8.5.4 issues

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

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Erik2
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8.5.4 issues

Post by Erik2 » Sat Jul 25, 2020 9:37 am

It seems the AI no longer advance after retreating the defender.
Anyone else noticing this?

Shards
Slitherine
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Re: 8.5.4 issues

Post by Shards » Sat Jul 25, 2020 10:40 am

We've not gone anywhere near the AI code for quite a while.

Can you reliably reproduce the issue?

Erik2
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Re: 8.5.4 issues

Post by Erik2 » Sat Jul 25, 2020 11:21 am

I've been test-playing a couple of custom campaigns a lot lately.
Not once have I seen the AI move the attacker into the vacant hex.
Panzers, Fallschimjägers and Gebirgsjägers all fail to push forward.
AI aggression is set at 75 were applicable. Unit experience is 2-3. A number of units have had commanders as well.

Erik2
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Re: 8.5.4 issues

Post by Erik2 » Sat Jul 25, 2020 2:11 pm

Well. what do you know. Today three units advanced into vacant hexes.
So it looks like it is working.

bebro
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Re: 8.5.4 issues

Post by bebro » Sun Jul 26, 2020 4:26 pm

The AI is capricious ;)

Mascarenhas
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Re: 8.5.4 issues

Post by Mascarenhas » Sun Jul 26, 2020 7:02 pm

Humm, Houston, do we have a problem or not? I didn't notice any of that.

Shards
Slitherine
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Re: 8.5.4 issues

Post by Shards » Mon Jul 27, 2020 9:30 am

I think that the RNG-God piqued Erik's interest, but it doesn't look like there's anything news-worthy here

GabeKnight
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Re: 8.5.4 issues

Post by GabeKnight » Mon Jul 27, 2020 9:45 am

No problem with the AI for me, but there's another HUGE problem with this:
Shards wrote:
Tue Jul 21, 2020 3:15 pm
GabeKnight wrote:
Tue Jul 21, 2020 2:52 pm
AlbertoC wrote:
Tue Jul 21, 2020 2:30 pm
BUG FIXES
• Fix for Turn Start Triggers firing extra times at scenario end
Oh yes, that explains a few things...
We had to do some interesting tinkering with how OOB handles turn and scenario ends to support the tournament system. Do let us know if anything impacts any custom scenarios!
The custom scens using "scen turn limit" to evaluate objectives work fine so far, BUT there has obviously arisen a new problem with the older scens, specifically the US Pacific DLC.
The scens there evaluate the objectives on a "check turn" basis, set to "+1" of the turn limit of the scen (i.e. turn 16/15). And that doesn't work now, resulting in unwarranted draw or defeat situations for the players.

You have to go through them with the editor and change the respective objective trigger conditions, ASAP, please!!! :!: :!: :!:

Also see the posts on the Steam forum, I've only tested the first two scens myself:

https://steamcommunity.com/app/312450/d ... 347472298/
https://steamcommunity.com/app/312450/d ... 348224732/

Shards
Slitherine
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Re: 8.5.4 issues

Post by Shards » Mon Jul 27, 2020 11:19 am

Yeah, we've seen these and are investigating/fixing.

It seems that these old scens used a hack to test for Turn = Last Turn + 1, obviously made before we introduced the "Check Last Turn" flag.

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