close combat for ipad

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creesto1
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close combat for ipad

Post by creesto1 » Mon Aug 03, 2015 2:04 am

is a cc game coming for the ipad? or not in near future? (bloody first?)

pipfromslitherine
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Re: close combat for ipad

Post by pipfromslitherine » Mon Aug 03, 2015 3:42 pm

It is part of our plan for CC, but no solid dates at the moment, sorry!

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creesto1
Corporal - 5 cm Pak 38
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Re: close combat for ipad

Post by creesto1 » Mon Aug 03, 2015 3:54 pm

awesome! HOPEFULLY the CC game will work on my ipad Air Gen 1 by the time it comes out :(

Destraex
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Re: close combat for ipad

Post by Destraex » Sun Nov 01, 2015 10:38 am

I hope that the bloody first is being developed with PC in mind so that nothing is dumbed down at least in the first instance.
I would hate to see that the fully fledged bloody first was coming to ipad as it would ring alarm bells for me with regard to how advanced the game would actually be over its predecessors.
3D is a huge step and enables so many other things in line with games like combat mission cmx2, men of war 2 and company of heroes 2.

Please do not make it look cartoon like or not enable zooming. Please make sure the AI is all new and so are other features of the game.
I would also hate to think the original game was just getting a 3D face lift.

Man am I demanding, I so want this to be the most complex, advanced, world beating WARGAME for ww2 tactical combat. Reflecting realism and beating combat missions socks off.
I am not looking forward to a cheap face lift for some quick bucks and a bit of nostalgia.

pipfromslitherine
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Re: close combat for ipad

Post by pipfromslitherine » Mon Nov 02, 2015 4:34 pm

The game will be leading on PC and launching PC only initially, so no compromises! :)

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Destraex
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Re: close combat for ipad

Post by Destraex » Tue Nov 03, 2015 12:34 am

But would that not mean that because there are plans for other platforms like ipad you have to keep the tech, specs and features to nothing fancy. i.e. designed with other simpler platforms in mind?

pipfromslitherine
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Re: close combat for ipad

Post by pipfromslitherine » Tue Nov 03, 2015 5:09 pm

No. We can (and often do) rework assets etc for other platforms.

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Destraex
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Re: close combat for ipad

Post by Destraex » Tue Nov 03, 2015 10:17 pm

Fair enough. I will look forward to Dx12 and multithreading\multi core support and seeing these running at 100% capacity due to the high end nature of the AI, physics and real time calculations. Procedural terrain etc in the PC version.
I imagine it will be 50gig like star citizen and running on a brand new cutting edge engine. :)

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