Beta test Banzai 1942 Part-1

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Erik2
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Beta test Banzai 1942 Part-1

Post by Erik2 » Sun Jan 10, 2021 12:51 pm

Please report any issues in this thread.

Have fun.

https://www.dropbox.com/s/xjoet0rj1x2o9 ... 9.zip?dl=0

Mascarenhas
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Re: Beta test Banzai 1942 Part-1

Post by Mascarenhas » Sun Jan 10, 2021 9:15 pm

Singapore

No air exits?

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Re: Beta test Banzai 1942 Part-1

Post by Mascarenhas » Sun Jan 10, 2021 9:17 pm

My mistake, I found it

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Re: Beta test Banzai 1942 Part-1

Post by Mascarenhas » Mon Jan 11, 2021 2:20 pm

Roadblock

After the first clash, British fighters fled and never appeared back. So It turns impossible to shoot them down.

Erik2
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Re: Beta test Banzai 1942 Part-1

Post by Erik2 » Mon Jan 11, 2021 2:40 pm

Cowards...

I'll collect all feedback as it appears.

Mascarenhas
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Re: Beta test Banzai 1942 Part-1

Post by Mascarenhas » Mon Jan 11, 2021 5:02 pm

Payagi Tanks

The second Allied fighter never appeared after I shot down the first one.

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Re: Beta test Banzai 1942 Part-1

Post by Mascarenhas » Mon Jan 11, 2021 9:39 pm

Toungoo

Chinese, air unit never showed itself, sec objective checked, tough.

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Re: Beta test Banzai 1942 Part-1

Post by Erik2 » Tue Jan 12, 2021 8:38 am

It is odd that you seem to have constant AI air unit issues. It worked for me when I played through the scenarios.

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Re: Beta test Banzai 1942 Part-1

Post by Mascarenhas » Tue Jan 12, 2021 12:05 pm

Yennangyaung

No problem with air units here. 1 P40, 1 Hurri, 1 Beaufighter showed up to be properly downed. I suspect that if you use different air units for the Chinese, this would be the problem.

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Re: Beta test Banzai 1942 Part-1

Post by Mascarenhas » Tue Jan 12, 2021 1:56 pm

Schwegyin

No issues found.

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