Bit stuck on Tubruck

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

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Smirnoff
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 32
Joined: Tue Apr 07, 2020 2:37 pm

Bit stuck on Tubruck

Post by Smirnoff » Sat Apr 18, 2020 11:36 am

Hi
Played this a number of times on Level 2 and even though I have taken Tobruk, Bardia, El Agheila, Agedabia and all towns between [except Sidi Azeiz] and I have 99% of my forces available the game tells me I'm defeated as I have failed to link Bardia and El Agheila/Agedabia (can't remember which). What am I doing wrong?

Navman2854
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 216
Joined: Tue Jul 22, 2014 5:09 pm
Location: Wilmington DE USA

Re: Bit stuck on Tubruck

Post by Navman2854 » Sat Apr 18, 2020 2:18 pm

Make sure you have an uninterrupted supply corridor between the objectives that need to be linked. It's usually because enemy units managed to cut the corridor at some point(s) and the corridor was not completely reopened and uninterrupted again that the defeat happens. Hope this helps you out.

Smirnoff
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 32
Joined: Tue Apr 07, 2020 2:37 pm

Re: Bit stuck on Tubruck

Post by Smirnoff » Sat Apr 18, 2020 4:14 pm

Thanks Navman
Thats what I wondered, so the cross desert track is not a viable supply route I expect and it needs to be the coastal road?

Erik2
Order of Battle Moderator
Order of Battle Moderator
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Re: Bit stuck on Tubruck

Post by Erik2 » Sat Apr 18, 2020 6:39 pm

Supply flows on any land hex, the quality of roads or presence of rails etc doesn't matter.
The only criteria is that the flow is uninterupted.

Smirnoff
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 32
Joined: Tue Apr 07, 2020 2:37 pm

Re: Bit stuck on Tubruck

Post by Smirnoff » Sat Apr 18, 2020 10:32 pm

Ah...thank you. Managed a victory tonight, kept the roads clear.

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