Page 1 of 1

New Gameplay Screenshots

Posted: Mon Mar 17, 2014 7:43 pm
by adherbal
A set of gameplay screenshots has just been released, showing a lot of new content including the user interface.

Re: New Gameplay Screenshots

Posted: Tue Mar 18, 2014 6:38 am
by donger
I love it, I'm getting more excited than I already was! :D

Btw.... don't tell me that you're going to make the same mistake as in Panzer Corps by leaving out the city names. Names really add character to a game and make a map look more than just some random map with just 6 random (uninteresting) cities. If you're really that much worried about clutter, then make it optional. The clutter of a few city names can never be as bad as watching 50 units of which each one comes with 2 icons. Don't get me wrong though, the icons are necessary, but in all honesty... they add a lot more clutter than 6 city names.

Re: New Gameplay Screenshots

Posted: Wed Apr 02, 2014 4:50 pm
by Tempest
I assume this is a "spiritual successor" to Pacific General?

This game really looks fabulous in many ways, but in some it doesn't so here's some (hopefully) constructive criticism of appearance:

1) It's commonly-known that the BEST way to identify ships (or specific ship classes) is by their side view, silhouette profile as some have single or multiple funnels, command towers, other distinctive features, camouflage to foil subs, etc. which is why most encyclopedias and guides look like this:

Image

Most ships look too much the same from the pure top view --carriers are rectangular, nearly everything else has the same pointed stern and prow across all countries. It's POV perspective of high altitude bombers only.

Perhaps more of a 3/4 view (like the land units) could serve as a compromise?

The Yamato BB in Pac.Gen., for example (Armory e-roster), is a muuuuuch more impressive-looking and distinctive ship icon at the bottom of the screenshot here.

Image

These OoB: Pacific ships kind of look dinky too compared to the land units. The look is inconsistent between the two.

2) The ocean (though it has a realistic texture of waves) appears greenish/brownish/grey? That looks yucky! The ocean is supposed to be blue because water reflects a blue sky. And what happened to reefs and shallows? Besides visual appeal, they actually serve a purpose in restricting larger vessels (BB, CV, CA) from getting too near certain islands.

Perhaps old Pacific General was deemed too overly-colorful in comparison:

Image

but the real world of the South Pacific is too:

Image

Image

Perhaps a tint of blue to deeper areas and some aqua shallows can be added? Just a suggestion. Nice work, otherwise!

Re: New Gameplay Screenshots

Posted: Fri Apr 04, 2014 5:39 pm
by bebro
Please keep in mind that there's fluid zoom in there - if you check this download/file.php?id=6263 posted originally in the "unit list" thread you see ships are bigger there, revealing more detail.

The viewing angle is set to be in line with the other units (individual units can turn into different directions, but the "virtual cam" is looking on all in the same way of course).

Re: New Gameplay Screenshots

Posted: Thu Apr 10, 2014 4:51 am
by donger
A minor detail, sloppy placed "Zz" on the button:

Image

Re: New Gameplay Screenshots

Posted: Thu Apr 10, 2014 8:31 am
by Myrddraal
Thanks donger.

Beta testing by screenshot eh? :)

Re: New Gameplay Screenshots

Posted: Thu Apr 10, 2014 11:13 am
by adherbal
A minor detail, sloppy placed "Zz" on the button:
8)
sleep.png
sleep.png (36.09 KiB) Viewed 3763 times