Deploying units with reduced efficiency?
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Deploying units with reduced efficiency?
Hidee-ho,
I seem to remember being able to deploy units with decreased efficiency in the editor without resorting to the spawn trigger. Does anyone know how to adjust efficiency for a unit you want to place on the map?
How do i get to this characteristic without going to the spawn trigger settings? thanks!
conboy
I seem to remember being able to deploy units with decreased efficiency in the editor without resorting to the spawn trigger. Does anyone know how to adjust efficiency for a unit you want to place on the map?
How do i get to this characteristic without going to the spawn trigger settings? thanks!
conboy
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- Lieutenant-General - Nashorn
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Re: Deploying units with reduced efficiency?
It's somehow missing in the "set unit status" trigger effect, right? Agree that it should be added.
Re: Deploying units with reduced efficiency?
I looked through the likely scenarios I might have done it. I guess its my imagination or faulty memory ...
conboy
It would be a logical feature, e.g., to make capture of a hex increasingly difficult over turns.
I hate autocorrect!
conboy
It would be a logical feature, e.g., to make capture of a hex increasingly difficult over turns.
I hate autocorrect!
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- Staff Sergeant - Kavallerie
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Re: Deploying units with reduced efficiency?
How was it done with the soviets in the first Barbarossa scenario? I believe they started all orange... aren't they?
For me the most annoying is that NoRetreat is a commander treat not a unit's. Like Quick retreat. So my suicide units withdraw ... eh.
For me the most annoying is that NoRetreat is a commander treat not a unit's. Like Quick retreat. So my suicide units withdraw ... eh.
Re: Deploying units with reduced efficiency?
The Soviets were probably under-supplied.
You can try setting aggression to 100 to avoid cowardly retreats.
Some AI orders also have a check for 'ignore enemy', but i've never tried it.
You can try setting aggression to 100 to avoid cowardly retreats.
Some AI orders also have a check for 'ignore enemy', but i've never tried it.
Re: Deploying units with reduced efficiency?
I think it would be a very good feature for the editor to be able to deploy single low efficiency inits without reducing supply.
Thanks!
conboy
Thanks!
conboy
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Re: Deploying units with reduced efficiency?
Indeed! But something must be invented to keep the efficiency at that level. Otherwise it will restore to max in the next turn if there is supply
Re: Deploying units with reduced efficiency?
Adm,
Agreed. We are also asking for a strength limit on some units.
So you can face off a battalion to a regiment without it becoming a regiment next turn or so, and so on.
The low efficiency should last for just one or two turns, the strength limit would be permanent (I suppose you could make it reversible by trigger?)
conboy
Agreed. We are also asking for a strength limit on some units.
So you can face off a battalion to a regiment without it becoming a regiment next turn or so, and so on.
The low efficiency should last for just one or two turns, the strength limit would be permanent (I suppose you could make it reversible by trigger?)
conboy
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- Lieutenant-General - Nashorn
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Re: Deploying units with reduced efficiency?
Yep. Spawned units.Admiral_Horthy wrote: ↑Fri Jan 08, 2021 5:00 pmHow was it done with the soviets in the first Barbarossa scenario? I believe they started all orange... aren't they?
Works well, for example with retreating units (to an exit hex or something like that).
Re: Deploying units with reduced efficiency?
I asked for being able to set a max unit strength a few years back.
Still think it is a very usable tool.
There was some discussion with one of the devs a while back about tagging units as garrisions and have restricted strength/movement.
Still think it is a very usable tool.
There was some discussion with one of the devs a while back about tagging units as garrisions and have restricted strength/movement.
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- Staff Sergeant - Kavallerie
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Re: Deploying units with reduced efficiency?
What I miss the most ... and it's preventing me from the thing I want to build.
Is the trigger for change alliance. Switch sides. For example neutral units, waiting idle, then joining - that can be done with deleting the unit and recreating - but I want to change active units which have been in combat (eg. low efficiency, strength loss, hero, etc)to switch sides, or turn to neutral. Also there's no third side ally, that fights against the same enemy (or everyone against everyone) but provides no help = supply. Switching units to this "ally" means I'm on my own, they keep stuff for themselves. Third side ally/ neutral ally can be used so simulate non combat elements, civilians, bandits etc etc - the current Neutral alliance is for impassable scenery, they can't be attacked of move into their area
Is the trigger for change alliance. Switch sides. For example neutral units, waiting idle, then joining - that can be done with deleting the unit and recreating - but I want to change active units which have been in combat (eg. low efficiency, strength loss, hero, etc)to switch sides, or turn to neutral. Also there's no third side ally, that fights against the same enemy (or everyone against everyone) but provides no help = supply. Switching units to this "ally" means I'm on my own, they keep stuff for themselves. Third side ally/ neutral ally can be used so simulate non combat elements, civilians, bandits etc etc - the current Neutral alliance is for impassable scenery, they can't be attacked of move into their area
Re: Deploying units with reduced efficiency?
You can have up to 4 different sides, or combinations with teams;
1 vs 1 vs vs 1 vs 1
2 vs 1 vs 1
2 vs 2
3 vs 1
If this is what you meant.
1 vs 1 vs vs 1 vs 1
2 vs 1 vs 1
2 vs 2
3 vs 1
If this is what you meant.
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Re: Deploying units with reduced efficiency?
uh.... 1 vs 1 vs 1 but is really 2 vs 1 but not in alliance but separately.
For example Allies vs Germans AND Soviet vs Germans, But NOT Allies vs Soviets.
Or, Germans vs Soviet AND Hungary vs Soviets, but NOT Germans vs Hungarians... somehow if They are not in the same team, they attack each other as well. But if they share the same color they share supply, and area of control, that's what I don't want
I'm a poor scenario guy, maybe something I missed.
For example Allies vs Germans AND Soviet vs Germans, But NOT Allies vs Soviets.
Or, Germans vs Soviet AND Hungary vs Soviets, but NOT Germans vs Hungarians... somehow if They are not in the same team, they attack each other as well. But if they share the same color they share supply, and area of control, that's what I don't want
I'm a poor scenario guy, maybe something I missed.
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- Lieutenant-General - Nashorn
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Re: Deploying units with reduced efficiency?
Sounds good, but I don't think it would work well with the current supply mechanic.
Imagine allies with their own front lines attacking the same enemy - we would constantly cut each others supply lines...

Imagine allies with their own front lines attacking the same enemy - we would constantly cut each others supply lines...

