Boarspear wrote:Great game! I also agree HIGHLY with summary screen.
As far as subs go, I may be in the minority, but playing against the AI I find my DD's consistently miss enemy subs and definitely think DD's should be allowed to move and THEN ping sonar -- as it is they are underpowered sub finders, whereas in reality DD's in the area meant real trouble for subs. This is important especially if you fix subs torpedo damage and ability to fire and then move, as well as their range.
I am a pretty poor grognard, I am sure, but I would like to see more than autosave and quicksave -- in Panzer Corps you could save at multiple stages during a battle, so if something went badly wrong at one point you could go back from that point rather than starting from scratch. It's cool to rethink strategies but a little tedious starting from scratch each time -- also I carefully renamed all my units in the New Georgia map, only to botch it completely and on restart all names are reset. My "quicksave" was useless at that point.
I'm finding it hard to understand command points and supply points -- maybe a special part of the otherwise excellent boot camp campaign could address this to make it more palatable. Also it would be nice to expand the "manual" to clearly explain unit types and upgrades -- maybe I missed it in the manual. For example, in the New Georgia campaign I found the mines undetectable until I stumbled upon them -- also I still don't know what ships besides support ships could clear them.
All in all this game was well worth the wait, and once people figure out the valuable scenario editor we can look forward to some user-designed additional games! Great job!
I think destroyers that move will only pick up their own engines using the sonar.
You can save whenever you want and label the saves whatever you want.
Land/air/naval command points determine how many land/air/naval units you can purchase/deploy. It is a neat way (for the designer) to restrict the purchase to somewhat realistic/historic OOBs.
Also, you cannot buy more new units than can be supplied. Hit the space bar and look at the supply location. It will display a number in red, that's the number of supply missing. Each unit needs approximately 3 supply. When the number is green, that is the surplus supply.
Most important: Units with the 'red point' is out of supply can't receive repair and will move/fight badly after a few turns. If all your units are orange or worse it means they are all on low supply.
Hope this helps a bit