Order of Battle: Pacific First Screens!

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

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Philkian
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Order of Battle: Pacific First Screens!

Post by Philkian » Fri Dec 06, 2013 3:34 pm

It was on December 7, 1941, that one of the most shocking events in American history occurred: the surprise strike on the United States naval base at Pearl Harbor by the hand of the Japanese Empire.

Designed to discourage any American intervention against the Japanese military action in Southeast Asia, it ended up triggering the American entry into World War II in both the Pacific and European theaters, and ultimately lead to the dropping of the first atomic bombs, the defeat of Japan and the end of the War.
Today, to commemorate the 62nd anniversary of the attack, Slitherine and The Artistocrats (http://www.the-artistocrats.com) present the first official screenshots of the Order of Battle: Pacific. Check them below:

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Order of Battle: Pacific, developed by The Artistocrats (http://www.the-artistocrats.com), is a turn-based wargame featuring an intuitive UI and great depth, which will allow you to lead both the American and Japanese armies in a dynamic series of campaigns for supremacy.
The game features a rich 3D world with hundreds of Units, 60 Commanders, Army Specializations, gorgeous animations and effects that can be turned off with a special option in order to use a classic boardgame display mode with unit counters. In addition to the multiple scenarios, there is an extensive, user-friendly in-game scenario editor with a what-you-see-is-what-you-get design.

There is 4 player multiplayer capability over PBEM++, and hotseat, supporting last-man-standing, teamplay and cooperative against AI scenarios all packed together to give an impressive game that will satisfy any wargamer.

Get more information about Order of Battle: Pacific on the official product page.

DeathMutant
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Re: Order of Battle: Pacific First Screens!

Post by DeathMutant » Fri Dec 06, 2013 10:39 pm

I am really looking forward to this game. Is it in or expected to be in Beta soon?

deadtorius
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Re: Order of Battle: Pacific First Screens!

Post by deadtorius » Fri Dec 06, 2013 10:46 pm

When can we sign up for betea on this one??

captkiwi
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Re: Order of Battle: Pacific First Screens!

Post by captkiwi » Sat Dec 07, 2013 12:21 am

Finally....the pacific war....can't wait for this one!

Blathergut
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Re: Order of Battle: Pacific First Screens!

Post by Blathergut » Sat Dec 07, 2013 12:34 am

Can the stars and health? numbers be turned off? They seem almost larger than the units! Little bars would be nice, colour-coded to ownership maybe?

adherbal
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Re: Order of Battle: Pacific First Screens!

Post by adherbal » Sat Dec 07, 2013 1:17 am

The icon size depends on the zoom level. If you zoom out they become a bit bigger to remain readable. That said, they can probably be scaled down a bit.
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MarcosMalo
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Re: Order of Battle: Pacific First Screens!

Post by MarcosMalo » Sun Dec 08, 2013 1:14 am

iPad? YES!!

My face is flushed, my pants are tight, and my legs just turned to jello.

LandMarine47
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Re: Order of Battle: Pacific First Screens!

Post by LandMarine47 » Sun Dec 08, 2013 1:34 am

Is this a hybrid of CTGW and PzC?

HackleStacker
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Re: Order of Battle: Pacific First Screens!

Post by HackleStacker » Sun Dec 08, 2013 4:10 am

Looks awesome!

Loki1942
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Re: Order of Battle: Pacific First Screens!

Post by Loki1942 » Sun Dec 08, 2013 9:17 am

Like what i see 8) The nature of the Pacific war (the combination of difficult terrain, seaborne assaults, sea and air battles and implacable foes) has always fascinated me.

FOARP
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Re: Order of Battle: Pacific First Screens!

Post by FOARP » Mon Dec 09, 2013 1:44 pm

Hmm . . . looks like Pacific Corps (which is a good thing), but who are The Aristocrats? Are they something to do with The Lordz - say a split in the Lordz? Is that why this isn't being released under the Panzer Corps brand?

PanzerTax
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Re: Order of Battle: Pacific First Screens!

Post by PanzerTax » Mon Dec 09, 2013 7:58 pm

It seems clear from the above that this may be considerably more advanced than Panzer Corps - a supply system for a start?
Favourite Games Before Panzer Corps: Pacific General, People's General, Panzer General II... pure magic!

Longasc
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Re: Order of Battle: Pacific First Screens!

Post by Longasc » Mon Dec 09, 2013 9:06 pm

I really like what I see. I also like the star/sun icons for Americans and Japanese, but like Blathergut something about the icons turned me off. I just tried to figure out what it was.

I think he is right it is the big flag next to the number that is irritating Maybe it would be nice to offer gold/silver numbers only instead of stars to differentiate between Japanese and American units, or a red/blue bar under the number.

Shrike
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Re: Order of Battle: Pacific First Screens!

Post by Shrike » Tue Dec 10, 2013 12:17 am

Well the Japanese wartime imperial army flag didn't look like the current version (used in the screenshots) anyway, but maybe the devs are sensitive to possible political sensitivities in Asian countries? In truth, both flag versions were actually in use and this is more of a UI issue rather than anything else :) Speaking of which: not sure whether those shadows under the ships are intentional?

adherbal
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Re: Order of Battle: Pacific First Screens!

Post by adherbal » Wed Dec 11, 2013 1:05 am

Maybe it would be nice to offer gold/silver numbers only instead of stars to differentiate between Japanese and American units, or a red/blue bar under the number.
Being able to identify a unit's nation is rather important in scenarios where there is more than one per side (USA, Australia, UK, ...) though. For example each nation has its own pool of resources and supply limits, so it's not just a cosmethic difference. It also helps you to identify allied players (in teamgame multiplayer or certain SP scenarios), although admittedly that may also be achievable by colouring the bars.

As mentioned a few posts earlier, the icons size changes according to the current zoom level and there are several unit scales available. But if it's a general complaint during beta testing we'll see what can be done :)
Image

Razz1
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Re: Order of Battle: Pacific First Screens!

Post by Razz1 » Wed Dec 11, 2013 5:01 am

Very nice!

monkspider
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Re: Order of Battle: Pacific First Screens!

Post by monkspider » Wed Dec 11, 2013 5:20 pm

This looks promising! It looks like the modern version of Pacific General we have been hoping for.

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Re: Order of Battle: Pacific First Screens!

Post by the_iron_duke » Wed Dec 11, 2013 11:14 pm

I think it looks really good but I agree that the icon info would be be better toned down a little. They stand out too much compared to the units. They are bright and sharp and so the units themselves, which are dressed/painted in greens and browns to blend in to the terrain, get lost a bit in the background. So I think the icon info graphics would be better if they were a little bit smaller and possibly softened to look less sharp. As suggested earlier in the thread, I think bars would look nice (perhaps with a small version of the star/circle). You could use both icon graphical displays and have them as a switchable option in the game settings so each player can choose what suits their personal preference.

Otherwise, the game looks visually good and I shall look forward to it.

Does it come with a scenario editor so one can create custom single/multiplayer scenarios?

Myrddraal
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Re: Order of Battle: Pacific First Screens!

Post by Myrddraal » Thu Dec 12, 2013 9:29 am

Does it come with a scenario editor so one can create custom single/multiplayer scenarios?
Yes, the game has an in-built fully featured & user friendly scenario editor, which can create both single and multiplayer scenarios.

monkspider
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Re: Order of Battle: Pacific First Screens!

Post by monkspider » Thu Dec 12, 2013 1:06 pm

I like the idea of having a group of commanders that you can use to customize your force. I wonder if there will be a core that carries over, scenario to scenario?

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