Against Top Level AI

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

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bru888
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Re: Against Top Level AI

Post by bru888 » Mon Mar 09, 2020 12:56 am

TheFilthyCasual wrote:
Mon Mar 09, 2020 12:51 am
Is there a reason difficulty 5 gives enemy troops only +1 over difficulty 4? Every other difficulty is in increments of 2. Is it just impossible to win if they're at 14? Honestly I'd be fine with that, since its opposite (difficulty 1) makes it practically impossible to lose.
I've always wondered that myself. The progression is 6, 8, 10 (middle/default), 12, and 13! Why? To thumb their noses at triskaidekaphobiacs? :roll:
- Bru

TheFilthyCasual
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Re: Against Top Level AI

Post by TheFilthyCasual » Mon Mar 09, 2020 1:41 am

bru888 wrote:
Mon Mar 09, 2020 12:56 am
TheFilthyCasual wrote:
Mon Mar 09, 2020 12:51 am
Is there a reason difficulty 5 gives enemy troops only +1 over difficulty 4? Every other difficulty is in increments of 2. Is it just impossible to win if they're at 14? Honestly I'd be fine with that, since its opposite (difficulty 1) makes it practically impossible to lose.
I've always wondered that myself. The progression is 6, 8, 10 (middle/default), 12, and 13! Why? To thumb their noses at triskaidekaphobiacs? :roll:
While 10 is usually considered the default (and is arguably the most fair), I believe the game defaults to 8 when you first install it. Guess they don't want to go too hard on new guys or something.

prestidigitation
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Re: Against Top Level AI

Post by prestidigitation » Wed Mar 11, 2020 7:38 pm

I largely agree with the rework, but I will say that I was probably overly harsh on tactical bombers. I felt that a strong message needed to be sent because I so often see people go for multiple tactical bombers and 0-1 strategic bombers and that just makes no sense.

You are essentially correct with infantry. My primary objection to "specialist" infantry is the additional CP cost. If it doesn't have that it can still be pretty good. Marine units and Gurkhas are generally pretty nice if you have to deal with rough terrain a lot thanks to their ability to ignore its impact on their efficiency, but tend to have worse performance against vehicles than standard inf and their upgrades tend to come later (as is the case for all specialist inf).

Heavy infantry are useful IMO because of the mortar attack. Like with any no-recourse attack it is a free hit of damage and suppression. That is always a good thing. What I had in mind (and what I've seen one difficulty 5 player on youtube do) is use _only_ heavy infantry. IMO this is much harder than standard infantry because of the need to constantly consider how enemy movement will impact you. Two heavy infantry has the same CP impact as two standard inf + one of engineer/AA/AT/recon so really worth considering how badly you need that extra ranged attack/stats.

I recommend resting artillery somewhere around efficiency 4 or 5.

Some fighters hit as hard or harder than standard ground attackers. The Tempest line in particular is worth buying over pretty much all alternatives and using as combo ground attack/air superiority.

I haven't personally felt like the front line mechanic plays much role in my campaigns. IDK maybe others do?

I do think the supply cap mechanic plays a pretty major role in some missions (ex that mission in Burma early on with the Aussies where you can easily run out of supply or the amphibious landing missions).

bru888
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Re: Against Top Level AI

Post by bru888 » Wed Mar 11, 2020 7:59 pm

You are talking about what I did here based on your excellent compilation of gameplay advice. So, how would you phrase the part about tactical bombers? Based on what you said, I had boiled it down to this:

Tactical bombers by contrast are not very cost-effective. While they can be good against enemy armor they are so likely to bleed RP and so experience dependent that only a fool would depend on them when artillery and strategic bombers exist. The sole exception to this rule are the precision strike dive bombers for attacking ships in the Japanese and US campaigns. These are very effective.


For one thing, including your warning about players with "multiple tactical bombers and 0-1 strategic bombers and that just makes no sense" might be good. In other words, tactical bombers do deal damage to units but loading up with them and disregarding the profound, but not as apparent, benefits of strategic bombers is not wise.
- Bru

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Re: Against Top Level AI

Post by rafdobrowolski » Wed Mar 11, 2020 9:04 pm

bru888 wrote:
Wed Mar 11, 2020 7:59 pm
You are talking about what I did here based on your excellent compilation of gameplay advice. So, how would you phrase the part about tactical bombers? Based on what you said, I had boiled it down to this:

Tactical bombers by contrast are not very cost-effective. While they can be good against enemy armor they are so likely to bleed RP and so experience dependent that only a fool would depend on them when artillery and strategic bombers exist. The sole exception to this rule are the precision strike dive bombers for attacking ships in the Japanese and US campaigns. These are very effective.


For one thing, including your warning about players with "multiple tactical bombers and 0-1 strategic bombers and that just makes no sense" might be good. In other words, tactical bombers do deal damage to units but loading up with them and disregarding the profound, but not as apparent, benefits of strategic bombers is not wise.
For me, tactical bombers are generally only useful as clean-up units, much like recon units. They are a bit of a luxury, honestly, but units like the Stuka can help in sealing the deal on injured units with strength depleted down to one. Alternatively, they are useful against heavy armor (thinkig of the Stuka again in the eastern theater of hte war), in terms of breaking the armor up a bit by hitting efficiency and dealing damage, prior to a combined-arms ground assault. Although, this can also be achieved with artillery units, especially those units with extra-long range. They are a toss up unit, and most scenarios have so many fighters, which oftentimes target tactical bombers first, rendering the tactical bombers useless and a bleed on valuable resource points. Better to go with a combo of artillery and strategic bombers, or experienced heavy fighters with a decent ground attach (which are rare, my favorite being the Me 410 in later German scenarios, for example). But I do love a good Stuka or Sturmovik or two, when possbile :D

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Re: Against Top Level AI

Post by GabeKnight » Thu Mar 12, 2020 9:23 pm

By now the greatest "challenge" for me is the neat positioning of units after the attack (end turn) - e.g. infantry units: either on high cover terrain hexes or with AT coverage.
When does the enemy unit retreat and where to? Which target might the AI airforce pick and where is my AA most likely able to attack back? The dogfighters also have to be coordinated to cover both my bombers and adjacent land units (mostly arty and such).

I love scens where I'm forced to pick the lesser evil and have a reeeeeeeal hard time deciding which one that is: protection from enemy armour or bomber attacks? :arrow: AT or AA switch mode...? :lol:

Granted, it's only really necessary during difficult situations in a scen - e.g. when a retreat and loss of an emplacement would prove catastrophic. Most of the time I just play and enjoy. 8) :mrgreen:

dumb_user
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Re: Against Top Level AI

Post by dumb_user » Wed Mar 25, 2020 12:47 pm

Can the difficulty level be changed during a campaign, or must the campaign be restarted?

bebro
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Re: Against Top Level AI

Post by bebro » Wed Mar 25, 2020 12:55 pm

You can change it between scenarios without restarting the whole cam when being in the campaign screen, so before you load the next scn of that campaign.

When you see the campaign map, go to the bottom left, there's tabs for Cores, Specs and Difficulty.

gunny
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Re: Against Top Level AI

Post by gunny » Wed Mar 25, 2020 5:56 pm

bebro wrote:
Wed Mar 25, 2020 12:55 pm
You can change it between scenarios without restarting the whole cam when being in the campaign screen, so before you load the next scn of that campaign.

When you see the campaign map, go to the bottom left, there's tabs for Cores, Specs and Difficulty.
Thank you so much for this feature other games do not have this and it is quite depressing - one has to usually restart the entire campaign which is pathetic.

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