trait_0_title = Marines
trait_0_descr = Receive a lower efficiency penalty from disembarking
trait_1_title = Submerged
trait_1_descr = Unit can hide underwater
trait_2_title = Submergable
trait_2_descr = Unit can submerge to hide underwater
trait_3_title = Camouflaged
trait_3_descr = Unit is invisible from air and distant-spotting
trait_4_title = Airborne
trait_4_descr = Unit can embark on air transportation
trait_5_title = Razer
trait_5_descr = Unit deals damage to Supply Output of target hex
trait_6_title = Demolitions
trait_6_descr = Unit can destroy Supply Output and Bridges
trait_7_title = Bridge Builder
trait_7_descr = Unit can construct Pontoon Bridges
trait_8_title = Weak Flanks
trait_8_descr = Unit is highly vulnerable to enemy outflanking support
trait_9_title = Tunnelling
trait_9_descr = Unit can travel through tunnels
trait_10_title = Concealable
trait_10_descr = Unit can hide on certain terrain types
trait_11_title = Mine Sweeper
trait_11_descr = Unit can clear minefields
trait_12_title = Mine Layer
trait_12_descr = Unit can lay minefields
trait_13_title = Kamikaze
trait_13_descr = Unit will destroy itself when attacking
trait_14_title = Single Shot
trait_14_descr = Unit will disappear after attacking
trait_15_title = Armoured Cargo
trait_15_descr = Units carried in cargo are better protected from attacks
trait_16_title = Supply Immune
trait_16_descr = Unit does not require nor draw supply from its territory
trait_17_title = Torpedo-Armed
trait_17_descr = Unit can only attack from water hexes
trait_18_title = Field Armor
trait_18_descr = Unit can apply field armor, trading speed for defense
trait_19_title = Light Tread
trait_19_descr = Lower efficiency loss from terrain disruption
trait_20_title = Digger
trait_20_descr = Unit increases entrenchment speed of adjacent friendly units
trait_21_title = High Risk/Return
trait_21_descr = Unit may deal high damage or take high damage itself when attacking
trait_22_title = Guerrilla
trait_22_descr = No efficiency loss from terrain disruption
trait_23_title = Quick Retreat
trait_23_descr = Unit retreats from combat when taking minor damage
trait_24_title = Limitless Fuel
trait_24_descr = Aircraft is designed for long range operations and does not require regular refueling.
trait_25_title = No Entrenchment
trait_25_descr = Unit cannot entrench its position
trait_26_title = First Strike
trait_26_descr = Unit does not take return fire when attacking
trait_27_title = Unreliable
trait_27_descr = Unit may lose extra efficiency points when moving
trait_28_title = Special Ops
trait_28_descr = Unit has the ability to attack an enemy without taking damage in return
trait_29_title = Healer
trait_29_descr = Unit can repair friendly units of the same category
trait_30_title = Supply Resilient
trait_30_descr = When out of supply, efficiency reduces more slowly than the standard rate
trait_31_title = Sonar
trait_31_descr = Unit can use the Sonar ability to detect submerged submarines
trait_32_title = Swimmer
trait_32_descr = Unit movement is not affected by rivers
trait_33_title = Anti-Tank Mode
trait_33_descr = Unit can switch to an Anti-Tank setup
trait_34_title = Artillery Mode
trait_34_descr = Unit can switch to an Artillery setup
trait_35_title = Anti-Air Mode
trait_35_descr = Unit can switch to an Anti-Air setup
trait_36_title = Torpedo Capacity
trait_36_descr = Unit can be equipped with torpedoes instead of bombs
trait_37_title = Bomb Racks
trait_37_descr = Unit can be equipped with bombs instead of torpedoes
trait_38_title = Ohka Carrier
trait_38_descr = Unit can carry Ohka suicide missiles
trait_39_title = Rail Setup
trait_39_descr = Unit can be deployed on railways, increasing movement speed
trait_40_title = Off-Rail Setup
trait_40_descr = In alternative setup, movement is no longer limited to railroad hexes
trait_41_title = Amphibious
trait_41_descr = Unit can enter, travel through and exit water hexes
trait_42_title = AA Batteries
trait_42_descr = Unit has the ability to target air units during its own turn
trait_43_title = Carrier Plane
trait_43_descr = Unit can be landed on and supplied from aircraft carriers.
