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Bridge status

Posted: Sun Oct 23, 2016 10:41 am
by Erik2
I find it difficult to verify the road and rail bridge status by just looking at the terrain graphic.
Is the rail bridge destroyed and the road bridge intact in the screenshot? That is what the graphic looks like (to me anyway).

Could you please add the bridge status in the terrain info?

Damaged naval unit vs movement rate

Posted: Sun Oct 23, 2016 10:50 am
by Erik2
Time to bring back this request :D

Damaged naval vessels move at full speed regardles of how many strength points it has lost.
This is unrealistic and means that a full-strength ship may never catch up on a damaged vessel with similar speed.

I propose that ships lose 1 movement point for each 3 strength points lost.

Units out of supply vs movement

Posted: Sun Oct 23, 2016 10:56 am
by Erik2
Currently units out of supply instantly may only move 1 hex pr turn.
This is OK for motorized units.
But leg infantry would forage off the land and still keep on marching.
I propose that infantry keep their movement rate, maybe shave off 1 hex.
This will make it a bit easier to restore supply, now it is very difficult to do.

Re: Bridge status

Posted: Mon Oct 24, 2016 12:10 pm
by Magic1111
Erik wrote: Could you please add the bridge status in the terrain info?
Yes, 2nd this request! :D

Re: Bridge status

Posted: Mon Oct 24, 2016 8:16 pm
by richfed
I second ALL 3 requests!