Cheat codes

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

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bunkerhill
Lance Corporal - Panzer IA
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Re: Cheat codes

Post by bunkerhill » Sun Jul 16, 2017 3:02 pm

VPaulus wrote:
FroBodine wrote:So, where might we find the cheat code list please, in case we are tempted to use them?
Sadly, I cannot get the console to come up via holding shift and hitting 'c' --- playing a fresh purchase from Steam as of today... did access to the console get removed?!?

bru888
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Re: Cheat codes

Post by bru888 » Sun Jul 16, 2017 5:20 pm

bunkerhill wrote:Sadly, I cannot get the console to come up via holding shift and hitting 'c' --- playing a fresh purchase from Steam as of today... did access to the console get removed?!?
No, but I cannot speak for Steam as I have the version downloaded from Slitherine/Matrix. Holding Shift and pressing C brings up the Command Console even on the Start Screen. See below. Does your version say 3.4.2? Try uninstalling and reinstalling from Steam and see if that works. If not, please post the issue in Tech Support.
Screenshot 1.jpg
Screenshot 1.jpg (74.13 KiB) Viewed 2405 times
- Bru

VPaulus
Slitherine
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Re: Cheat codes

Post by VPaulus » Sun Jul 16, 2017 8:45 pm

It works also on Steam.
Please note that the console will only opens when you are playing a scenario.

Der_Kuenstler
Lance Corporal - Panzer IA
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Re: Cheat codes

Post by Der_Kuenstler » Mon Jul 17, 2017 2:00 am

I see - so you pretty much have to just reload a save - thanks!

best75
Sergeant First Class - Panzer IIIL
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Re: Cheat codes

Post by best75 » Fri Jul 28, 2017 5:57 am

I been using the #whiteflag cheat to see the defeat screens for the scenarios.
Pretty interesting if you ask me and I am surprised the developers added unique defeat screens for every scenario instead of say the words defeat on screen.

KLDaly
Lance Corporal - SdKfz 222
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Re: Cheat codes

Post by KLDaly » Mon Dec 11, 2017 6:06 am

I'm rather proud of the fact I've never used cheat codes... I lose a lot, but I don\t cheat,just sayin'...also
aderbal wrote:None of these should work in MP ;)
What's MP??

kondi754
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Re: Cheat codes

Post by kondi754 » Mon Dec 11, 2017 8:58 am

KLDaly wrote:I'm rather proud of the fact I've never used cheat codes... I lose a lot, but I don\t cheat,just sayin'...also
aderbal wrote:None of these should work in MP ;)
What's MP??
Multiplayer

KLDaly
Lance Corporal - SdKfz 222
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Re: Cheat codes

Post by KLDaly » Tue Dec 12, 2017 7:41 pm

wow, talk about a brain fart...I know what MP is, for the world of me, I can't figure out why I couldn't recognize those initials...

Erik2
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Re: Cheat codes

Post by Erik2 » Thu Dec 14, 2017 2:27 pm

I have replaced the OPs question with (hopefully) a list of all cheat codes.
Now the list is a bit easier to find.

jlkuro99
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Re: Cheat codes

Post by jlkuro99 » Sun Feb 04, 2018 10:05 pm

One modification I would like to see of the cheat codes is the #igotnukes. It only gives you a minor victory. I am playing Erik's German Grand Campaign and I have run across some bugs, no offense Erik, in the victory conditions. I just completed the "Den Haag" scenario and per the screen shot I captured all the primary objectives (note Rotterdam is in German control and had been for most of the game). I also completed the secondary objectives though the supply drop planes did not work even though I got them to the designated airfields. I still only get a minor victory whether I play out to the end of the scenario or use #igotnukes. If would be nice for these situations so you aren't penalized due to bugs to be able to enter something like:

#igotnukes major

which would give you the major victory you really earned. Thanks!
Attachments
DenHaag.jpg
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PoorOldSpike
Sergeant First Class - Elite Panzer IIIL
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Re: Cheat codes

