Random Screenshot(s) of the Week
Moderators: Order of Battle Moderators, The Artistocrats
Re: Random Screenshot(s) of the Week
Just curious but are you working on the ipad version as well as the PC version at the same time or are you just working on the PC version and than will port it over to ipad at a later date? If the latter, is there basic timetable of how long long between the PC and ipad releases, ex. a month or two?
Re: Random Screenshot(s) of the Week
PC/Mac only at the moment, but iPad has been taken into consideration from the start of the development. The first steps of porting should start early next year, but how long it will take exactly is still too difficult to predict.
Re: Random Screenshot(s) of the Week
Well that's unfortunate. But as long as it does get on the iPad, I will be happy. It's about time there should be a good game about the Pacific for the iPad.
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- 1st Lieutenant - Grenadier
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Re: Random Screenshot(s) of the Week
Looks good.
Last edited by Micha63 on Sat Jan 03, 2015 8:58 pm, edited 1 time in total.
Re: Random Screenshot(s) of the Week
Impressive graphics, Happy New Years to you guys.
Last edited by bobk on Tue Jan 06, 2015 5:17 pm, edited 1 time in total.
Re: Random Screenshot(s) of the Week
Does the 13 on the allied ship represent it being overstrengthed, or is it just that every unit is assigned a number?
Re: Random Screenshot(s) of the Week
Is it possible to overstrength your own units too by spending prestige?
And does prestige carry over from battle to battle in the scenario mode?
And does prestige carry over from battle to battle in the scenario mode?
Re: Random Screenshot(s) of the Week
There is no overstrength mechanic for the player. Prestige (we call it "resources" or "resource points") does carry over, just like the units and commanders.
Re: Random Screenshot(s) of the Week
Events which have effects in later scenarios (campaign variables) are now marked on the map. This allows a constant overview of the strategic (dis)advantages you have achieved. Markers will disappear when they no longer affect the campaign.
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Re: Random Screenshot(s) of the Week
I was really looking forward to such a feature that puts things into perspective. You`re doing a great job with the campaign map.
Re: Random Screenshot(s) of the Week
Really nice! How linear or non-linear are the campaigns going to be? Can we expect to make tough choices?
Re: Random Screenshot(s) of the Week
The dynamic part of the campaign comes from (secondary) objectives you may or may not be able to complete, affecting what happens in later scenarios. For example if - as the USA - you manage to keep at least one battleship alive during the Pearl Harbor scenario, an auxiliary battleship will be present during the battles of Coral Sea and Midway.
The campaigns do not have branching (although the engine supports it) because we decided to focus on a longer campaign rather than shorter, branching ones.
The campaigns do not have branching (although the engine supports it) because we decided to focus on a longer campaign rather than shorter, branching ones.
Re: Random Screenshot(s) of the Week
Scratch one flattop!
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- Brigadier-General - Elite Grenadier
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Re: Random Screenshot(s) of the Week
Kamikaze? of Harpoon?
Re: Random Screenshot(s) of the Week
Some more recent changes:
Hard-edged FoW for 2D boardgame mapstyle
Improved aircraft firing effects
Polished specialisation selection panel
Hard-edged FoW for 2D boardgame mapstyle
Improved aircraft firing effects
Polished specialisation selection panel
Re: Random Screenshot(s) of the Week
That HIggins Boat specialization option sounds unfamiliar to a PG/PzC player: does that mean that you have to "waste" a specialisation just for the landing craft transport option?
Depending on a PG scenario, you normally had a number of landing crafts available to use for whatever ground unit type. Or is this just for non-marine units if marine units always come with a landing craft transport option?
So if you don't take the Higgins specialization on certain ground units during a landing operation, you have to first conquer city/port flag hexes with marines at first before placing non-marine/non-higgins units from the reserve?
Depending on a PG scenario, you normally had a number of landing crafts available to use for whatever ground unit type. Or is this just for non-marine units if marine units always come with a landing craft transport option?
So if you don't take the Higgins specialization on certain ground units during a landing operation, you have to first conquer city/port flag hexes with marines at first before placing non-marine/non-higgins units from the reserve?
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- Lieutenant Colonel - Panther D
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Re: Random Screenshot(s) of the Week
Not quite, Higgins Boats allow the troops to fight on landing. Troops from transports wait a turn.
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- Staff Sergeant - StuG IIIF
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Re: Random Screenshot(s) of the Week
This game looks fine and the amount of detail put in it is breathtaking. Great job so far!
One question: How close can be zoomed in on the map? (Sorry if that may has been asked before.)
And: Any news/updates/pics/release datish rumours?
One question: How close can be zoomed in on the map? (Sorry if that may has been asked before.)
And: Any news/updates/pics/release datish rumours?