerful unit.

Equipment

Strong points
Strong attack, moderate costs, bonus on Hill. Life points Regeneration.

Weak points
Fair defence. Basic unit without any specific features. penalty in Forest.

Basic Stats
Attack 20
Damage 1-40
Defense 5
Armor 5
Morale 40
Movement 4
Life 80
Cost 2000
Military Fame Value 1/2/3/4/5
XP Value 5/10/15/20/25

Upgrades
Cost: 600 / 700 / 800 / 900
Attack Upgrade: 4 (8 Elite)
Damage Upgrade: 1 Minimum and Maximum (2 Elite)
Defense Upgrade: 0
Morale Upgrade: 5 (10 Elite)
Life Upgrade: 5 (10 Elite)
Stat Points: 5

Special Abilities
Regeneration of Trolls (Level 1)
Mad Attack (Level 2)
Massacre of Trolls (Level 4)


Trolls Elite Infantry
Image

Oversize trolls covered in thick steel plates carrying a sharp blade in each hand, hard to resist an attack launched by this elite infantry.

Strong points
Very strong attack, bonus on hill. Life points Regeneration.

Weak points
Fair defence. High costs. penalty in Forest.

Basic Stats
Attack 35
Damage 1-55
Defense 5
Armor 8
Morale 70
Movement 4
Life 120
Cost 5000
Military Fame Value 3/6/9/12/15
XP Value 15/25/35/45/55

Upgrades
Cost: 700 / 800 / 900 / 1000
Attack Upgrade: 4 (8 Elite)
Damage Upgrade: 1 Minimum and Maximum (2 Elite)
Defense Upgrade: 0
Morale Upgrade: 5 (10 Elite)
Life Upgrade: 5 (10 Elite)
Stat Points: 6

Special Abilities
Regeneration of Trolls (Level 1)
Mad Attack (Level 2)
Massacre of Trolls (Level 4)


Trolls Guardians
Image

They are the most disciplined and trained trolls, provided with elite equipment. Conquering a fortress defended by them can turn into hell.

Strong points
Strong attack and defence, bonus on Hill. Life points Regeneration.

Weak points
High costs. penalty in Forest.

Basic Stats
Attack 20
Damage 5-35
Defense 20
Armor 10
Morale 85
Movement 4
Life 100
Cost 5000
Military Fame Value 2/4/6/8/10
XP Value 10/20/30/40/50

Upgrades
Cost: 700 / 800 / 900 / 1000
Attack Upgrade: 2 (4 Elite)
Damage Upgrade: 1 Minimum and Maximum (2 Elite)
Defense Upgrade: 2 (4 Elite)
Morale Upgrade: 5 (10 Elite)
Life Upgrade: 5 (10 Elite)
Stat Points: 5

Special Abilities
Regeneration of Trolls (Level 1)
Mad Attack (Level 2)
Massacre of Trolls (Level 4)

Stone-thrower Trolls
Image

They are the wildest trolls, who wander around the hills looking for enemies to smash with their giant stones.

Strong points
Attack from a distance allowing them to damage an enemy without suffering any counterattacks. In defence they support a unit suffering an attack. Bonus on hill. Life points Regeneration.

Weak points
Low defence. Vulnerable in melee fighting. penalty in Forest.

Basic Stats
Attack 15
Damage 5-30
Range 2
Defense 10
Armor 4
Morale 40
Movement 4
Life 70
Cost 2000
Military Fame Value 1/2/3/4/5
XP Value 5/10/15/20/25

Upgrades
Cost: 500 / 600 / 700 / 800
Attack Upgrade: 2 (4 Elite)
Damage Upgrade: 1 Minimum and Maximum (2 Elite)
Defense Upgrade: 2 (4 Elite)
Morale Upgrade: 5 (10 Elite)
Life Upgrade: 5 (10 Elite)
Stat Points: 4

Special Abilities
Regeneration of Trolls (Level 1)
Mad Attack (Level 2)
Massacre of Trolls (Level 4)

Philkian
Slitherine
Slitherine
Posts: 295
Joined: Mon Jan 21, 2013 8:37 am

Re: Fantasy Kommander - Eukarion Wars: The Armies

Post by Philkian » Wed Oct 30, 2013 3:46 pm

The Undead Army

They come from the kingdom of desperation.
Their cries are spears of darkness, their pain is the power that kills.
They scream, they hate and slaughter the life they no longer have.
The gate is open: the undeads are coming...


Zombies
Image

Rotting corpses, animated by an obscure power.

Equipment
None

Strong points
Very low cost.

Weak points
Low level of endurance and poor abilities of attack and defence

Basic Stats
Attack 5
Damage 1-20
Defense 5
Armor 0
Morale 10
Movement 2
Life 45
Cost 500
Military Fame Value 2
XP Value 5

Upgrades
None

Special Abilities
None

Skeletons
Image

They are the remains of the dead revived and enslaved by the powers of darkness.

Equipment
Sword

Strong points
Limited cost, versatile.

Weak points
Low level of endurance

Basic Stats
Attack 10
Damage 10-20
Defense 10
Armor 0
Morale 120
Movement 4
Life 20
Cost 500 (Sell -10%)
Military Fame Value 2
XP Value 10

Upgrades
None

Special Abilities
None

Skeleton Archers
Image

They are archers called back from the dead, ready to fight for the lord who has raised them.

