Unit Navigator Tool
Moderators: Order of Battle Moderators, The Artistocrats
Re: Unit Navigator Tool
New version released: 2018-10-21
- mod support added
- mod loader field in now available in the bottom of the screen
- input url of mod data files and push the "load mod" button
- the url has to be pointing to folder that contains game data files (for example units.csv)
- mod folder and all of its files have to be publicly available (no login, no captcha, no validation)
- file names have to match game data files convention
- mod files will be applied on top of the default files
- modding support is only for game data files, not for images and localization files
- loaded mod state is not persistent between requests (you have to load your mod each time you open the Unit navigator)
- loaded mode state is not cached, so loading time may be slow (depends on the hosting service providing mod files)
See the diff page for more details.
Feedback is appreciated.
- mod support added
- mod loader field in now available in the bottom of the screen
- input url of mod data files and push the "load mod" button
- the url has to be pointing to folder that contains game data files (for example units.csv)
- mod folder and all of its files have to be publicly available (no login, no captcha, no validation)
- file names have to match game data files convention
- mod files will be applied on top of the default files
- modding support is only for game data files, not for images and localization files
- loaded mod state is not persistent between requests (you have to load your mod each time you open the Unit navigator)
- loaded mode state is not cached, so loading time may be slow (depends on the hosting service providing mod files)
See the diff page for more details.
Feedback is appreciated.
Author and maintainer of Unit Navigator Tool for Order Of Battle (http://mfendek.byethost16.com/)
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- Field Marshal - Elefant
- Posts: 5865
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Unit Navigator Tool
I do not understand how it works. What does it mean "url of mod data files" ?
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- Sergeant First Class - Panzer IIIL
- Posts: 366
- Joined: Fri Jun 01, 2018 6:43 pm
- Location: Budapest, Moscow
Re: Unit Navigator Tool
My Mod folder on PC is ..Mods/Admiral'l Alternate Arsenal/Data .. Graphics.. Language
On the server, the same structure appears for the url /OOB/game_data/Data... Graphics... Language
EDIT, now it works, just sensitive for case and / signs!! Thanks!!!!!
On the server, the same structure appears for the url /OOB/game_data/Data... Graphics... Language
EDIT, now it works, just sensitive for case and / signs!! Thanks!!!!!
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- Sergeant First Class - Panzer IIIL
- Posts: 366
- Joined: Fri Jun 01, 2018 6:43 pm
- Location: Budapest, Moscow
Re: Unit Navigator Tool
This, you need an online mod folder so the site can import your data. It does not pull the unit names, pictures and country flags yet.terminator wrote: ↑Sun Oct 21, 2018 5:19 am I do not understand how it works. What does it mean "url of mod data files" ?
Important to have a / sign after the url.
Thanks again!!! Great tool! Let me know if I can help.
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- Field Marshal - Elefant
- Posts: 5865
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Unit Navigator Tool
What is an online mod folder ?
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- Sergeant First Class - Panzer IIIL
- Posts: 366
- Joined: Fri Jun 01, 2018 6:43 pm
- Location: Budapest, Moscow
Re: Unit Navigator Tool
Ummm I don't know how much you know about web storages... I try to explain. You need an online storage folder on a server somewhere which can be referred on by an URL address. Like the one you can download 3A mod from... www.alnotz.com/OOB
It's on a public server provided by the firm I got my domain name from. I have a personal server in my home, alnotz.net but it is (obviously) protected with authorization so anything there cannot be accessed externally so Unit Navigator can not reach it
You need to put your Mod's Data folder on this storage and copy it's URL path into Unit Navigator's field (on the bottom). Something like
"http://www.myfileserver.org/Terminators_OOB/Data/" beware the link is case sensitive, needs the http part and the final / dash on the end.
It's on a public server provided by the firm I got my domain name from. I have a personal server in my home, alnotz.net but it is (obviously) protected with authorization so anything there cannot be accessed externally so Unit Navigator can not reach it
You need to put your Mod's Data folder on this storage and copy it's URL path into Unit Navigator's field (on the bottom). Something like
"http://www.myfileserver.org/Terminators_OOB/Data/" beware the link is case sensitive, needs the http part and the final / dash on the end.
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- Sergeant First Class - Panzer IIIL
- Posts: 366
- Joined: Fri Jun 01, 2018 6:43 pm
- Location: Budapest, Moscow
Re: Unit Navigator Tool
My observations so far: (will be updated)
- Maybe it's intended, but it seems the switch filters work on the inverse. Filter shows the target unit of that switch - in case of "Road" it shows all the rail capable units' road versions not the rail cars which have the road switch.
- For some reason the Banzai trait icon is shown twice.
- Soviet Heavy infantry has three mortar trait icons.
- Maybe it's intended, but it seems the switch filters work on the inverse. Filter shows the target unit of that switch - in case of "Road" it shows all the rail capable units' road versions not the rail cars which have the road switch.
- For some reason the Banzai trait icon is shown twice.
- Soviet Heavy infantry has three mortar trait icons.
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- Field Marshal - Elefant
- Posts: 5865
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Unit Navigator Tool
With Mediafire, I have arrived to load my Mod "In Service". In this Mod, no expiry date for German units.
With the Unit Navigator Tool, sometimes it woks, sometimes it does not work :
With the Unit Navigator Tool, sometimes it woks, sometimes it does not work :
Re: Unit Navigator Tool
Switch filters are based on unit data. This is working as intended.Admiral_Horthy wrote: ↑Sun Oct 21, 2018 1:54 pm My observations so far: (will be updated)
- Maybe it's intended, but it seems the switch filters work on the inverse. Filter shows the target unit of that switch - in case of "Road" it shows all the rail capable units' road versions not the rail cars which have the road switch.