Post by PoorOldSpike » Wed Feb 21, 2018 6:30 am

KLDaly wrote:I'm rather proud of the fact I've never used cheat codes... I lose a lot, but I don\t cheat,just sayin'..
Right, we're too good to need to cheat during play..;)
But they're very useful in scenario designing where you can use them to lick your creation into shape by seeing things going on during testing that you wouldn't normally see.
I think of them as "Dev tools" rather than "cheats"..:)

Horst
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Re: Cheat codes

Post by Horst » Wed Feb 21, 2018 12:42 pm

jlkuro99 wrote:#igotnukes major
I rather vote for #igotmorenukes :twisted:

GabeKnight
Major - Jagdpanther
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Re: Cheat codes

Post by GabeKnight » Wed Feb 21, 2018 12:58 pm

:lol:
#igotbiggernukes?

But seriously, the idea is good. I'll support the notion for a Major Victory cheat!

53rdVaInf
Administrative Corporal - SdKfz 251/1
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Re: Cheat codes

Post by 53rdVaInf » Thu Apr 12, 2018 3:16 pm

Does usin' any of the cheat codes kill progress towards gaining achievements in scenarios or campaigns ?

bru888
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Re: Cheat codes

Post by bru888 » Mon May 21, 2018 1:48 pm

53rdVaInf wrote:Does usin' any of the cheat codes kill progress towards gaining achievements in scenarios or campaigns ?
The first thing that comes to mind is the "#igotnukes" code to declare instant victory. Someplace else, we worked out this formula regarding Resource Points:

Opening RP's for this scenario + (RP's per turn x number of turns) - RP's used during scenario + RP's earned or given during scenario + Opening RP's for next scenario = Total RP's to begin next scenario

This part of the formula is the same whether you win early or play the scenario out to the end and still win: (RP's per turn x number of turns)


I'm thinking that if you nuke through a scenario, the results are neutral in that (RP's per turn x number of turns) is zero but so is RP's used during scenario + RP's earned or given during scenario. So I don't think #itgotnukes hurts or helps in terms of Resource Points.

Where "igotnukes" will hurt is if you prematurely end a scenario before having a chance to achieve certain secondary objectives which reward things like specialisation points, commanders, and core units which carry over into the rest of the campaign.

As far as the rest of the cheat codes, I can't think of any that will impede progress towards gaining achievements in scenarios or campaigns. Which makes sense since they are intended to enhance progress towards gaining achievements in scenarios or campaigns. That's why they are cheat codes! :)
- Bru

Shards
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Re: Cheat codes

Post by Shards » Mon May 21, 2018 3:31 pm

I'm not sure, but I think that using a cheat code in a scenario does disable some achievements (e.g. Summa Cum Laude), but I'm not sure which :)

GabeKnight
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Re: Cheat codes

Post by GabeKnight » Mon May 21, 2018 4:39 pm

Shards wrote:I'm not sure, but I think that using a cheat code in a scenario does disable some achievements (e.g. Summa Cum Laude), but I'm not sure which :)
Does playing OoB with a mod disable steam achievements, too?

bru888
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Re: Cheat codes

Post by bru888 » Tue May 22, 2018 1:34 am

Wow, did that question go over my head or what? I must be rusty . . . or no damned good in the first place! :roll: :wink:
- Bru

Gomoto
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Re: Cheat codes

Post by Gomoto » Wed May 23, 2018 3:12 pm

Cheat codes are also very nice when the game is bugged.

Kill 6 allied units not working right now in Blitzkrieg Norway.
Thankfully I can continue my campaign: #igotnukes

bunkerhill
Lance Corporal - Panzer IA
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Joined: Tue Jun 21, 2011 9:26 pm

Re: Cheat codes

Post by bunkerhill » Mon May 28, 2018 8:14 pm

#epiphany <code>

OK, so what *are* the applicable codes? Not really sure what this one does, no detailed explanation seems to exist... it'd be nice to be able to enable certain specializations on the fly or at least tweak the specialization points to spend.

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