Order of Battle: Blitzkrieg - Interview with the developers
Moderators: The Artistocrats, Order of Battle Moderators
Order of Battle: Blitzkrieg - Interview with the developers
Hello everyone! With the release of Order of Battle: Blitzkrieg drawing near (tomorrow!) we decided to ask a few questions to the developers from the Artistocrats.
We hope youi'll find it interesting.
With Blitzkrieg, Order of Battle visits the main European theatre for the first time. Germany in 1939-1941 was waging a type of warfare which was completely different from the one fought in the Pacific or in Finland during the Winter War. How is it represented in game? How is this campaign different strategy wise?
Blitzkrieg is the first purely offensive campaign of the game - at least as far as overal scenario objectives are concerned. And while armoured warfare played a smaller role in the Pacific theatre, the harsh terrain of Finland and the Sino-Japanese conflicts, the Germans practically invented it.
This is immediately visible by the large variety of different tank types and Ausführungen that are available in the 2.5 years of war covered by this campaign. Besides the Panzer I, II, III and IV series the Germans have access to Czech 38(t) tanks and even captured French equipment through the Beutepanzer specialization.
On a tactical level, many scenarios are designed entirely with armoured pincer attacks in mind. Players will find that using historical large scale encirclements - using Panzer units to spearhead the attacks - will provide the best way to assure victory. This is largely achieved by the simple-yet-effective supply system of the Order of Battle series, but is further emphasized by primary and secondary objectives. In particular during the invasion of the Soviet Union players will have a hard time grinding through the massive Soviet armies frontally. By instead pushing aggressively around the flanks of these forces and eventually closing the encirclement, huge amounts of units will be trapped and easily wiped out.
Blitzkrieg adds a multitude of new units (over 200!). Many vehicles – do you think that Blitzkrieg expands on the concept of combined arms and mechanized warfare in Order of Battle? How?
While the German Panzers take much of the glory, the only way to assure that their advance does not grind to a halt is by providing selective and effective artillery and air support. Stuka dive bombers and motorized artillery are essential to preserve the strength of the Panzer arm by breaking enemy strong points and AT positions.
Equally important is the follow up of infantry forces to mob up any remaining resistance and securing the supply lines of the armoured spearhead. The AI is particularly effective at cutting through the player's supply lines, so careless play will quickly cripple the potential firepower and mobility of an isolated Panzer division.
Blitzkrieg doesn’t add only Germany, but many other countries as well. Could you tell us something of their army rosters?
As Order of Battle grows and visits new theatres of war, many units and nations are being added. France and Poland now have a respectable and varied amount of unit types available while the British - already present since the Pacific campaigns - have received further additions to their arsenal.
Besides these, players will encounter many new units when facing the minor Allied nations of World War 2 such as Belgium, Norway, Greece and Yugoslavia.
What about the AI: has it been improved and adapted to the new type of Blitzkrieg warfare?
Besides various general fixes and optimizations of the AI code, specific attention went to retreat mechanics.
Besides strategic retreats in specific scenarios such as the evacuation of Dunkirk and the breakout attempts of encircled Soviet forces during Barbarossa, the AI will now retreat badly damaged units from the front lines. Rather then sticking around indecisively until the player delivers the final blow, these units will now retreat to the rear or attempt to leave the map entirely. This behaviour can even be consciously used by the player to meet the strict time-table of the German offensives: Destroying every single enemy unit is time consuming, and while secondary objective encourage the destruction of enough enemy forces, some can be "allowed" to escape to assure a quicker conclusion of the current battle.
What’s next in the future of Order of Battle? What can you tell us?
Blitzkrieg ends in 1941 with the Battle of Moscow. Needless to say we are not yet done with the Germans! A total of at least 4 more German-oriented campaigns is planned for 2017, including some rather unique content.
Equally important, the long announced - and requested - Skirmish Mode is now the focus of our attention. Without any other major theatre changes coming in the near future we hope to finally find the time to finish this exciting feature in the coming months.
We hope youi'll find it interesting.
