Campaign Trees

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

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rupd3658
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Campaign Trees

Post by rupd3658 »

Can someone please post a list of the campaign scenario paths for each DLC?

Thank you.
bru888
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Re: Campaign Trees

Post by bru888 »

Here they are. I'm not sure whether "trees" is the right word; as far as I know, each scenario leads to the next and there is no branching.

U.S. Pacific Scenarios
Pearl Harbor
War Plan Orange-3
Bataan
Marshalls-Gilberts Raid
Coral Sea
Midway
Guadalcanal
New Georgia
Philippine Sea
Leyte
Okinawa
Tokyo

Rising Sun Scenarios
Pearl Harbor
Road To Manila
Bataan
Java Sea
Java
Coral Sea
Midway
Guadalcanal
New Caledonia
Brisbane
New Zealand
Melbourne

Morning Sun Scenarios
Beiping-Tianjin
Operation Chahar
Shanghai
Xuzhou
Lanfeng
Wuhan
Nanchang
Changsha
South Guangxi
Guandong Offensive
Chongqing

U.S. Marines Scenarios
Tulagi
Guadalcanal
Munda Point
Blissful & Goodtime
Bougainville
Gilbert Islands
Marshall Islands
Saipan
Guam
Palau
Iwo Jima

Winter War Scenarios
Ladoga Karelia
Tolvajärvi
Karelian Isthmus
Suomussalmi
Raate Road
Summa
Arctic Fox
Ladoga Karelia '41
East Karelia
Someri
Viipuri
Tali-Ihantala
Lapland

Blitzkrieg Scenarios
Mlawa
Warsaw
Norway
Belgium
Fall Rot
Dunkirk
Yugoslavia
Greece
Minsk
Smolensk
Kiev
Moscow

Kriegsmarine Scenarios
Danzig Bay
Narvik
Wolf Pack
Surface Raiders
Western Approaches
Operation Torch
Arctic Convoy
Scapa Flow
Atlantic Diversion
- Bru
rupd3658
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Re: Campaign Trees

Post by rupd3658 »

Thank you. I guess they are like redneck family trees that do not fork.
Andy2012
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Re: Campaign Trees

Post by Andy2012 »

rupd3658 wrote:Thank you. I guess they are like redneck family trees that do not fork.
Yep, if they were any more inbred, they'd be a sandwich. Those extra Chromosomes will sure come in handy one time. :mrgreen:

Good job, btw, bru.
bru888
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Re: Campaign Trees

Post by bru888 »

Andy2012 wrote:Good job, btw, bru.
Thanks, Andy. I've been maintaining that list because every once in a while you need it to check where you are in a campaign or you need to load a scenario in the editor for examination and learning, things like that. That's why I had it on hand when rupd3658 asked for it.
- Bru
GiveWarAchance
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Re: Campaign Trees

Post by GiveWarAchance »

I like not knowing the list so I when progress through the campaign everything is new and intriguing and I have less dread of the end of the campaign. For me, the end of a war is a very sad time and my veterans must return to the boredom & drudgery of civilian life. So if I don't know everything that will happen, I can, somewhat futilely, hope the war will go on for a long time. This is why I like Hearts of Iron 4 cause you can always attack another country if you finish up with one.
mhladnik
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Re: Campaign Trees

Post by mhladnik »

There is one kink in the Morning Sun campaign - a perfect victory at South Guangxi (capture Chiang Kai Shek) lets you play Chongqing (the final scenario), otherwise the campaign ends after Guandong Offensive.
iuliug
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Re: Campaign Trees

Post by iuliug »

Can this be updated for all dlc's?
gunny
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Re: Campaign Trees

Post by gunny »

Its good there is no branching otherwise there are maps you never play unless you cheat to get through it in a decisive or you intentionally do not get a decisive to get a regular victory etc.Plus its more work for the persons who made it and some players may not even play some of the scenarios ... ??
koopanique
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Re: Campaign Trees

Post by koopanique »

gunny wrote: Wed Dec 30, 2020 5:02 am Its good there is no branching otherwise there are maps you never play unless you cheat to get through it in a decisive or you intentionally do not get a decisive to get a regular victory etc.
I agree with this. I do not like the feeling of completing a campaign but not having experiencing all of its possible scenarios, it makes me feel like I've been left out of some battles by HQ.
StuccoFresco
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Re: Campaign Trees

Post by StuccoFresco »

I don't know, man. I'd rather have all the scenarios available for "skirmishes", but have a branching campaign.
Dayvit78
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Re: Campaign Trees

Post by Dayvit78 »

gunny wrote: Wed Dec 30, 2020 5:02 am Its good there is no branching otherwise there are maps you never play unless you cheat to get through it in a decisive or you intentionally do not get a decisive to get a regular victory etc.Plus its more work for the persons who made it and some players may not even play some of the scenarios ... ??
I've heard one of the devs say (not sure if it was this or another WWII game) that they don't do branching because players want to play every single scenario - and if it branches they will miss some. That's fair.

However, what they could do is have a branch where you play both of them. Say Army Group North and Army Group South, BUT you must split your core units. So you have to decide which core units to go to which scenario. That would allow players to still get the full benefit of all the scenarios, but add some strategic element (do you have enough veterans to split your core? which group will be armor heavy vs infranty, etc). Not sure if the current mechanics allow that, but I think it's something to consider.
gunny
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Re: Campaign Trees

Post by gunny »

That would be cool
darthlocutus11
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Re: Campaign Trees

Post by darthlocutus11 »

Any more ?
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