US Marines changelist preview

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adherbal
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US Marines changelist preview

Post by adherbal » Sat Feb 27, 2016 6:41 pm

New Units
  1. M2A4 Light Tank
    DUKW Amphibious Truck
    Marine Scouts
    Mortar Infantry
    F2A Buffalo
    Captured Shinhoto Chi-Ha medium tank
    Captured Type 91 70mm howitzer
    Captured Type 1 Ka-Mi amphibious tank
    BB Kongō
    Concrete Bunkers
Gameplay
  1. Heavy Infantry: Can now use a Mortar Fire ability which serves as a light, short-ranged artillery weapon
    When reforming a destroyed core unit, 30% experience is recovered
    When using standard repair, experience loss is less significant
    Engineers and Seabees automatically repair damage to the supply output of their hex
    Destroyers: Small Air Attack increased
    Ground AA guns: Small Air Attack decreased
AI
  1. AI less likely to abandon a threatened VP for "obscure reasons"
    AI fighter aircraft give higher priority to attacking other air units instead of strafing ground targets
Editor
  1. Deployment Points: Now have "available from" and "available until" values (turns).
    Clicking a nation flag in the Alliances panel will move it up in the list
    Ability to purchase new units can be enabled or disabled per nation
    New Trigger Effect to change hex supply output
    Trigger Effect "Set Unit AI Team" extended to allow - for example - units patrolling back and forth
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Mojko
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Re: US Marines changelist preview

Post by Mojko » Mon Feb 29, 2016 2:25 am

adherbal wrote: Heavy Infantry: Can now use a Mortar Fire ability which serves as a light, short-ranged artillery weapon
Love this. Now I would actually buy Heavy infantry for the utility :)
adherbal wrote: When reforming a destroyed core unit, 30% experience is recovered
Can be useful sometimes, probably on highest difficulty.
adherbal wrote: When using standard repair, experience loss is less significant
Quite nice for the auxiliary units.
adherbal wrote: Engineers and Seabees automatically repair damage to the supply output of their hex
I don't quite understand what it means. Can you please elaborate on an example?
adherbal wrote: Destroyers: Small Air Attack increased
I like this.
adherbal wrote: Ground AA guns: Small Air Attack decreased
Not sure about this one. I think if AA guns get weaker, there will be little point to buy them.
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adherbal
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Re: US Marines changelist preview

Post by adherbal » Mon Feb 29, 2016 2:08 pm

Strategic bombers can reduce the supply output of hexes. Engineers can now repair this damage over time by sitting idle on that hex.

This is especially important for the new Guadalcanal scenario where Japanese bombers tend to hit the airfield a lot, reducing the amount of air supply available to keep aircraft on full efficiency.

As for AA guns, they used to deal 4-5 or more damage in a single attack. When combined with support fire during the opponent's previous turn that could sometimes destroy a slightly damaged aircraft in a single turn cycle.
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Stryder
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Re: US Marines changelist preview

Post by Stryder » Mon Feb 29, 2016 2:43 pm

Will these changes apply to the base game as well, where appropriate?

adherbal
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Re: US Marines changelist preview

Post by adherbal » Mon Feb 29, 2016 4:41 pm

Yes
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DirkW
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Re: US Marines changelist preview

Post by DirkW » Thu Mar 03, 2016 12:55 pm

:D Good list of changes!!!
Especially the AA ground Units must got weaker!! I once saw a 20mm Unit shooting 6!!! Points out of a full P-38 Unit with a Hero in it. Also it makes no sence that the japanese loose their ability to field better pilots then the US because of cribbling losses over Pearl Harbor. Also "the cripple the enemy with flak then shoot him down tactic" feels like cheating!!!!!! :evil:

Stryder
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Re: US Marines changelist preview

Post by Stryder » Fri Mar 04, 2016 2:19 pm

Is there a very rough idea of when this patch will be released?

Soar
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Re: US Marines changelist preview

Post by Soar » Fri Mar 04, 2016 2:53 pm

The Steam page for the expansion gives 10th of March as the release date.

Stryder
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Re: US Marines changelist preview

Post by Stryder » Fri Mar 04, 2016 10:08 pm

Soar wrote:The Steam page for the expansion gives 10th of March as the release date.
Excellent, I am close to finishing a campaign and want to wait to start a new one until that update is out

thanks

Ionus
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Re: US Marines changelist preview

Post by Ionus » Thu Mar 10, 2016 10:40 am

It is now the 8th of April.

mhladnik
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Re: US Marines changelist preview

Post by mhladnik » Thu Mar 10, 2016 1:01 pm

The developers said March, so it shouldn't be that long.

IainMcNeil
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Re: US Marines changelist preview

Post by IainMcNeil » Thu Mar 10, 2016 1:36 pm

We needed a bit more time to test out the content so had to push back to April.

mhladnik
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Re: US Marines changelist preview

Post by mhladnik » Thu Mar 10, 2016 2:33 pm

Ah, alright. Good luck!

BiteNibbleChomp
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Re: US Marines changelist preview

Post by BiteNibbleChomp » Thu Mar 10, 2016 7:09 pm

IainMcNeil wrote:We needed a bit more time to test out the content so had to push back to April.
:(

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Philippeatbay
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Re: US Marines changelist preview

Post by Philippeatbay » Fri Mar 11, 2016 4:06 pm

Will the gameplay and AI features be included in the patch?

adherbal
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Re: US Marines changelist preview

Post by adherbal » Fri Mar 11, 2016 4:10 pm

Yes
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morge4
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Re: US Marines changelist preview

Post by morge4 » Fri Mar 11, 2016 6:48 pm

BiteNibbleChomp wrote:
IainMcNeil wrote:We needed a bit more time to test out the content so had to push back to April.
:(

- BNC


:( indeed...

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