With Blitzkrieg, Order of Battle visits the main European theatre for the first time. Germany in 1939-1941 was waging a type of warfare which was completely different from the one fought in the Pacific or in Finland during the Winter War. How is it represented in game? How is this campaign different strategy wise?
Blitzkrieg is the first purely offensive campaign of the game - at least as far as overal scenario objectives are concerned. And while armoured warfare played a smaller role in the Pacific theatre, the harsh terrain of Finland and the Sino-Japanese conflicts, the Germans practically invented it.
This is immediately visible by the large variety of different tank types and Ausführungen that are available in the 2.5 years of war covered by this campaign. Besides the Panzer I, II, III and IV series the Germans have access to Czech 38(t) tanks and even captured French equipment through the Beutepanzer specialization.
On a tactical level, many scenarios are designed entirely with armoured pincer attacks in mind. Players will find that using historical large scale encirclements - using Panzer units to spearhead the attacks - will provide the best way to assure victory. This is largely achieved by the simple-yet-effective supply system of the Order of Battle series, but is further emphasized by primary and secondary objectives. In particular during the invasion of the Soviet Union players will have a hard time grinding through the massive Soviet armies frontally. By instead pushing aggressively around the flanks of these forces and eventually closing the encirclement, huge amounts of units will be trapped and easily wiped out.
Blitzkrieg adds a multitude of new units (over 200!). Many vehicles – do you think that Blitzkrieg expands on the concept of combined arms and mechanized warfare in Order of Battle? How?
While the German Panzers take much of the glory, the only way to assure that their advance does not grind to a halt is by providing selective and effective artillery and air support. Stuka dive bombers and motorized artillery are essential to preserve the strength of the Panzer arm by breaking enemy strong points and AT positions.
Equally important is the follow up of infantry forces to mob up any remaining resistance and securing the supply lines of the armoured spearhead. The AI is particularly effective at cutting through the player's supply lines, so careless play will quickly cripple the potential firepower and mobility of an isolated Panzer division.
Blitzkrieg doesn’t add only Germany, but many other countries as well. Could you tell us something of their army rosters?
As Order of Battle grows and visits new theatres of war, many units and nations are being added. France and Poland now have a respectable and varied amount of unit types available while the British - already present since the Pacific campaigns - have received further additions to their arsenal.
Besides these, players will encounter many new units when facing the minor Allied nations of World War 2 such as Belgium, Norway, Greece and Yugoslavia.
What about the AI: has it been improved and adapted to the new type of Blitzkrieg warfare?
Besides various general fixes and optimizations of the AI code, specific attention went to retreat mechanics.
Besides strategic retreats in specific scenarios such as the evacuation of Dunkirk and the breakout attempts of encircled Soviet forces during Barbarossa, the AI will now retreat badly damaged units from the front lines. Rather then sticking around indecisively until the player delivers the final blow, these units will now retreat to the rear or attempt to leave the map entirely. This behaviour can even be consciously used by the player to meet the strict time-table of the German offensives: Destroying every single enemy unit is time consuming, and while secondary objective encourage the destruction of enough enemy forces, some can be "allowed" to escape to assure a quicker conclusion of the current battle.
What’s next in the future of Order of Battle? What can you tell us?
Blitzkrieg ends in 1941 with the Battle of Moscow. Needless to say we are not yet done with the Germans! A total of at least 4 more German-oriented campaigns is planned for 2017, including some rather unique content.
Equally important, the long announced - and requested - Skirmish Mode is now the focus of our attention. Without any other major theatre changes coming in the near future we hope to finally find the time to finish this exciting feature in the coming months.
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Re: Order of Nattle: Blitzkrieg - Interview with the develop
Why don't you interview me about this? Here is my response to all questions:
- Bru
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Re: Order of Nattle: Blitzkrieg - Interview with the develop
A particularly annoying part of me had to point this out:
- BNC
September 1939 - December 1941 is 28 months. That is a lot closer to 2.5 years.AlbertoC wrote: 1.5 years of war covered by this campaign.
