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City/Town hexes and Efficiency

Posted: Sat Aug 26, 2017 3:20 pm
by Hailstone
Hello. Is there an advantage to moving damaged low efficiency units onto city/town hexes to recuperate?

Re: City/Town hexes and Efficiency

Posted: Sat Aug 26, 2017 3:51 pm
by bru888
Hailstone wrote:Hello. Is there an advantage to moving damaged low efficiency units onto city/town hexes to recuperate?
Hail, Hailstone! No, quite the opposite, in fact. The manual says, "Unlike strength, efficiency will automatically recover when a unit doesn’t move and is not involved in combat for at least one full turn. It may take several turns for a 0 efficiency unit to fully recover to the maximum efficiency level of 10." So, it's best not to move the unit at all except if it's in danger of being attacked where it currently sits. Also, the unit needs to be in supply to recover efficiency.

Re: City/Town hexes and Efficiency

Posted: Sat Aug 26, 2017 6:16 pm
by Andy2012
Agree. However, you may consider moving a battle-fatigued unit way out of the enemy's line of sight into the rear (even though that march is exhausting and prevents recovery) and let it recover for a turn or two before throwing it back into the fray. (Full strength, of course.)

Re: City/Town hexes and Efficiency

Posted: Sun Aug 27, 2017 7:01 am
by Hailstone
Well, that answers that. Thank you for making it crystal clear.