Equipment
Dark Bow

Strong points
Attacking from a distance allows them to damage the enemy without suffering any counterattacks. In defence, it supports a unit suffering an attack.

Weak points
Poor endurance, low defence. Vulnerable in melee fights.

Basic Stats
Attack 25
Damage 10-25
Range 3
Defense 10
Armor 5
Morale 120
Movement 4
Life 25
Cost 2000 (Sell -10%)
Military Fame Value 2
XP Value 10

Upgrades
None

Special Abilities
None

Skeleton Warriors
Image

They are ancient warriors forced to resurrect and fight by the magic power who tore them from the grave.

Equipment
Abyss Armor and Shield, Sword of Pain

Strong points
Attack, defence and endurance.

Weak points
Fairly high cost.

Basic Stats
Attack 20
Damage 10-35
Defense 20
Armor 10
Morale 120
Movement 4
Life 50
Cost 3500 (Sell -10%)
Military Fame Value 5
XP Value 25

Upgrades
None

Special Abilities
None

Philkian
Slitherine
Slitherine
Posts: 295
Joined: Mon Jan 21, 2013 8:37 am

Re: Fantasy Kommander - Eukarion Wars: The Armies

Post by Philkian » Wed Nov 06, 2013 4:46 pm

The War Machines

War Machines are slow and fragile in an open battlefield but they are critical to break a siege. A true army must have at least one of these units (if possible).


War Machines Special Rule.

These Units Quadruple the Damage Value they inflict to all the units in Territories with Buildings.

Light War Machines
Image

War machines, efficacious for sieges.

Strong points
Big bonuses in attacks against armies in villages, towns and fortresses.

Weak points
Very poor endurance.

Basic Stats
Attack 20
Damage 5-10
Range 4
Defense 10
Armor 0
Morale 30
Movement 2
Life 20
Cost 3000
Military Fame Value 1/2/3/4/5
XP Value 5/10/15/20/25

Upgrades
Cost: 500 / 600 / 700 / 800
Attack Upgrade: 1 (2 Elite)
Damage Upgrade: 1 Minimum and Maximum (2 Elite)
Defense Upgrade:0
Morale Upgrade: 5 (10 Elite)
Life Upgrade: 5 (10 Elite)
Stat Points: 2

Special Abilities
Exceptional Range (Level 2)
Boosted Bullet (Level 2)

Heavy War Machines
Image

Very big war machines, excellent for sieges.

Strong points
Big bonuses in attacks against armies in villages, towns and fortresses.

Weak points
Very poor endurance.

Basic Stats
Attack 25
Damage 5-15
Range 4
Defense 10
Armor 5
Morale 50
Movement 2
Life 30
Cost 5000
Military Fame Value 1/2/3/4/5
XP Value 5/10/15/20/25

Upgrades
Cost: 600 / 700 / 800 / 900
Attack Upgrade: 1 (2 Elite)
Damage Upgrade: 1 Minimum and Maximum (2 Elite)
Defense Upgrade:0
Morale Upgrade: 5 (10 Elite)
Life Upgrade: 5 (10 Elite)
Stat Points: 3

Special Abilities
Exceptional Range (Level 2)
Boosted Bullet (Level 2)
Fiery Bullets (Level 4)


Cursed War Machines
Image

Magic war machines with dark energies.

Strong points
Big bonuses in attacks against armies in villages, towns and fortresses. Magic attack not needing any line of sight.

Weak points
Very poor endurance.

Basic Stats
Attack 20
Damage 5-10
Range 4
Defense 10
Armor 0
Morale 20
Movement 2
Life 20
Cost 4000
Military Fame Value 1/2/3/4/5
XP Value 5/10/15/20/25

Upgrades
Cost: 600 / 700 / 800 / 900
Attack Upgrade: 1 (2 Elite)
Damage Upgrade: 1 Minimum and Maximum (2 Elite)
Defense Upgrade:0
Morale Upgrade: 5 (10 Elite)
Life Upgrade: 5 (10 Elite)
Stat Points: 2

Special Abilities
Exceptional Range (Level 2)
Boosted Bullet (Level 2)

Abyssal War Machines
Image

Huge Magic war machines with dark energies.

Strong points
Big bonuses in attacks against armies in villages, towns and fortresses. Magic attack not needing any line of sight.

Weak points
Poor endurance.

Basic Stats
Attack 25
Damage 5-25
Range 5
Defense 10
Armor 5
Morale 50
Movement 2
Life 30
Cost 6000
Military Fame Value 1/2/3/4/5
XP Value 5/10/15/20/25

Upgrades
Cost: 700 / 800 / 900 / 1000
Attack Upgrade: 2 (4 Elite)
Damage Upgrade: 1 Minimum and Maximum (2 Elite)
Defense Upgrade:0
Morale Upgrade: 5 (10 Elite)
Life Upgrade: 5 (10 Elite)
Stat Points: 4

Special Abilities
Exceptional Range (Level 1)
Boosted Bullet (Level 1)
Fiery Bullets (2)
Spears of Darkness (3)
Boosted Bullet (4)

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