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Re: Order of Nattle: Blitzkrieg - Interview with the develop
What if we discount the Sitzkrieg/Phoney War period?
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Re: Order of Nattle: Blitzkrieg - Interview with the develop
That is true, but in fairness we would have to discount July 1940 - March 1941 as well seeing as there is no Battle of Britain or Sealion type scenarios. Which brings us to <12 months.mhladnik wrote:What if we discount the Sitzkrieg/Phoney War period?
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Re: Order of Nattle: Blitzkrieg - Interview with the develop
I know, I know I agree with you, juts being silly.
Re: Order of Nattle: Blitzkrieg - Interview with the develop
It seems that there is a typo
Whooops. Good spotting there.
Whooops. Good spotting there.
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- Lieutenant-General - Do 217E
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Re: Order of Nattle: Blitzkrieg - Interview with the develop
That was a typo?! I thought someone just hadn't been counting properly.
- BNC
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Re: Order of Nattle: Blitzkrieg - Interview with the develop
Please correct the thread title it's currently:
Order of Nattle: Blitzkrieg - Interview with the developers
and it should be :
Order of Battle: Blitzkrieg - Interview with the developers
Order of Nattle: Blitzkrieg - Interview with the developers
and it should be :
Order of Battle: Blitzkrieg - Interview with the developers
Author and maintainer of Unit Navigator Tool for Order Of Battle (http://mfendek.byethost16.com/)
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Re: Order of Nattle: Blitzkrieg - Interview with the develop
Good spotting!Mojko wrote:Please correct the thread title it's currently:
Order of Nattle: Blitzkrieg - Interview with the developers
and it should be :
Order of Battle: Blitzkrieg - Interview with the developers
I'm surprised no-one else noticed this actually.
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Re: Order of Nattle: Blitzkrieg - Interview with the develop
Oh!
Now that is another typo. Good spotting
Thank you so much, fixing it now. Sorry for that.
Now that is another typo. Good spotting
Thank you so much, fixing it now. Sorry for that.
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I'd-Like to Venture-Forth with some alternative Gaming Idea'
Just a Thought...First!: I have just almost finished playing "BlitzKrieg" (At the Gates of Moscau Now!l) and have to say that this is a very-well made addition, i really enjoyed it!.
Now in-so-far as this "BlitzKrieg" Game is a great Testement to your SkillFull-Effort's, it's still in many way's as other games of this type are, "Same-Ol,Same-Ol"....Or as 'Soloman' once said... "There is nothing NEW Under The Sun".
I'm not saying to deviate from what you're presently doing, just however maybey try to add some more intrigue, expectation,unknown's and discovery to these Game-Platform's.
As in the Case of the "BlitzKrieg" Game, why-not also have an "Alternative Pre-WWII Game-Set-Package" included for those who would like to try some NEW-Situation's, where history does not have to necessarily follow the 'Straight & Narrow' of the actual historical event's. Decision's & Course's of Action here could change what the actual outcome was, to something that previously was-not!.
For Example let's try FRANCE to begin with: ***What if the Maginot-Line was instead extended fully from where it actually ended at the Ardenne' to the Coast-Line...as was initially intended, but the idea was soon dropped so as not to offend the Belgian's!.***What if 'Charles De Gaule' was actually able to further & fully develop his Tank-Corp's & Tank-Tactic's, where also he wanted to form Armored-Group's/ Division's like the German's did & Vastly Increase the size of the Tank Forces to the extent that he wanted too? (Guderian Used Charles De Gaule's concept's & further developed them). He did not intend for his Tank's to be 'piece-mealed' out into small unit group's to the Infantry-Division's.
