Patch On Route

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

Moderators: Order of Battle Moderators, The Artistocrats

AgentTBC
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 134
Joined: Mon Jan 02, 2012 1:31 am

Re: Patch On Route

Post by AgentTBC »

Oh I see, we manually install this one. Thanks.
uzbek2012
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1904
Joined: Wed Nov 16, 2011 11:49 pm

Re: Patch On Route

Post by uzbek2012 »

Myrddraal wrote:Lukas is referring to this hotfix:
viewtopic.php?f=264&t=64457
Downloaded and installed , continue to play on ) Brake and anguish video card to go ) happy holidays Everyone !
Image
adherbal
The Artistocrats
The Artistocrats
Posts: 3900
Joined: Fri Jun 24, 2005 6:42 pm
Location: Belgium

Re: Patch On Route

Post by adherbal »

Update: Patch expected by end of this week, so far including:
  • Gameplay: All torpedo bombers can now switch to bombs
  • Gameplay: Experience gain from combat increased
  • Specialisation: British Pacific Fleet fixed & 2 Seafire aircraft added
  • Fix: Various unit stats fixed
  • Fix: Dutch Overvalswagen APC no longer causes framerate drop on Java scenario
  • Fix: Various issues with AI freezing fixed
  • Fix: Scenario restart now correctly resets campaign events
  • MP: PBEM Lobby, disappearing game names fixed
  • MP: 2vAI Java and 2vAI Bataan coop maps added
  • UI: Force List, unit category filters added
  • UI: Force List sorted by unit nation > category > type
  • UI: Empty hexes can be selected to inspect terrain type
  • UI: Hex location names visible on map and/or UI
  • UI: Checkbox to disable AI spinning animation in options menu
  • UI: For transport moves, the potential combat prognosis is displayed for the transport type, not the current unit type
  • Strategic Map: Left-click on map moves the camera to that location.
  • Scenarios: Philippine Sea, Coral Sea (Japan) and Midway (USA) objectives fixed/improved
  • AI: Offensive AI teams now attempt to clear mines
  • Modding: Mod launcher, improved mod folder support, 3D model importing
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gunnergoz
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 132
Joined: Wed Nov 22, 2006 6:08 pm

Re: Patch On Route

Post by gunnergoz »

Wow, lots of neat fixes and tweaks. Thanks! Game save compatible?
apec
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 96
Joined: Thu Apr 30, 2015 7:18 am

Re: Patch On Route

Post by apec »

adherbal wrote:Update: Patch expected by end of this week, so far including:
[*]UI: For transport moves, the potential combat prognosis is displayed for the transport type, not the current unit type
Fantastic news! I was about to ask to fix that one after loosing another unit Today. I know, it is my fault :) however, sometimes it is hard to read all the info when using a zoom out view. Thank you!
adherbal
The Artistocrats
The Artistocrats
Posts: 3900
Joined: Fri Jun 24, 2005 6:42 pm
Location: Belgium

Re: Patch On Route

Post by adherbal »

Savegames yes. Multiplayer games will have to be cleared though, because if the changes in unit statistics (would break the replays).
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uzbek2012
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1904
Joined: Wed Nov 16, 2011 11:49 pm

Re: Patch On Route

Post by uzbek2012 »

adherbal wrote:Update: Patch expected by end of this week, so far including:
  • Gameplay: All torpedo bombers can now switch to bombs
  • Gameplay: Experience gain from combat increased
  • Specialisation: British Pacific Fleet fixed & 2 Seafire aircraft added
  • Fix: Various unit stats fixed
  • Fix: Dutch Overvalswagen APC no longer causes framerate drop on Java scenario
  • Fix: Various issues with AI freezing fixed
  • Fix: Scenario restart now correctly resets campaign events
  • MP: PBEM Lobby, disappearing game names fixed
  • MP: 2vAI Java and 2vAI Bataan coop maps added
  • UI: Force List, unit category filters added
  • UI: Force List sorted by unit nation > category > type
  • UI: Empty hexes can be selected to inspect terrain type
  • UI: Hex location names visible on map and/or UI
  • UI: Checkbox to disable AI spinning animation in options menu
  • UI: For transport moves, the potential combat prognosis is displayed for the transport type, not the current unit type
  • Strategic Map: Left-click on map moves the camera to that location.
  • Scenarios: Philippine Sea, Coral Sea (Japan) and Midway (USA) objectives fixed/improved
  • AI: Offensive AI teams now attempt to clear mines
  • Modding: Mod launcher, improved mod folder support, 3D model importing
Great news ! I really like your game and timely technical support ! Waiting for the new patch )
Image
http://union.4bb.ru/viewtopic.php?id=485&p=20
Brenmusik
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1276
Joined: Wed Mar 14, 2012 5:00 pm
Location: Albion

