Parachutes

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

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Erik2
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Parachutes

Post by Erik2 » Sun May 17, 2015 6:59 pm

Still stay open after the paras have landed. And it is not removed after the unit is killed either.
But that is kind of neat, if only it would fold properly on the ground :roll:
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adherbal
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Re: Parachutes

Post by adherbal » Sun May 17, 2015 8:23 pm

You have a savegame for this? I've never been able to repeat that.
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paxuni
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Re: Parachutes

Post by paxuni » Sun May 17, 2015 11:22 pm

i wonder why we can't decide at start up if para are airborne already or not

AgentTBC
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Re: Parachutes

Post by AgentTBC » Sun May 17, 2015 11:38 pm

You can, can't you? As long as there is an airfield?

Erik2
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Re: Parachutes

Post by Erik2 » Mon May 18, 2015 7:42 am

adherbal wrote:You have a savegame for this? I've never been able to repeat that.
No sorry, I did a quick test of the Japanese Boot Camp and had my attention on other stuff...

donger
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Re: Parachutes

Post by donger » Sun May 24, 2015 9:49 pm

Why is that problem still not fixed? I'm seeing it too!

Erik2
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Re: Parachutes

Post by Erik2 » Mon May 25, 2015 6:04 am

We need to provide the devs with preferably both auto save-games and maybe the output.txt as well.

bebro
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Re: Parachutes

Post by bebro » Mon May 25, 2015 7:34 am

Just recently used Japanese paras in Guadalcanal, and so far this problem did not occur to me.

Erik2
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Re: Parachutes

Post by Erik2 » Mon May 25, 2015 6:05 pm

Must be a bad batch of silk in my case.

morge4
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Re: Parachutes

Post by morge4 » Tue May 26, 2015 6:07 pm

Chinese silkworm silk...sabotage!

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