GERMANY is next: ***Biggest mistake Hitler made was 'Declaring WAR on the United States day's after the Pearl Harbour Attack, so...now, what if he hadn't carried on through with that?.***Hitler interfered with Military Technological Advancement's to his detriment!. Sometime After the fall of FRANCE, i don't know when, but his General's wanted to make Upgrades to their Military-Equipment, some such as much improved Tank's & Aircraft (Long-Range-Heavy-Bomber's & ME-262 Included). Hiter disagreed as to say...With the rapid & Quick fall of the low-Countries & France, that there was no-need for such extravagant medeling's!, as the equipment they had was as good as it need's to get!. Hitler also wanted to make the ME-262 into a Fighter-Bomber, instead of just being an Interceptor. Had he not interfered in the original jet construction programme, the skies would have been filled with these Jet's clearing the skies of Allied Bomber's. What i have put forward is but just the 'Tip Of The Ice-Berg', there is so-much-more to this particular topic!.
Britain & The United States: I can't find too-much fault with either of them except for 'in particular', they both should have had up-to-date intelligence on how effective the German Armoured Division's were, and to have information on how difficult it was to destroy the Panzer-Tank's. They apparently paid little-heed/acknowledgement to this fact. Hence both Countries developed large Number's of Inferior-Quality-Tank's that did them an insulting injustice!.
So, with each player of Which-Ever Country by what-ever-mean's (Random Chance or Deliberate Choice or perhaps even a combination of both) will determine their own course and eventual fate!. Let The Game's Begin!.
Now in-so-far as this "BlitzKrieg" Game is a great Testement to your SkillFull-Effort's, it's still in many way's as other games of this type are, "Same-Ol,Same-Ol"....Or as 'Soloman' once said... "There is nothing NEW Under The Sun".
I'm not saying to deviate from what you're presently doing, just however maybey try to add some more intrigue, expectation,unknown's and discovery to these Game-Platform's.
As in the Case of the "BlitzKrieg" Game, why-not also have an "Alternative Pre-WWII Game-Set-Package" included for those who would like to try some NEW-Situation's, where history does not have to necessarily follow the 'Straight & Narrow' of the actual historical event's. Decision's & Course's of Action here could change what the actual outcome was, to something that previously was-not!.
For Example let's try FRANCE to begin with: ***What if the Maginot-Line was instead extended fully from where it actually ended at the Ardenne' to the Coast-Line...as was initially intended, but the idea was soon dropped so as not to offend the Belgian's!.***What if 'Charles De Gaule' was actually able to further & fully develop his Tank-Corp's & Tank-Tactic's, where also he wanted to form Armored-Group's/ Division's like the German's did & Vastly Increase the size of the Tank Forces to the extent that he wanted too? (Guderian Used Charles De Gaule's concept's & further developed them). He did not intend for his Tank's to be 'piece-mealed' out into small unit group's to the Infantry-Division's.
GERMANY is next: ***Biggest mistake Hitler made was 'Declaring WAR on the United States day's after the Pearl Harbour Attack, so...now, what if he hadn't carried on through with that?.***Hitler interfered with Military Technological Advancement's to his detriment!. Sometime After the fall of FRANCE, i don't know when, but his General's wanted to make Upgrades to their Military-Equipment, some such as much improved Tank's & Aircraft (Long-Range-Heavy-Bomber's & ME-262 Included). Hiter disagreed as to say...With the rapid & Quick fall of the low-Countries & France, that there was no-need for such extravagant medeling's!, as the equipment they had was as good as it need's to get!. Hitler also wanted to make the ME-262 into a Fighter-Bomber, instead of just being an Interceptor. Had he not interfered in the original jet construction programme, the skies would have been filled with these Jet's clearing the skies of Allied Bomber's. What i have put forward is but just the 'Tip Of The Ice-Berg', there is so-much-more to this particular topic!.
Britain & The United States: I can't find too-much fault with either of them except for 'in particular', they both should have had up-to-date intelligence on how effective the German Armoured Division's were, and to have information on how difficult it was to destroy the Panzer-Tank's. They apparently paid little-heed/acknowledgement to this fact. Hence both Countries developed large Number's of Inferior-Quality-Tank's that did them an insulting injustice!.
So, with each player of Which-Ever Country by what-ever-mean's (Random Chance or Deliberate Choice or perhaps even a combination of both) will determine their own course and eventual fate!. Let The Game's Begin!.