Heavy Steel preview

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

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Andy2012
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Re: Heavy Steel preview

Post by Andy2012 » Sat May 27, 2017 12:17 pm

@kondi: Yeah, I am an expert wikipedia historian.
@adherbal: Last time I checked the M3 Lee and Grant were pretty much the same vehicles. Maybe different variants, but still that odd two turret design, high profile, good target for an 88. Doesnt matter, just keep posting screenshots. I'd like to see the Ju87G with dual cannons in action. Please make this a switch ability. Would be awesome.

kondi754
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Re: Heavy Steel preview

Post by kondi754 » Sat May 27, 2017 12:36 pm

Grant was simply a Lend-lease version of Lee. So, it seems to me but I could be wrong.

bru888
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Re: Heavy Steel preview

Post by bru888 » Sat May 27, 2017 1:12 pm

This thread has me OOB-energized again. I'm not contributing a darned thing to it, as usual, but I am enjoying it! :D
- Bru

Erik2
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Re: Heavy Steel preview

Post by Erik2 » Sat May 27, 2017 8:50 pm

Camo/skins will be available at some time. Then you are supposed to be able to change the skin on your favorite big cat :roll:

Schukow
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Re: Heavy Steel preview

Post by Schukow » Mon May 29, 2017 11:26 pm

Its possible to see also winter camo in winter scenarios automatically ?

Andy2012
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Re: Heavy Steel preview

Post by Andy2012 » Tue May 30, 2017 2:13 pm

Okay, maybe I should check out these mods. Do they already offer all these new tanks or is it just for demonstration?
(Really dont know anything about the modding scene here...frankly, dont have that much time to invest right now...)

kverdon
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Re: Heavy Steel preview

Post by kverdon » Thu Jun 01, 2017 2:50 am

Yeah, the Lee/Grant tank gets a bad rep but it was not a bad stop-gap tank for its day. The Grant was the lend-lease version of the M3 Lee, the turret change was requested by the British to move the radio up into to the turret and dispense with the fairly useless .30 cal turret. It had a short service life but at the time it DID give the British a tank with decent armor, and, possibly more importantl, a tank with a Main gun with a good High Explosive shell. One thing most of these games miss is that the British 2lb and 6lb guns lacked any High Explosive capability until 1944. Tying to take out an anti-tank gun with a solid shot AP round was a bit of a lost cause.

adherbal
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Re: Heavy Steel preview

Post by adherbal » Sun Jun 04, 2017 1:01 pm

Custom unit skins will be coming back soon.

Image
Image

Andy2012
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Re: Heavy Steel preview

Post by Andy2012 » Sun Jun 04, 2017 1:09 pm

@adherbal: Nice, looks great. (Even though that is not my favourite desert camo, prefer the yellowish one.)
Always good to know you guys make progress and add stuff. Please keep posting pics.

terminator
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Re: Heavy Steel preview

Post by terminator » Sun Jun 04, 2017 1:27 pm

Desert Snakes = Best picture of unit with custom skin I have seen for this game :D
Will it be possible to set the camo of the units with the editor ?

adherbal
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Re: Heavy Steel preview

Post by adherbal » Sun Jun 04, 2017 2:23 pm

Not right now, but it will probably be added eventually as a trigger effect. So you can - for example - set desert camo for all AI/aux units at the start of a scenario, assign a different camo pattern to a specific unit on a specific event, etc.
Image

Horst
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Re: Heavy Steel preview

Post by Horst » Sun Jun 04, 2017 7:32 pm

Aah yesss, ssskinsss!
Sounds good with the trigger to change the camo theme, next to a manual method for player-only units.

ubcbeer
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Re: Heavy Steel preview

Post by ubcbeer » Mon Jun 05, 2017 4:20 am

adherbal wrote:Custom unit skins will be coming back soon.

Image
Hooray! I am very happy to hear that!
Thanks, Adherbal :D

calmhatchery
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Re: Heavy Steel preview

Post by calmhatchery » Mon Jun 05, 2017 11:16 am

wow!! at least!!!! Im waiting!! great work !!!

bcnkor
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Re: Heavy Steel preview

Post by bcnkor » Mon Jun 05, 2017 9:15 pm

adherbal wrote:Not right now, but it will probably be added eventually as a trigger effect. So you can - for example - set desert camo for all AI/aux units at the start of a scenario, assign a different camo pattern to a specific unit on a specific event, etc.
Adherbal:
1-Perfect Camouflage for everyone in an event, something very necessary in the game.

2-Also we will be able to see in a future a Free UI?...
There are images in the UI that works and others do not, and it is a Pain of a great game to leave it in half.
Example Free UI: Order of Battle Kriegsmarine missing and bugs v3.4.2 >> http://www.slitherine.com/forum/viewtop ... 64&t=77116

Andy2012
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Re: Heavy Steel preview

Post by Andy2012 » Tue Jun 06, 2017 2:59 pm

@bcnkor: Every. Single. Thread. The devs have seen it by now. Give it a rest, please.

MarcelloM
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Re: Heavy Steel preview

Post by MarcelloM » Mon Jun 12, 2017 11:51 am

Oh boys, that's sure is a hella lot of Wunderwaffen!

Andy2012
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Re: Heavy Steel preview

Post by Andy2012 » Wed Jun 14, 2017 5:50 am

@Erik and everybody: Werent a couple of posts about some mod here? Were they removed? Sorry, but I am not fully aware about any policies regarding this.

kondi754
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Re: Heavy Steel preview

Post by kondi754 » Wed Jun 14, 2017 7:02 am

Andy2012 wrote:@Erik and everybody: Werent a couple of posts about some mod here? Were they removed? Sorry, but I am not fully aware about any policies regarding this.
It looks like they have actually been removed.
From what I know, the "creator" of these mods has permanently violated the rules and was banned.
Apparently he exaggerated again.
You will find both threads about his mods in the "Scenario Design" section.

Andy2012
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Re: Heavy Steel preview

Post by Andy2012 » Wed Jun 14, 2017 9:19 am

@kondi: Yeah, I remember some post about "the Artistocrats can pack it up" or something. Almost as odd as that German dude with his inane rants. Well, lets hope that adherbal post some pics again to cheer everybody up.
BTW, are there any explicit forum rules? They almost seem unnecessary, everybody behaves around here, mostly.

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