Good observation...
Right now I've completely put away OoB, I will not play until the next beta test... I'm planning to concentrate now on creating skins and searching for real names of next anonymous commanders
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Good observation...
I started my counterattack at turn 1, holding Fastov allowed me to avoid the supply issue. Retook Kiev at turn 13.hrafnkolbrandr wrote: ↑Wed Nov 21, 2018 3:52 am Thank you.
I started my counterattack at turn 12, retaking Fastov fixed the supply issue. Retook Kiev at turn 20.
Going to stop here and wait for them to correct the date bugs on certain specs and units before I play the campaign further.
If you got tired of the Russians, just wait till you hit the West Front Scenarios with their endless stream of Aliied infantry and planes that make the Russians seem like a familly of 5! The western allies takes Horde to a whole new level.
Date bug in the campaign branching :viewtopic.php?f=372&t=88492&p=756683#p756683fidelio77 wrote: ↑Fri Nov 23, 2018 4:55 pm Now I loaded saved game at the end of FESTOV scenario which is JANUARY 1944. And at the beginning of next scenario (NOVGOROD) I could use my specialisation points. I noticed that "timeline" indicating actual year is missing on specialisation screen in ANZIO scenario, maybe this is the reason of this bug. Could you fix it please?
Never more than 1-2 nebelwerfers were nessesary and 2-3 K18 17 gradually up to 5-6 (i´m at mission 12 now).Halvralf wrote: ↑Wed Nov 21, 2018 3:39 pmI play on diff 3 and as I am as I am I have to try all aspects in the first scenario. First time I just went kazoom attacking and that cost me way too much. Second time I deployed 2x Tigers, 2x Pather D and 3 K18 17 and put all the fighters round the bomber. I also put one of the air commanders with a def bonus in the bomber, I had a Stug and some infantry and BOOM easy!! Now I gonna try out Andy's and your way with lot of inf and Stugs/AT and I will report back. A question, how many Nebels and how many K18 17 did you deploy?WarHomer wrote: ↑Wed Nov 21, 2018 12:04 pm Is it just me or is this DLC not that hard? It doesn´t quite feel like the crucible of the German war.
I play on Field Marshall with an imported core from Panzerkrieg. I´ve just finished the first mission in the west after comfortably beating the Russians in almost all missions in the first try.
My strategy is a bit like Andy´s with a basic setup of inf and stugs/elephants, only 1-2 tanks, arty (longrange and nebelwerfers), 2 antiair and 1 dedicated dogfighter and 4 Me410 (really powerful plane which completely makes Stukas obsolete except against naval and I haven´t seen any of that yet).
I pick my defensive line, retreat the forward aux and just hold on which has been somewhat easy. Pretty basic with not much challenging outmanouvering or the like necessary or even implied.
Maybe too much xp from my imported core...
I think more enemy units would be better/more fun.bebro wrote: ↑Wed Nov 21, 2018 2:44 pmIt's a good idea, but it would have to be implemented extra, so unfortunately not a quick thing for now.
What I added during beta based especially on Kondi's feedback were extra triggers that remove certain aux units in diffculty IV and V so that the player needs to expose core units more in higher levels. I would be fine with expanding that even more.
I agree with you, a minimum of units is needed to hold the line.WarHomer wrote: ↑Mon Nov 26, 2018 12:13 pmI think more enemy units would be better/more fun.bebro wrote: ↑Wed Nov 21, 2018 2:44 pmIt's a good idea, but it would have to be implemented extra, so unfortunately not a quick thing for now.
What I added during beta based especially on Kondi's feedback were extra triggers that remove certain aux units in diffculty IV and V so that the player needs to expose core units more in higher levels. I would be fine with expanding that even more.
With less units some maps/missions would run the risk of enemy penetration that perhaps were never the intention.
13obo wrote: ↑Mon Nov 26, 2018 12:36 pm I disagree about adding more units either on player or AI side.
As it stands now, adding more armies certainly gives more gameplay, which arguably is what the player wants. However, in my view, I'd prefer smaller armies/smaller map size/more scenarios for future dlcs of the scale of Winter War.