Order of Battle - v8.6.5 Update
Moderators: The Artistocrats, Order of Battle Moderators, Order of Battle Moderators, The Artistocrats
Order of Battle - v8.6.5 Update
We're releasing a new update for the game, bringing it to version 8.6.5. This patch brings several changes, fixes and additions.
Maps:
- Added Crescent Bay MP Map
- Updated all [Tournament Settings] Maps to use NoDeploy feature
- Updated Return to Raseiniai and Kiev to Zhitomir to use NoDeploy feature
Editor:
- Added new "NoDeploy" feature. Can be used to stop players being able to deploy onto hexes where they usually would be able to
- Enabled extra factions like US Army, IJN, RAF, etc. in editor
General:
- Added several new units
- Added new unit skins
- Reduced biplane fighters to 2CP
- Several other balance changes
- Can now turn off the Fog Of War when viewing a full game replay
Fixes:
- Misplaced counter on Construction Yard
- Restart Scenario option not available if you press ESC rather than click Options button
Maps:
- Added Crescent Bay MP Map
- Updated all [Tournament Settings] Maps to use NoDeploy feature
- Updated Return to Raseiniai and Kiev to Zhitomir to use NoDeploy feature
Editor:
- Added new "NoDeploy" feature. Can be used to stop players being able to deploy onto hexes where they usually would be able to
- Enabled extra factions like US Army, IJN, RAF, etc. in editor
General:
- Added several new units
- Added new unit skins
- Reduced biplane fighters to 2CP
- Several other balance changes
- Can now turn off the Fog Of War when viewing a full game replay
Fixes:
- Misplaced counter on Construction Yard
- Restart Scenario option not available if you press ESC rather than click Options button
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- Order of Battle Moderator
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Re: Order of Battle - v8.6.5 Update
An understatement. They've certainly been busy in this regard! Here is a list of what I reckon are the additional units in 8.6.5:
The 8.6.5 patch is available here: https://www.matrixgames.com/game/order- ... rld-war-ii
- Bru
Re: Order of Battle - v8.6.5 Update
Thanks for the overview, as I haven't bothered to update yet.
I see there are already preperations for the first allied campaign. I'm surprised there are even new naval units. Not bad!

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- General - Elite King Tiger
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Re: Order of Battle - v8.6.5 Update
The Queen Elisabeth est still under construction
Re: Order of Battle - v8.6.5 Update
Should have the right model now, just the gunners may still be a tad confused 

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- Staff Sergeant - StuG IIIF
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Re: Order of Battle - v8.6.5 Update
Desperately curious about this line!- Several other balance changes
Re: Order of Battle - v8.6.5 Update
That's a generous unit addition. I wasn't expecting them until the new campaign was published. Nice, indeed.
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- Order of Battle Moderator
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Re: Order of Battle - v8.6.5 Update
I forget; for which of your opuses were you waiting for additional Australian infantry units? You got some of them added, at least. It looks like you are missing only 1943 versions of infantry and heavy infantry, and later engineers.
- Bru
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- Staff Sergeant - Kavallerie
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Re: Order of Battle - v8.6.5 Update
Some current Italian ships have incorrect firing animation... cruiser, battleship, destroyer. Some turrets are not "back facing" pivot points are not reversed, and they turn to the opposing direction of the broadside.
Re: Order of Battle - v8.6.5 Update
It may have been Kokoda Trail where I had to substitute some Aussie unit types.
But I think there are other bits that could benefit from the odd new type.
But I think there are other bits that could benefit from the odd new type.
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- Order of Battle Moderator
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Re: Order of Battle - v8.6.5 Update
Thanks for this. I never understood why the erstwhile OOB luminary suppressed them. The more factions the better in general, but specifically, there are times when a human faction and an AI faction of the same nation come in quite handy.
- Bru
Re: Order of Battle - v8.6.5 Update
Thanks for the update. 

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- Sergeant First Class - Panzer IIIL
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Re: Order of Battle - v8.6.5 Update
Sometimes when a ship fires at an opposing ship, there is no explosion at the opposing ship even if it suffers damageAdmiral_Horthy wrote: ↑Tue Dec 15, 2020 6:11 pmSome current Italian ships have incorrect firing animation... cruiser, battleship, destroyer. Some turrets are not "back facing" pivot points are not reversed, and they turn to the opposing direction of the broadside.

Re: Order of Battle - v8.6.5 Update
I would even venture to advocate more 'specialist' factions, like Luftwaffe, Royal Navy etc.
It often comes in handy for scenario designers, epsecially when creating 2v1 and 2v2 multiplayer games.
Adherbal talked at one point abot expanding the way actions were handled in OOB. Basically you would wto Wehrmachtctions in the editor and assign different graphic set to one of them. The functionality is in place and only lacks the graphic part.
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- General - Elite King Tiger
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Re: Order of Battle - v8.6.5 Update
Luftwaffe and Royal Navy are good ideas but we have only 8 visible locations left for Alliances:Erik2 wrote: ↑Wed Dec 16, 2020 8:32 amI would even venture to advocate more 'specialist' factions, like Luftwaffe, Royal Navy etc.
It often comes in handy for scenario designers, epsecially when creating 2v1 and 2v2 multiplayer games.
Adherbal talked at one point abot expanding the way actions were handled in OOB. Basically you would wto Wehrmachtctions in the editor and assign different graphic set to one of them. The functionality is in place and only lacks the graphic part.
Re: Order of Battle - v8.6.5 Update
Hence enter the faboulous scroll-bar!
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- Staff Sergeant - Kavallerie
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Re: Order of Battle - v8.6.5 Update
That's a graphical bug, mentioned in the bugs section. Also missing torpedo trails, water splash etcjeannot le lapin wrote: ↑Wed Dec 16, 2020 6:34 amSometimes when a ship fires at an opposing ship, there is no explosion at the opposing ship even if it suffers damageAdmiral_Horthy wrote: ↑Tue Dec 15, 2020 6:11 pmSome current Italian ships have incorrect firing animation... cruiser, battleship, destroyer. Some turrets are not "back facing" pivot points are not reversed, and they turn to the opposing direction of the broadside.![]()
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Re: Order of Battle - v8.6.5 Update
Maybe all these new units have been added in preparation for the new DLC (Allies Defiant)? I can't wait to see these new units in action in new scenarios/campaigns!