- For some reason the Banzai trait icon is shown twice.
- Soviet Heavy infantry has three mortar trait icons.
Banzai infantry switch icon shows twice in your mod because you added a duplicate banzai_infantry (ID = 6006). Note that internal unit names are supposed to be unique identifiers and your mod breaks the convention. Unit navigator resolves a unit name references in a way that doesn't break the app. It is expected to find only one unit referenced by name and if more are found they are displayed. This is intentional as it allows you to see the errors in your mod files. Soviet heavy infantry has the same problem - you introduced new units that makes the internal unit name non-unique, thus a unit name reference can't be resolved properly.
Unit navigator tries to fetch data from the source you provided, but remember that http can be unreliable. If no response is given from the data source, the errors are gracefully ignored. I don't think I can do much about this, but I can add some sort of indication what modded files were loaded.terminator wrote: ↑Sun Oct 21, 2018 2:54 pm With Mediafire, I have arrived to load my Mod "In Service". In this Mod, no expiry date for German units.
With the Unit Navigator Tool, sometimes it woks, sometimes it does not work
Author and maintainer of Unit Navigator Tool for Order Of Battle (http://mfendek.byethost16.com/)
Re: Unit Navigator Tool
New version released: 2018-10-22
- mod files log added
- it is now possible to view all mod files that are in use via the mod log button on the bottom of the screen
See the diff page for more details.
- mod files log added
- it is now possible to view all mod files that are in use via the mod log button on the bottom of the screen
See the diff page for more details.
Author and maintainer of Unit Navigator Tool for Order Of Battle (http://mfendek.byethost16.com/)
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- Sergeant First Class - Panzer IIIL
- Posts: 366
- Joined: Fri Jun 01, 2018 6:43 pm
- Location: Budapest, Moscow
Re: Unit Navigator Tool
OH, yes it's my fault. Now I understand that the temp unit pictures cause this - for that I had to use duplicate names... Yes that's why this is so useful.
Tomorrow I root out duplicate names and use copies and temps in pic.
Tomorrow I root out duplicate names and use copies and temps in pic.
Re: Unit Navigator Tool
I don't think your mod was loaded at all. The screenshot you provided shows normal, unmodded data. Try to load your mod again and have a look at the mod log. It will show you which moded files were loaded.terminator wrote: ↑Sun Oct 21, 2018 2:54 pm With Mediafire, I have arrived to load my Mod "In Service". In this Mod, no expiry date for German units.
With the Unit Navigator Tool, sometimes it woks, sometimes it does not work :
Author and maintainer of Unit Navigator Tool for Order Of Battle (http://mfendek.byethost16.com/)
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- Master Sergeant - Bf 109E
- Posts: 482
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- Location: France
Re: Unit Navigator Tool
Hello mr Mojko. I play panzer corps and oob both. For myself I wanted to create your tool for panzer corps but as I know nothing in programming, I wanted to use power point that I master. But the difficulty is to create thumbnails with the text that appears when you move the cursor over it. There is no function to do this with power point. So I gave up. I would like to know how long it took you to create unit navigator tool and if it is possible to adapt it to panzer corps ?
Re: Unit Navigator Tool
Thank you for your suggestions. I don't plan to build such tool for Panzer Corps for the following reasons:nono hard et heavy wrote: ↑Mon Oct 29, 2018 7:58 pm Hello mr Mojko. I play panzer corps and oob both. For myself I wanted to create your tool for panzer corps but as I know nothing in programming, I wanted to use power point that I master. But the difficulty is to create thumbnails with the text that appears when you move the cursor over it. There is no function to do this with power point. So I gave up. I would like to know how long it took you to create unit navigator tool and if it is possible to adapt it to panzer corps ?
- in game information in Panzer Corps is quite good, I don't feel like we need an extra tool to view units
- it would take weeks of effort to build such a tool and I don't really have time to spare in the upcoming months
Author and maintainer of Unit Navigator Tool for Order Of Battle (http://mfendek.byethost16.com/)
Re: Unit Navigator Tool
New version released: 2018-11-14
- game data updated to 7.1.4
See the diff page for more details.
I would appreciate if someone could export the new unit images and send them to me so I could add them to Unit Navigator .
- game data updated to 7.1.4
See the diff page for more details.
I would appreciate if someone could export the new unit images and send them to me so I could add them to Unit Navigator .
Author and maintainer of Unit Navigator Tool for Order Of Battle (http://mfendek.byethost16.com/)
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- Sergeant First Class - Panzer IIIL
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- Location: Sweden
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- Sergeant First Class - Panzer IIIL
- Posts: 366
- Joined: Fri Jun 01, 2018 6:43 pm
- Location: Budapest, Moscow
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- Lieutenant-General - Karl-Gerat 040
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Re: Unit Navigator Tool
Thanks, Mojko.
(I just love the "diff page")
(I just love the "diff page")
Re: Unit Navigator Tool
New unit images added. Big thanks to Admiral_Horthy
Author and maintainer of Unit Navigator Tool for Order Of Battle (http://mfendek.byethost16.com/)
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- Sergeant First Class - Panzer IIIL
- Posts: 366
- Joined: Fri Jun 01, 2018 6:43 pm
- Location: Budapest, Moscow
Re: Unit Navigator Tool
NP... happy to help. The navigator is an essential tool for us.
Maybe, later when you have time you may find a way to show unit names, pics, flags etc. from mods especially names would be useful
Maybe, later when you have time you may find a way to show unit names, pics, flags etc. from mods especially names would be useful