Stormy Battles: Red Storm Review and Discuss

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

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prestidigitation
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Re: Stormy Battles: Red Storm Review and Discuss

Post by prestidigitation » Sat Sep 26, 2020 1:17 pm

bebro wrote:
Sat Sep 26, 2020 1:16 pm
From what I see the unit file has step = 1 for both StuPz IV switches, so that's fine. Gfx laggy?
I specifically saw it move, stop, move in a different direction, stop, fire. Graphics are fast moving and smooth from what I've seen. Not sure what is going on!

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Re: Stormy Battles: Red Storm Review and Discuss

Post by bebro » Sat Sep 26, 2020 1:20 pm

Well, save or it didn't happen ;)

Edit: seriously. If you see it again make a save. If it's reproducable we can handle it.

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Re: Stormy Battles: Red Storm Review and Discuss

Post by terminator » Sat Sep 26, 2020 2:25 pm

sov3_06_Crimea: amphibious assaults ?

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Did anyone have the courage to attempt an amphibious assault :?:

We have two hexagons to deploy units on transport ships at the start for an amphibious assault (?)

sov3_06_Crimea(13).jpg
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Perhaps the naval infantry would be suitable for this commando mission ?
Is that amphibious assault historical ?

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Re: Stormy Battles: Red Storm Review and Discuss

Post by kondi754 » Sat Sep 26, 2020 2:43 pm

prestidigitation wrote:
Sat Sep 26, 2020 12:21 pm
Wow that is an extremely armored force! I find my infantry often does better than the armor (by 1944) in battles against armor and obviously reinforces for way less, so I tend to prefer them. Plus, uh, I can like have a bunch of them which allows me to completely envelop the AI armored pushes. So a Panther will come raring in to fight my infantry, do like 3-4 damage, get shelled to bits and then get surrounded by the rest of the infantry and wiped out. Total cost of engagement is minimal. I usually anchor my line on terrain features when I suspect a counterattack is imminent and it only gets worse for the AI when I do that.

Biggest threat is obviously the self propelled guns, the AA and any infantry that might help the Panther reach the rear areas.
No, extremely mobile artillery group IMHO :)
IS-2 or T-34 and mot inf are for the protection of mobile artillery. The one combat group (mechanized corps) has 1x ISU-152, 1x ISU-122, 1x Katyusha, sometimes also SU-76M or some aux towed arty unit for periodically support - this is such an artillery power that sweeps everything along the way. I believe it is necessary with a limited number of motorized infantry
When I encounter a strong enemy armored group in the open terrain, the ISU-122 can support my tanks in a direct fight, an open question is when we have to do it, I think that the later the better

But like I mentioned earlier I'll try you way during the next play. 8)

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Re: Stormy Battles: Red Storm Review and Discuss

Post by terminator » Sat Sep 26, 2020 3:24 pm

sov3_06_Crimea: German Infantry

With the exception of one German infantry unit, all other German infantry units are model 43 while model 44 is available :o
The Russians can have the Soviet Infantry model 44 :)

sov3_06_Crimea(14).jpg
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prestidigitation
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Re: Stormy Battles: Red Storm Review and Discuss

Post by prestidigitation » Sat Sep 26, 2020 3:30 pm

I think Crimea is supposed to be a bunch of second rate formations that have been enveloped and haven't received new equipment. I ran into bautruppe and stuff and plenty of older armor.

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Re: Stormy Battles: Red Storm Review and Discuss

Post by bebro » Sat Sep 26, 2020 3:57 pm

Crimea is already cut off by then indeed, except sea link via the Black Sea, but they didn't throw lotsa new formations in there by naval TP - rather tried to evac at the end.

edit. A smaller amphib landing supported by paradrop works IMO very well on Crimea to bypass some positions in the south - just need to air recon for suitable loc.

prestidigitation
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Re: Stormy Battles: Red Storm Review and Discuss

Post by prestidigitation » Sat Sep 26, 2020 4:20 pm

Didn't notice that spawn point or I'd have absolutely gone for it. I have a naval landing group exactly for that kind of stuff!

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Re: Stormy Battles: Red Storm Review and Discuss

Post by daipm » Sat Sep 26, 2020 5:22 pm

I feel like such a noob for asking this question, but how do you unassign a commander? I am playing the partisan campaign and fail due to not unassigning the 3 commanders.

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Re: Stormy Battles: Red Storm Review and Discuss

Post by terminator » Sat Sep 26, 2020 5:39 pm

daipm wrote:
Sat Sep 26, 2020 5:22 pm
I feel like such a noob for asking this question, but how do you unassign a commander? I am playing the partisan campaign and fail due to not unassigning the 3 commanders.
Capture d’écran (808).jpg
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Re: Stormy Battles: Red Storm Review and Discuss

Post by terminator » Sun Sep 27, 2020 12:23 pm

Rumyantsev (Belgorod-Kharkov, mission 2)


Difficulty IV(Colonel) no core imported

-Primary objective "Take initial objectives in 5 turns" completed in turn 4/30

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-Secondary Objective "Achieve air superiority" completed in turn 10/30

sov3_02_Rumyantsev(16).jpg
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-Primary objective "Destroy 30 ground units" completed in turn 16/30

-Secondary objective "Take 3 secondary VPs" completed in turn 29/30

-Primary objective "Take Kharkov" completed in turn 30/30

sov3_02_Rumyantsev(17).jpg
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Re: Stormy Battles: Red Storm Review and Discuss

Post by terminator » Sun Sep 27, 2020 7:49 pm

Hide and Seek

Why did I get 1 land CP from the beginning? Specialisation bug ?

sov3_Partisans(6).jpg
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Re: Stormy Battles: Red Storm Review and Discuss

Post by bebro » Mon Sep 28, 2020 9:46 am

Hm, land CP is set to 0. There's no impact from that 1, but we check it.

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Re: Stormy Battles: Red Storm Review and Discuss

Post by terminator » Mon Sep 28, 2020 10:19 am

bebro wrote:
Mon Sep 28, 2020 9:46 am
Hm, land CP is set to 0. There's no impact from that 1, but we check it.
sov3_Partisans(9).jpg
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Re: Stormy Battles: Red Storm Review and Discuss

Post by bebro » Mon Sep 28, 2020 10:27 am

Good spot, thx. :)

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Re: Stormy Battles: Red Storm Review and Discuss

Post by terminator » Wed Sep 30, 2020 5:01 am

Hide and Seek

Partisans should be able to blow up bridges on their own :idea:

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Re: Stormy Battles: Red Storm Review and Discuss

Post by bebro » Wed Sep 30, 2020 7:11 am

They are? TNT button works perfectly for me.

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Re: Stormy Battles: Red Storm Review and Discuss

Post by terminator » Wed Sep 30, 2020 7:41 am

bebro wrote:
Wed Sep 30, 2020 7:11 am
They are? TNT button works perfectly for me.
Oops, the button only appears once above the bridge :?
I used the paratroopers to blow up the bridges.

sov3_Partisans(11).jpg
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sov3_Partisans(12).jpg
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Re: Stormy Battles: Red Storm Review and Discuss

Post by bebro » Wed Sep 30, 2020 7:42 am

Hm, that's a good point. Should maybe be greyed out for partisans (over other hexes).

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Re: Stormy Battles: Red Storm Review and Discuss

Post by terminator » Thu Oct 01, 2020 1:34 pm

sov3_05_Korsun_Pocket

No location name for this village with the Silver Flag near Kanev ?

It would be interesting to have a location name for this Primary Objective VP instead of having to capture an anonymous location:

sov3_05_Korsun_Pocket(13).jpg
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