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Re: Running Afrika Corps/Desert Rats in OOBv7.1.4??
Posted: Sat Nov 17, 2018 1:20 am
by bru888
GabeKnight wrote: ↑Fri Nov 16, 2018 8:02 pm
Try a complete reinstall (not update) of the game. It solved these kind of issues for some other players.
Yes, both campaigns started fine for me after a complete reinstall. Uneducated guess: They made some changes in 7.14 that depended on certain things which they did not include in the patch but which are included in the full game install file.
7.1.4 Update vs Setuprelease
Posted: Sat Nov 17, 2018 2:08 am
by tula1959
When I did the Update I found that many custom content campaigns/scenarios would NOT load (including my in-progress Afrika Korps)… Followed advice found here and did a complete uninstall of OOB and downloaded the 7.1.4 Setuprelease, installed that fresh and all problems solved!!! Everything runs fine now!! This IS the answer!!
Glitch in Scenario 4 (4Battleaxe)?
Posted: Sat Nov 17, 2018 2:14 pm
by tula1959
Finally started on AK and just finished the 4th scenario Battleaxe…. There is a glitch in the objectives/victory - from the very start of scenario the Bardia objective has a red X next to it in the objective list!? At no time did I ever lose control of Bardia but still the red X - I also held the required number of other primary objectives at the end - and only gave me a draw instead of a victory due to the red X error. Rocky Balboa is back on the job!
Re: Afrika Korps beta test
Posted: Sat Nov 17, 2018 3:47 pm
by bru888
Good one, Rocky.

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This one is tricky. Usually, with an "Always hold this hex" objective, it's best to mark it as completed at the start (the second checkbox from the left) and only fail it if the hex is lost. That's how Erik has the other objective set up here:

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The trouble is, you cannot have both (i.e., all) objectives set up as initially completed or the scenario immediately ends in an instant victory! So that's not an option.
Next, this trigger is faulty anyway:

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It's
failing the objective from the beginning. That keeps the scenario going, of course, but is less than satisfying in terms of victory, to say the least.
How to handle? See next post.
Re: Afrika Korps beta test
Posted: Sat Nov 17, 2018 3:53 pm
by bru888
So here is how I would do this one, Erik:

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As you see, the objective is back to being open at the beginning of the scenario as it needs to be:

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Re: Afrika Korps beta test
Posted: Sat Nov 17, 2018 4:13 pm
by bru888
Heh, [pointing index finger skyward], "HOWEVER . . . "
Just to be technical, the arrangement above would only achieve the Axis objective in the end, failing the Allied objective at the same time. If somebody were to play this scenario and be inept enough to not hold eight VPs and lose Bardia at some point, you would want to inflict upon him a Major Defeat, wouldn't you? I would!
As you know, for a Major Defeat, the AI must achieve all of its objectives which in this case includes "bardia" so you would want this additional trigger in there:

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Re: Afrika Korps beta test
Posted: Sat Nov 17, 2018 4:17 pm
by terminator
4th scenario Battleaxe :
What makes this flag near Bardia ?

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It was a German Airfield in Panzer Corps.
Re: Afrika Korps beta test
Posted: Sat Nov 17, 2018 4:41 pm
by Erik2
4Battleaxe:
Thanks, guys.
Fixed objective and added missing airfield terrain (and supply).
Link updated to 2.9
Re: Afrika Korps beta test
Posted: Sat Nov 17, 2018 5:23 pm
by terminator
The Primary Objective "Hold Bardia at all times" means for me that if you lose Bardia at all times you lose this Objective but this objective is only tested at the Scenario turn limit.
For me "Hold Bardia at all times" = "Never lose Bardia"
Re: Afrika Korps beta test
Posted: Sat Nov 17, 2018 8:03 pm
by bru888
terminator wrote: ↑Sat Nov 17, 2018 5:23 pm
The Primary Objective "Hold Bardia at all times" means for me that if you lose Bardia at all times you lose this Objective but this objective is only tested at the Scenario turn limit.
For me "Hold Bardia at all times" = "Never lose Bardia"
Mr. T., you are good. Very good.
Here's the timeline, believe it or not (you will say, "Sure, sure, that happened alright."

): I realized this just after my last post. I hesitated, then I was working on yet another update when you posted the airfield hex problem. Then I looked at that and was going to reply when Erik said "Thanks guys. Fixed, etc." At that point, I felt like I should not wear out my welcome, and Erik, with yet another post. But, you're right.
Erik, to be totally accurate, you should either change the mission to say "Hold Bardia at scenario's end" and leave it the way I showed above, or perhaps these triggers will be more suitable for "Hold Bardia at all times." The first will evaluate at scenario-end and award victory if met. The second, however, will defeat the objective if Bardia falls and it will shut off the victory trigger:

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Sorry, my friend. As I said, I don't want to wear you out. And no, you cannot throw a shoe from Norway and reach all the way to Long Island.

Re: Afrika Korps beta test
Posted: Sun Nov 18, 2018 11:09 am
by Erik2
4Battleaxe
It was very tempting to just change the txt and be done with it.
But as usual I follow Master Bru's advice.
Just be glad I do not have any shoes to spare. The new puppy in the house is keeping the number of shoes to a minimum.
Link updated to 3.0
Re: Afrika Korps beta test
Posted: Sat Nov 24, 2018 5:27 pm
by terminator
Afrika Korps 3.0 - mission 1 Aufklarung :
The trigger "Disable Tobruk" will never be activated because Target Hex is not correctly placed, Target Hex should placed on the Airfield :

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To be continued...
Re: Afrika Korps beta test
Posted: Sun Nov 25, 2018 6:01 am
by terminator
Afrika Korps 3.0 - mission 1 Aufklarung :
The skin "Sandstorm" is not activated automatically

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I have to add the skin "Sandstorm" for each unit manually. In Afrika Korps (Panzercorps), all the units have the desert skin.

