What would you like next DLC campaign you'd find coming?

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

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bcnkor5
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Re: What would you like next DLC campaign you'd find coming?

Post by bcnkor5 »

Updated:
Today we have decided to take a more in-depth look at the next DLC in the Order of Battle series: Kriegsmarine.
http://www.slitherine.com/forum/viewtop ... 64&t=75995

-------------------------------------------------

1-Interesting, but add more things, add the Regia Marina, Italian for battles for control of the Mediterranean.

2-In addition to adding areas of storms or night to be able to escape or release smoke from boats and affect the end result in the conflict at sea.

In the film sink Bismarck, I greatly affect persecuting or escaping Bismarck, where influenced by bad weather, the smoker of the British battleship to escape the Bismarck.

3-Improve thinking times of the game AI, since it is still slow even with good PC equipment.
bcnkor5
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Re: What would you like next DLC campaign you'd find coming?

Post by bcnkor5 »

Battle series Kriegsmarine. Let's hope you do not forget to add this project
Attachments
00 Projects Carrier Graf Zeppelin. FW 190 with torpedoes.jpg
00 Projects Carrier Graf Zeppelin. FW 190 with torpedoes.jpg (40.52 KiB) Viewed 4375 times
GiveWarAchance
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Re: What would you like next DLC campaign you'd find coming?

Post by GiveWarAchance »

bcnkor, what do you mean by the AI is slow? How long to think in one turn? In my game the AI think time is very short and the only waiting is for the animated fights to occur which I really like and are important for me to know what is happening.
On my computer, AI turn time is good.
Please say how long thinking time is for you (not including animations).
Do you have other programs running along with OOB? Maybe RAM is overloaded?
bcnkor5
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Re: What would you like next DLC campaign you'd find coming?

Post by bcnkor5 »

GiveWarAchance wrote:bcnkor, what do you mean by the AI is slow? How long to think in one turn? In my game the AI think time is very short and the only waiting is for the animated fights to occur which I really like and are important for me to know what is happening.
On my computer, AI turn time is good.
Please say how long thinking time is for you (not including animations).
Do you have other programs running along with OOB? Maybe RAM is overloaded?
.................................

pentium core 2 duo
Kingston DDR3 4Gb (Only open the game and basic windows programs).
Time to think IA 1 minute, although now that I am testing it now and have improved, now is faster with the latest versions. Before, I thought for a while, almost at the end of the bar.
GiveWarAchance: You're right, the AI is going faster now.
bcnkor5
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Re: What would you like next DLC campaign you'd find coming?

Post by bcnkor5 »

I invite you all to visit and try this great MOD:
Order of Battle Series WORLD WAR III
http://www.slitherine.com/forum/viewtop ... 5&start=60

Now we only need to see a new
Mod OoB Peoples General (WORLD WAR III)
Attachments
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Mil_Mi24_Hind.png
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Last edited by bcnkor5 on Fri Apr 07, 2017 9:21 am, edited 2 times in total.
GiveWarAchance
2nd Lieutenant - Elite Panzer IVF/2
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Re: What would you like next DLC campaign you'd find coming?

Post by GiveWarAchance »

bcnkor2 wrote:
GiveWarAchance wrote:bcnkor, what do you mean by the AI is slow? How long to think in one turn? In my game the AI think time is very short and the only waiting is for the animated fights to occur which I really like and are important for me to know what is happening.
On my computer, AI turn time is good.
Please say how long thinking time is for you (not including animations).
Do you have other programs running along with OOB? Maybe RAM is overloaded?
.................................

pentium core 2 duo
Kingston DDR3 4Gb (Only open the game and basic windows programs).
Time to think IA 1 minute, although now that I am testing it now and have improved, now is faster with the latest versions. Before, I thought for a while, almost at the end of the bar.
GiveWarAchance: You're right, the AI is going faster now.
It should only take a few seconds for the AI to plan. Are you referring to the tiny AI pause to plan at the start of its turn or the playthrough of the graphics as it does its attacks cause that takes about a minute? Maybe there is an option to turn off the graphical combat if you don't like it.

