Philippines Campaign 1941

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

Moderators: Order of Battle Moderators, The Artistocrats

Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 6402
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Philippines Campaign 1941

Post by Erik2 » Sat Apr 30, 2016 12:10 pm

This is a custom campaign where you'll lead a Japanese battalion with support units through 13 scenarios.

Campaign notes:
I have tried to make the scenarios fairly difficult, they do not start out easy and get more difficult as you progress.
There are a lot of rice fields in the maps. I'm not particularly fond of this terrain graphic wise, I think they are a bit bland and do not blend too well with other terrain elements.
i have tried to spruce the map up with additional decorations to prevent too much sameness.

Please add any comments in this thread.
Have fun!

Erik

Download link:
https://dl.dropboxusercontent.com/u/168 ... 201941.zip

Edit: Unzip in your My Games... Campaigns folder
Start from the Single player menu -> Custom content.

Loki1942
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 55
Joined: Sat Dec 03, 2011 10:05 am
Contact:

Re: Philippines Campaign 1941

Post by Loki1942 » Sat Apr 30, 2016 5:24 pm

Erik, give us a full Pacific war campaign, you know you want to :mrgreen:

Loved your Betio island scenario, this is how i wish the entire game was like. Will give this Philippine campaign a go though, even if i prefer playing as the Yanks :oops:

Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 6402
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: Philippines Campaign 1941

Post by Erik2 » Sat Apr 30, 2016 6:11 pm

Thank you

I've just updated the Betio scenarios, giving both the multiplayer and the single player scenarios free deployment in addition to replacing the US Army with proper Marine units.
Check out the scenario forum if you're interested.

harry_vdk
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 334
Joined: Tue Jun 10, 2014 2:13 pm

Re: Philippines Campaign 1941

Post by harry_vdk » Sat Apr 30, 2016 7:11 pm

Eric,

Nice startscreen of the campaign. And thanks for the hard work.
StartPhilippines.jpg
StartPhilippines.jpg (177.24 KiB) Viewed 5029 times

Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 6402
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: Philippines Campaign 1941

Post by Erik2 » Sat Apr 30, 2016 8:36 pm

Well, the map & stuff is actually less than I want.
But it is quite complex adding the flags and arrow stuff in a txt file. So I've hold that back until we get some kind of campaign editor.

richfed
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 147
Joined: Fri Jun 21, 2013 2:25 pm

Re: Philippines Campaign 1941

Post by richfed » Sat Apr 30, 2016 8:37 pm

Erik -- I just download this. Placed the folder in the game directory under "Campaigns" - along w/tutorial, allies, japan, etc. When I launch the game and go to Single Player, I don't see it anywhere. What might I be doing incorrectly?

Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 6402
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: Philippines Campaign 1941

Post by Erik2 » Sat Apr 30, 2016 8:45 pm

You need to copy the Philippines folder to My Games -> OOBsomething ->Campaigns
Then Main menu -> Single player and click on Custom content. There you can select custom campaigns.
Attachments
campaigns.jpg
campaigns.jpg (272.84 KiB) Viewed 5007 times

Cataphract88
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 521
Joined: Wed Apr 22, 2009 8:56 pm
Location: London

Re: Philippines Campaign 1941

Post by Cataphract88 » Sun May 01, 2016 7:42 am

Erik, is your campaign for single-player, multiplayer or both? Thanks. :?:
Richard

Brenmusik
Major - Jagdpanther
Major - Jagdpanther
Posts: 1088
Joined: Wed Mar 14, 2012 5:00 pm
Location: Albion

Re: Philippines Campaign 1941

Post by Brenmusik » Sun May 01, 2016 7:56 am

It is a single player campaign, least it was when I "tested" it.

BiteNibbleChomp
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3227
Joined: Mon Jul 01, 2013 6:35 am

Re: Philippines Campaign 1941

Post by BiteNibbleChomp » Sun May 01, 2016 7:58 am

Richard1 wrote:Erik, is your campaign for single-player, multiplayer or both? Thanks. :?:
MP campaigns can't be made with the current version of the game. The MP screen only has a list of scenarios.

- BNC
Creator of American Civil War mod for Strategic Command WWI!
Discuss here: http://www.matrixgames.com/forums/tm.asp?m=4504986
Download: http://www.mediafire.com/file/tj4t11z3ttl142w/SCACW.zip/file

richfed
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 147
Joined: Fri Jun 21, 2013 2:25 pm

Re: Philippines Campaign 1941

Post by richfed » Sun May 01, 2016 8:23 pm

Erik wrote:You need to copy the Philippines folder to My Games -> OOBsomething ->Campaigns
Then Main menu -> Single player and click on Custom content. There you can select custom campaigns.
Got it! Thanks!