trait_44_title = Catapult-Launched
trait_44_descr = Unit can be landed and maintained on cruisers and battleships
trait_45_title = Limited Awareness
trait_45_descr = Unit cannot detect mines or concealed units
trait_46_title = Flexible Pathing
trait_46_descr = Unit can divide its movement points in several moves
trait_47_title = Splash Damage
trait_47_descr = Unit will deal damage to all hexes around the main target
trait_48_title = Torpedo Launcher
trait_48_descr = Unit has the ability to fire torpedos at its target
trait_49_title = Planing Hull
trait_49_descr = Unit is immune to torpedo attacks
trait_50_title = Defensive Weapon
trait_50_descr = Unit is less effective at attacking
trait_51_title = Dogfighter
trait_51_descr = Aircraft excels against combat fighters and tactical bombers
trait_52_title = Interceptor
trait_52_descr = Aircraft is designed to destroy strategic bombers
trait_53_title = Ground-Attack
trait_53_descr = Aircraft is designed to attack ground targets
trait_54_title = Limited Replacements
trait_54_descr = Due to limited availability, this unit type can only be repaired at 1 strength point per turn.
trait_55_title = Infrastructural Repairs
trait_55_descr = This unit will gradually repair any damage done to the supply output of its current position.
trait_56_title = Heavy Treading
trait_56_descr = The heavy weight and large size characteristics of this unit prevents it from entering certain terrain types.
trait_57_title = Quick Entrenchment
trait_57_descr = The entrenchment value of this unit increases more quickly when it is idle.
trait_58_title = Fleeting Presence
trait_58_descr = This unit cannot capture hexes or Victory Points.
trait_59_title = Flexible Movement
trait_59_descr = This unit can split its movement points in several moves.
trait_59_title = Big Gun Barrage
trait_59_descr = This unit has the ability to fire large calibre guns at enemy targets.
trait_60_title = Mortar Barrage
trait_60_descr = This unit can fire a mortar barrage to suppress the enemy.
trait_61_title = Cargo Capacity: 1
trait_61_descr = This unit can carry other units.
trait_62_title = Cargo Capacity: 2
trait_62_descr = This unit can carry other units.
trait_63_title = Cargo Capacity: 3
trait_63_descr = This unit can carry other units.
trait_64_title = Light Freight
trait_64_descr = This unit can unload from train transportation on any terrain type.
trait_65_title = Difficult Target
trait_65_descr = Due to its size and/or speed, this unit taken less damage from long range naval gunfire.
trait_66_title = Seaplane
trait_66_descr = Unit can be landed on and supplied from seaplane tenders.
trait_67_title = Aircraft Carrier
trait_67_descr = This ship can launch, recover and supply carrier-based aircraft.
trait_68_title = Seaplane Tender
trait_68_descr = This ship can launch, recover and supply floatplanes and flying boats.
trait_69_title = Supply Drop Mode
trait_69_descr = This unit can be switched to provide ground supply
trait_70_title = No Retreat
trait_70_descr = This unit will never retreat from an enemy attack.
trait_71_title = Landmine immunity
trait_71_descr = This unit will not take any damage from running into mines.
trait_72_title = Mountain Gun
trait_72_descr = This gun can be moved through mountain terrain
trait_73_title = Precision Strike
trait_73_descr = The damage reduction against weakened ground targets is less profound for this unit type.
trait_74_title = Supply Stash
trait_74_descr = This unit carries a limited stash of supplies, used in case it is cut off from other supply sources.
trait_75_title = Night Attacker
trait_75_descr = This unit takes and deals less damage when attacked by enemy fighter aircraft.
trait_76_title = Direct Fire Mode
trait_76_descr = Unit can switch to direct fire setup
PS: trait_59 in double