Explanation of all traits

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GabeKnight
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Re: Explanation of all traits

Post by GabeKnight » Wed Mar 20, 2019 2:58 pm

According to internal chatter, the trait's gonna be reset the way it worked before with the next patch.
It was believed to cause AI issues.

terminator
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Re: Explanation of all traits

Post by terminator » Wed Mar 20, 2019 3:05 pm

GabeKnight wrote:
Wed Mar 20, 2019 2:58 pm
According to internal chatter, the trait's gonna be reset the way it worked before with the next patch.
It was believed to cause AI issues.
Kondi will probably be happy for his "unreliable" Mod :wink:

kondi754
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Re: Explanation of all traits

Post by kondi754 » Wed Mar 20, 2019 3:24 pm

Yes yes yes :twisted: :twisted: :twisted:
I'm happy :mrgreen:

kondi754
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Re: Explanation of all traits

Post by kondi754 » Wed Mar 20, 2019 6:51 pm

Unfortunately, this modification was introduced before 7.1.4 (or with) - I've just tested this version, so the only solution is new patch :(

Dear Devs :wink: , Is there any chance for a quick fix? This trait is really necessary for my Mod... :(

terminator
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Re: Explanation of all traits

Post by terminator » Thu Mar 21, 2019 7:30 am

kondi754 wrote:
Wed Mar 20, 2019 6:51 pm
Unfortunately, this modification was introduced before 7.1.4 (or with) - I've just tested this version, so the only solution is new patch :(

Dear Devs :wink: , Is there any chance for a quick fix? This trait is really necessary for my Mod... :(
Are you playing with differents versions of the game ? :o

kondi754
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Re: Explanation of all traits

Post by kondi754 » Thu Mar 21, 2019 8:11 am

I installed the game again without the latest patch
There were no changes in Sandstorm, so my Mod works with versions 7.1.4 and 7.1.6

terminator
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Re: Explanation of all traits

Post by terminator » Thu Mar 21, 2019 9:26 am

kondi754 wrote:
Thu Mar 21, 2019 8:11 am
I installed the game again without the latest patch
There were no changes in Sandstorm, so my Mod works with versions 7.1.4 and 7.1.6
A little risked this operation :o

terminator
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Re: Explanation of all traits

Post by terminator » Fri Mar 22, 2019 9:59 am

CoolDTA wrote:
Tue Mar 19, 2019 5:11 pm
I suppose no unit has "Landmine immunity", right? I think it'd have been the favourite among the Soviet Shtrafbats. ;)
The appropriate trait for the Soviet Shtrafbats (Soviet penal battalions) :
-trait_70_title = No Retreat
-trait_70_descr = This unit will never retreat from an enemy attack.

Pursuant to Order No. 227, any attempt to retreat without orders, or even a failure to advance was punished by barrier troops ('zagraditel'nye otriady') or "anti-retreat" detachments of the Soviet special organization known as SMERSH (Smert shpionam), Russian for "Death to spies". SMERSH units were used to shoot retreating men serving in penal units should the latter commence a retreat after failing either to advance to secure an objective, or to stop a German attack via counter-attack. As a result, with nowhere else to go, the penal battalions usually advanced in a frenzy, running forwards until they were killed by enemy minefields, artillery, or heavy machine-gun fire. If the men survived and occupied their objective, they were rounded up and used again in the next assault. In some cases, shtrafniks performed their duty very well even though there were no barrier troops blocking the unit's rear.
(https://en.wikipedia.org/wiki/Shtrafbat)

PoorOldSpike
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Re: Explanation of all traits

Post by PoorOldSpike » Fri May 03, 2019 9:46 am

Regarding the 'Unreliable' trait, I found it to be a little too powerful so I'm not sorry to see it's gone, however if the devs are going to bring it back in a future patch I hope they'll make it a little less powerful.
I first ran across it a year ago in stock scenario Panzerkrieg > Operation Star when I bought some Tiger H's and they kept breaking down (efficiency oranging out) all the time like the two in the screengrab below and were virtually useless.
Question- maybe it was the snow that was making them lose efficiency faster than normal?

Image

I did this thread about it-
viewtopic.php?f=264&t=83398&p=713534&hilit=junk#p713534

kondi754
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Re: Explanation of all traits

Post by kondi754 » Fri May 03, 2019 9:53 am

Yes, I suppose - snow, bridges nad hard terrain should increase this trait
Regarding the reactivation of the "Unreliable" trait, I would prefer not to change anything, or the devs should introduce the possibility of editing the "strength" of a given trait.
Everyone should have the opportunity to play as he likes :wink:

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