"11_Kharkov_43 / Kharkov 1943"
Aside from the previously pointed out SU-122 secondary objective bug the mission was fun as always. I've been thinking about the comment, the RP may be a little too much. IMO a good challenge should be created by harder gameplay and not withholding equipment to the player. On the other hand, huge amounts of RP result in "overrunning the enemy" tactics, as repair costs don't matter anymore. But as there are always more enemy units on the map as the player has, why not just make them survive a longer time, by allowing the enemy to repair and regroup more, as I'm able to. And there's different difficulty levels as well, so I'm not complaining in that regard. Everybody's free to use some "cheats" to add (or substract) money, turns or command points. The editor's quite easy to use also, adding some more RP to the player or the enemy or such. The map designs are good and AI-enemy-scripting's well done. So "tweaking" the scenarios to my "needs" for a replay should be no problem.
Also I don't get the complains about wounded commanders. So far this happened two times during this campaign, with them being on sick leave for about 3-5 turns each.
Reading posts and watching some other player's Replays of Panzerkrieg, they seems to rely on infantry quite much. I've used engineers and such before, too, but they just take too much damage attacking or defending, so the only use they have for me nowadays is building bridges and clearing mines. That was the main (initial) reason to keep my commando "Todt" Bautruppe around (1CP)...and reg. infantry's generally used to clear out AT guns before my tanks roll in. If there's aux. infantry in the scenario already, I'll always try to deploy as little of mine as I deem reasonably possible. And I'm glad there's no need for AA units in Panzerkrieg also. Here's my deployed core force at Kharkov (Wehrmacht & WSS combined):
Infantry: 1x para, 1x eng, 3x Gebirgsjäger, 1x Commando "Todt"
Arm.: 1x Pz IIIN, 4x Pz IVF2, 2x Tiger, 1x KV-1
AT: 3x StuG G, 1x St. Emil
Arty: 4x 17cm, Wurfrahmen, arm. train
Air: 2x FW190F, 1x BF110E, 2x StuKa, 1x strat.bomber Ju
EDIT: Sorry, I forgot one SdKfz 7/2 mobile AA for the WaffenSS, as I've had some land CP to fill...
- Enemy at the gates
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Some stupid mistake with an overconfident and (too) bold approach of mine. Here's the situation, why I'm loving the AI so much, as I would've done the same thing: Lurking in the shadows for the right time to attack...
But it was quite the costly mistake, never could afford to "elite repair" this one:
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I took a peek at the following "Kursk" scenario, and..... whaaaaat??..... 140 RP for a red flag on the back of my Tiger just to remove the annoying "unreliable" trait??? F***********ck....
.... and soooo much cool new units...just for the last mission (?)
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