Good work, Andy, and great tips! Naturally my tactics was rather different. I used the SS (two tanks now) to help the Romanians - K 17 and some infantry later when you get more CPs. The mine tip is very useful. I think the town of Surowkino is the best place to mine. My Romanians were pushed away from it and because it is in range of Soviet arty didn't want to use RPs to retake it. And you only need two objectives out of four anyway.Andy2012 wrote:First, a general AAR and strategy post, then bugs and observations.
1. To hold the Northwest, deploy your troops along the river. Start with some engineers (two each) in front of the Romanian bridge positions. Keep some credits in the bank and let them lay mines in front of your positions here (two each per northern crossing). The AI really struggles with this and you can funnel them into kill zones, forcing them to attack over rivers...
I used my airforce mostly for the push. Yep, there are more Soviet planes around now so I deployed a third Fw. It was much less efficient against the enemy fighters than the five star veterans which still wreak havoc on the enemy fighters. I suppose your fighters are quite experienced also, Andy, are they not?
The gebirgsjäger really shined on this one because of their speed. It is not easy for the enemy to run away. Towed artillery on the other hand is very slow. The long range of the K 17s was useful and I also used rail movement.
Maybe this is because you didn't get to land both supply planes. For me the scenario ended two turns after the corridor was opened IIRC. Well before the last turn anyway.Andy2012 wrote:2. Second, the mission should have a crisper or more precise end trigger. I cut a corridor to supply Stalingrad and the northwestern attack force was basically gone after turn 20, never lost an objective - and still no end in sight.
I skipped the F/8 variant so it was a bit better deal for me. Yeah, it is pricey, but it is much the same with the tanks. To save RPs it is better to skip some variants.Andy2012 wrote:4. Fourth, I think the Stug III G upgrade available over the course of this mission is a bit overpriced. For one defense point more, you should pay 100 credits? Guys, this thing was a money saver...
And they even have "unreliable" trait making them a really bad deal IMO.Andy2012 wrote:5. Finally, even when staying really stingy in this mission and dropping my habit of elite reinforcements, I feel like offering experimental Tigers here and Panthers for Kharkov 43 for 350 credits (or 280 as an upgrade) is not affordable. Sure, you want to keep them as a special treat for Kursk, but some units just stay out of reach here.