Cataphract88
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 521
Joined: Wed Apr 22, 2009 8:56 pm
Location: London

Re: Philippines Campaign 1941

Post by Cataphract88 » Mon May 02, 2016 7:45 am

Thanks all. :)
Richard

sixsixsix
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 9
Joined: Sat May 23, 2015 1:01 am

Re: Philippines Campaign 1941

Post by sixsixsix » Tue May 03, 2016 11:25 pm

where the heck is the "Custom content" button/ui element? I don't see it on the OS X version of the game.

Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 6402
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: Philippines Campaign 1941

Post by Erik2 » Wed May 04, 2016 7:59 am

On the PC version: Select Single Player first.
Attachments
custom content.jpg
custom content.jpg (549.73 KiB) Viewed 4753 times

sixsixsix
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 9
Joined: Sat May 23, 2015 1:01 am

Re: Philippines Campaign 1941

Post by sixsixsix » Wed May 04, 2016 3:35 pm

I have the Mac version. The bottom of the Campaign dialog looks nothing like yours. The files are in the right place, I think. Any ideas?


Custom Campaign Files
Image

Dialog
Image

bcnkor5
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 584
Joined: Fri Jan 03, 2014 8:47 pm

Re: Philippines Campaign 1941

Post by bcnkor5 » Wed May 04, 2016 6:53 pm

[quote="Erik"]This is a custom campaign where you'll lead a Japanese battalion with support units through 13 scenarios.

Good job...

Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 6402
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: Philippines Campaign 1941

Post by Erik2 » Wed May 04, 2016 7:51 pm

Thanks.
This was a bit o\f experiment to see if OOB would work at the platoon level.
And it looks like the game system handles it well even though the artillery ranges are really too short for the map scale.

Horst
Sr. Colonel - Battleship
Sr. Colonel - Battleship
Posts: 1612
Joined: Mon Feb 18, 2013 1:22 pm

Re: Philippines Campaign 1941

Post by Horst » Fri May 06, 2016 7:00 am

It’s irritating that you fail the secondary flag-objects at beginning by occupying US units in all missions. Can’t you remove all these many unnecessary US triggers? Either the player occupies the flag-hexes or not. The AI shouldn’t really matter as long as it isn’t a defensive or keep-alive objective.
The first mission was quite tough figuring out the right starting units, but afterwards I'm doing fine so far. Can’t really see more rice paddies in the end for sure!

Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 6402
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: Philippines Campaign 1941

Post by Erik2 » Fri May 06, 2016 7:26 am

Horst wrote:It’s irritating that you fail the secondary flag-objects at beginning by occupying US units in all missions. Can’t you remove all these many unnecessary US triggers? Either the player occupies the flag-hexes or not. The AI shouldn’t really matter as long as it isn’t a defensive or keep-alive objective.
The first mission was quite tough figuring out the right starting units, but afterwards I'm doing fine so far. Can’t really see more rice paddies in the end for sure!
Do you mean that you get a victory as soon as you capture all primary objectives?
That is the basic mechanism of the game.
I could add another event that would force the Japanese to play all turns, thus making sure you get a shot at the secondary objectives.
But not all players like to keep hitting the turn button when the have already finished the scenario.

In an earlier game version there was a check-mark in the editor for allowing players to keep on playing after all primaries were met.
I hope the devs add it back again.

As for the starting units, originally I designed the campaign with undeployed historical units. But most players probably think it is more fun to buy your own.
There are reinforcement messages during play that indicate what kind of units entered historically.
For the first scenario, you can may start with 2 artillery units and 12 (I think) infantry units. I did all my testing using fixed units.

Horst
Sr. Colonel - Battleship
Sr. Colonel - Battleship
Posts: 1612
Joined: Mon Feb 18, 2013 1:22 pm

Re: Philippines Campaign 1941

Post by Horst » Fri May 06, 2016 1:38 pm

About the US triggers: e.g. in Agoo, there is a "Jap Road Block" and a "US Road Block" trigger checking for ownership. As far as there is already an US unit on that road block it will trigger and tell the game the object has failed on the second turn or so. That's what I meant what I don't understand why you created such US triggers. I've played through all missions now and it was the same over and over again with most secondary objectives. Sure, you can accomplish them during the scenario later when you capture those flag hexes, but it's still irritating for people that are used to the capture objectives in the vanilla campaigns. I bet most people think they failed and can't accomplish these objectives anymore. For example, the "Jap Road Block" trigger alone would already do the job too, don't you think?

Well, it was kind of frustrating in the end that the Babyan primary objective wasn't triggering in the last two turns, so I had a draw/defeat. Boo! I checked in the editor but couldn't find a mistake. Doesn't matter, I call it a minor victory, as I didn't bother about the bunkers. The other ground units were all defeated in the end.

The beginning was tough, the middle rather an easy rush, but the last scenarios I ran out of credits and couldn't afford reinforcing half of my units anymore. I play with my own gameplay mod, so my experience is not the same as someone with vanilla settings. Anyway, thanks, it was fun ride to Bataan for sure!

Post Reply

Return to “Order of Battle Series”