Did you play through that WWIII mod? That's looks like a major project with all the cold war units in it. I love Hind gunships even though they get destroyed in combat as fast as mosquitos in an elementary school classroom.
bcnkor5
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Re: What would you like next DLC campaign you'd find coming?

Post by bcnkor5 »

Yes, I mean at the beginning of the turn, but now I see that the delay has improved. The Mod WORLD WAR III is still in beta, but it is improving things over time ...
GiveWarAchance
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Re: What would you like next DLC campaign you'd find coming?

Post by GiveWarAchance »

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bcnkor5
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Re: What would you like next DLC campaign you'd find coming?

Post by bcnkor5 »

1Another forgotten unit very interesting that could be added (German Helicopters and Allies, With landing support in Ground troops and carrier), not yet seen in panzer corps nor in Order of Battle Series Vanilla

2And to be able to add specialty of rockets to the airplanes Air-Air and Land-Air (Already were the two operatives in WWII the two rockets).

Example:
Order of Battle Series, Mod OoB Peoples General (WORLD WAR III)
http://www.slitherine.com/forum/viewtop ... 64#p653364

..................................

A good news is that we could see the 6 hangars in a carrier and operative with this (noRepair):
Date / classes

[CARRIER]
Id = 13
Category = naval
Stats = 6, 7, 12, 3, 2, 10, 11, 4, 15, 14
SupportAA
AirSupply
Spotter
Radar
NoRepair

The bad thing is that afterwards he can neither repair nor raise the aircraft carrier. We are like at first
Data / units.csv / traits

Many traits can not be enabled (nor do we have a public list of it) to be able to improve the game with MODs publicly.
It's still a very tight game
Attachments
00 MisilTorpedo.png
00 MisilTorpedo.png (6.26 KiB) Viewed 4227 times
00 Rocket AA.png
00 Rocket AA.png (5.92 KiB) Viewed 4227 times
00 Focke-Achgelis Fa 223 .png
00 Focke-Achgelis Fa 223 .png (98.17 KiB) Viewed 4230 times
terminator
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Re: What would you like next DLC campaign you'd find coming?

Post by terminator »

mhladnik wrote:I would quite like to see Spanish Civil War get an OoB treatment as well. There is some indication we'll get blitzkrieg action first.
While playing recently general panzer 2 I said to myself that to have a Spanish civil war campaign would be original. In this game there was the battle of Guadalajara.
Few games of strategy propose this subject. You have obviously here even :
AG_E1_Materials_Box_3D_170px.gif
AG_E1_Materials_Box_3D_170px.gif (19.7 KiB) Viewed 4074 times
It would change known battles which it is possible to recreate oneself.

Otherwise it would be good to add spanish flags of Republican and Nationalist.

The title of the campaign could be: "No Pasaran!".
affiche-1936-inconu-no-pasaran-cnt-ugt.jpg
affiche-1936-inconu-no-pasaran-cnt-ugt.jpg (147.84 KiB) Viewed 4076 times
bcnkor
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Re: What would you like next DLC campaign you'd find coming?

Post by bcnkor »

terminator wrote:
mhladnik wrote:I would quite like to see Spanish Civil War get an OoB treatment as well. There is some indication we'll get blitzkrieg action first.
Otherwise it would be good to add spanish flags of Republican and Nationalist.

Terminator: After Order of Battle Kriegsmarine:
1-YES you are right, it would be nice to see new factions as Spain, you could also add italia with its Regia marina.
2-Free UI http://www.slitherine.com/forum/viewtop ... 64&t=77116
3-Plus scenarios of winter and desert with more tanks camos as the example of this REAL MOD:
http://www.slitherine.com/forum/viewtop ... 74&t=77460
4-And do not delay as much from one DLC to another because we're old to wait, :lol: jejeje...
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312450_screenshots_20170530040158_1.jpg (45.1 KiB) Viewed 4033 times
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