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Maybe could be interesting to add a Dialog Popup at the beginning to let the choice to the player to use your units or not

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To be continued...
Re: Afrika Korps beta test
Posted: Tue Dec 04, 2018 4:58 am
by terminator
Afrika Korps 3.0 - mission 1 Aufklarung, Strange AI :
Towards the end of the scenario (Turn 19/22), I find myself suddenly in lack of Supply. Why ?
Somebody arises from nowhere captured my main base
El Agheila. El Agheila is not a primary or secondary objective, I did not defend this city

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I looked with the Editor: if we capture the airport
Derna AF at the top, it activates an attack which leaves the center towards the left :

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This trigger is too late activated with Derna AF.
I think that the Chex Hex Owner should be Benghazi and not Derna AF
To be continued...
Re: Afrika Korps beta test
Posted: Wed Dec 05, 2018 2:39 am
by GabeKnight
terminator wrote: ↑Tue Dec 04, 2018 4:58 am
Towards the end of the scenario (Turn 19/22), I find myself suddenly in lack of Supply. Why ?
Somebody arises from nowhere captured my main base
El Agheila. El Agheila is not a primary or secondary objective, I did not defend this city
Mr. T, I think you're just too "pampered" with the stock missions and campaigns. With Erik, you have to learn to expect the unexpected and to defend your flanks at all times!

Re: Afrika Korps beta test
Posted: Sat Dec 08, 2018 8:27 am
by terminator
GabeKnight wrote: ↑Wed Dec 05, 2018 2:39 am
terminator wrote: ↑Tue Dec 04, 2018 4:58 am
Towards the end of the scenario (Turn 19/22), I find myself suddenly in lack of Supply. Why ?
Somebody arises from nowhere captured my main base
El Agheila. El Agheila is not a primary or secondary objective, I did not defend this city
Mr. T, I think you're just too "pampered" with the stock missions and campaigns. With Erik, you have to learn to expect the unexpected and to defend your flanks at all times!
I confess I don’t know much about desert war, but my understanding is that desert war was a movement war. In a movement war, it is difficult to permanently protect its sides.
Afrika Korps 3.0 - mission 1 Aufklarung (3/3) :
-
Event Benghazi Falls!

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Maybe you could add [NEW OBJECTIVE ADDED]. I didn’t immediately understand what was going on (Tobruk objective enable).
-
Bir Hacheim location :
I went around in circles for a while thinking there was a hostile host committee waiting for me. Surprised nobody
In PanzerCorps, there was an Heavy Infantry in Bir Hacheim :

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-
Victory conditions :
I expected much worse as the end result. Logically it should have been
Major Defeat

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Re: Afrika Korps beta test
Posted: Sat Dec 08, 2018 2:08 pm
by bru888
Draw is correct here according to these parameters:

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In this scenario, for each German primary objective there is a corresponding Allied objective, as it should be. When the Germans lose/win one, the Allies win/lose the other. So in this case, you ended up losing Tobruk and the Allies won that one. You had Benghazi, so you won your objective and they lost their objective. One primary objective victory and one defeat on both sides. So, "Draw: turn limit reached + no one has met
ALL primary objectives."
Re: Afrika Korps beta test
Posted: Sat Dec 08, 2018 3:53 pm
by terminator
bru888 wrote: ↑Sat Dec 08, 2018 2:08 pm
Draw is correct here according to these parameters:
Image0123.jpg
In this scenario, for each German primary objective there is a corresponding Allied objective, as it should be. When the Germans lose/win one, the Allies win/lose the other. So in this case, you ended up losing Tobruk and the Allies won that one. You had Benghazi, so you won your objective and they lost their objective. One primary objective victory and one defeat on both sides. So, "Draw: turn limit reached + no one has met
ALL primary objectives."
Yes, it depends of the conditions of victory for the AI.
You can see that I do not accomplish the Primary and the Secondary Objectives so there is two possibilities : Major Defeat or Draw.
If the AI has accomplish all his Primary Objectives then I will have a Major Defeat.
If the AI has not accomplish all his Primary Objectives then I will have a Draw.
Capturing and holding Benghazi is not difficult for the player so the AI will never accomplish all the primary objectives. It is virtually impossible to have a Defeat in this scenario.
If you only set one Primary Objective for the AI = Hold ONE Primary VH then it could be possible for the player to have a defeat. For me that would have been the case.
Re: Afrika Korps beta test
Posted: Sat Dec 08, 2018 4:48 pm
by terminator
2Mdauuar (3.1) :
1. Primary Objective "Capture and hold all 6 objectives" :
We already have one Primary VH "Bir el Miedeuar" (not marked). There are 6 other Primary VHs marked to capture. So we only have to capture 5 Primary VHs ?
In PanzerCorps, we have to hold or capture all the 7 Primary Hexes.

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2. Silver Flags :
Why silver Flags, there is no secondary or primary objectives with these flags ?
In panzercorps, it was the location of bunkers to be destroyed in order to receive resources :

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Re: Afrika Korps beta test
Posted: Sat Dec 08, 2018 5:45 pm
by terminator
Afrika Korps 3.1 - mission 1 Aufklarung :
Could someone else test this scenario, I have received the message "disable Tobruk" before the message "enable Tobruk" ?