Re: Patch On Route

Post by Brenmusik »

:shock: :shock: :shock:
awol.jpg
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uzbek2012
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1904
Joined: Wed Nov 16, 2011 11:49 pm

Re: Patch On Route

Post by uzbek2012 »

Brenmusik wrote::shock: :shock: :shock:
awol.jpg
Maybe killed , maybe ran away in fear ) I'm not an artist )))
http://www.frontier.net.ua/2013/07/kita ... -zhivopis/
http://union.4bb.ru/viewtopic.php?id=550&p=5
deadtorius
General - Carrier
General - Carrier
Posts: 4960
Joined: Mon Oct 20, 2008 12:41 am

Re: Patch On Route

Post by deadtorius »

Destroyers actually had 2 methods of detecting subs, passive and active. Active sonar is the "ping" where a high pitched sound is sent out and it will bounce back off of a submerged object. The quicker the return ping the closer the target.
Passive is the use of underwater hydrophones to try and detect the engine or other sounds from a submarine. Subs also have these detection methods. The engine sounds from the searching craft would only be an issue if your hydrophone was turned towards the rear where the screws and engine pistons would be the loudest sound you would hear, blocking any other noises.

Active sonar was the more accurate method of detection, but your target can also hear you coming and if getting constantly pinged knows that you have found them.
Passive would also be useless during a depth charge run as the explosions would cause the ship to lose contact with its target.

I like how submarine warfare was described by a German U-boat captain I once saw interviewed. He compared it to being on a bicycle vs a fast moving destroyer above you.
Aminius
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 13
Joined: Mon Jan 17, 2011 3:31 pm

Re: Patch On Route

Post by Aminius »

chinesetank.jpg
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bcnkor5
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 584
Joined: Fri Jan 03, 2014 8:47 pm

Re: Patch On Route

Post by bcnkor5 »

:)
adherbal wrote:Another improvement for new patch: Mods can now add/change nations.

Next step is to complete the 3D model export & import so modders can create new unit(model)s and the game is ready for some interesting mods :)
-------------------------
Mods add very good change.


For my part I see missing is that in the war by sea.

1-Destroyer less damage to the ground attack (The destructor=2 does more damage than a cruise=0),
The cruise has better cannons distance a destroyer,
2-More damage ground attack cruise.

3-More damage antiarea artillery ships (Anti-aircraft are very bad, when the unit moves=0).
Crossfire of several boats and do 0 damage to the airplane all boats.

4-More damage to the submarine torpedo. (were hunters at sea with great ability with torpedo, with destructor not because they were fast, but against other types of ships to be heavier to dodge torpedoes).

5-To change the bombing to torpedo planes (When starting pearl harbol not let you or when the bomber is loaded, or in other scenarios [Midway, Coral sea] when the bomber base is loaded on a carrier, either allows it, no change the bombing to torpedo planes).

6-1 slot for a seaplane on the battleship.

7-In the single scenarios (out of campaign) will not let you buy and deploy infantry units to assault and conquer island, destroy the airport but you can not change the flag for not assaulting infantry units (for deployment infantery min = 0) such as in "Marchal Gilber" and "Philippine Sea or Coral Sea".

8-In the single scenarios (out of campaign) Midway japan failure, after deploying your units you return to the start menu automatically

9-Boats to move away and always gives = 0, would have to change a little of this, to interpret the luck factor and accuracy of the crew. It is preferable to give more life to a base unit, always leave 0 in the results of long distance. To always leave 0 agran not shoot away and lose the game excitement

10-Airplanes have unlimited fuel, that's not real, should have max petrol and all planes. Gasoline must be loaded on cruise, battleship or aircraft, that is their advantage over the plane to land on the water.

11-When a submarine is detected, another destroyer near should be able to shoot loads too, without having to search the area because radio is reported in the area of the submarine, but can not, because to move the second destroyer and can not, because it has to detect and shoot loads.

12- Would be nice to see this in the future a DLC with the battles at sea in the Atlantic and Mediterranean. Between England/American, Germany and Italy.


Image Bismark Sunk:
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Last edited by bcnkor5 on Thu Jun 04, 2015 3:11 pm, edited 6 times in total.
HelgaMarie2888
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 33
Joined: Thu Jan 20, 2011 11:00 am

Re: Patch On Route

Post by HelgaMarie2888 »

thats good, r u gonna include the new cheat codes we talked about plz? thnx!
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