Feel the Wheel of Steel: Red Steel Review and Discuss

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

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bebro
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Re: Feel the Wheel of Steel: Red Steel Review and Discuss

Post by bebro » Thu Jul 16, 2020 8:22 am

You can get halftracks in march 43, so at the very end of this DLC. Which means they still have a future :)

From what I read first M2s were delivered in winter 42/43, then also M5/9, the latter being the most numerous. Overall from the M2/3/5/9 line 1100+ pieces in the TP/APC role. But extra vehicles based on those (AT, AA derivations).

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Re: Feel the Wheel of Steel: Red Steel Review and Discuss

Post by asuser » Fri Jul 17, 2020 8:17 am

bebro wrote:
Wed Jul 15, 2020 1:18 pm
Good point - let's see what we can do about it.
Thanks!
Hopefully that takes also gamers further to the front... eh... this great game. :wink:

prestidigitation
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Re: Feel the Wheel of Steel: Red Steel Review and Discuss

Post by prestidigitation » Fri Jul 17, 2020 6:50 pm

bebro wrote:
Thu Jul 16, 2020 8:22 am
You can get halftracks in march 43, so at the very end of this DLC. Which means they still have a future :)

From what I read first M2s were delivered in winter 42/43, then also M5/9, the latter being the most numerous. Overall from the M2/3/5/9 line 1100+ pieces in the TP/APC role. But extra vehicles based on those (AT, AA derivations).

It'd be nice if we got alerted, I certainly didn't check the very last scenario (focused on air, artillery and high end infantry due to all the rough terrain) for halftracks.

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Re: Feel the Wheel of Steel: Red Steel Review and Discuss

Post by prestidigitation » Fri Jul 17, 2020 7:04 pm

The GAZ-AAA 4M is literally four Maxim machine guns strapped to the back of a truck. Please remove the AT mode from this vehicle which was never used in this role and provide it to the 85mm obr 1939/heavy towed AA line which was routinely used in anti tank shoots (and was generally crewed by women, as were many AA guns during WW2).

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Re: Feel the Wheel of Steel: Red Steel Review and Discuss

Post by Zekedia222 » Fri Jul 17, 2020 8:32 pm

How do we know that it was never used in an anti infantry role? That seems to be what this switch option is intended for (in this game), with 7 infantry attack, compared to a measly 2 vehicle attack.
Klinger, you're dumber than you look, and THAT boggles the MIND.
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prestidigitation
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Re: Feel the Wheel of Steel: Red Steel Review and Discuss

Post by prestidigitation » Fri Jul 17, 2020 9:00 pm

Almost every AA piece was used to fire on infantry. The 40mm Bofors is widely used in game (as it was historically). This gun fires a 40mm explosive shell at a rate of 130 per minute. Without question an infantry formation attempting to advance in the face of such extreme firepower would be wiped out if it could be brought to bear. In reality this was rarely the case as the crew is typically scanning the skies and the noise of the gun along with its high profile allows for easy detection and covert approach by infantry across all but the most open and flat of grounds. At mid/close range the crew taken unawares is desperately vulnerable. None of these variants have an AT mode because the Bofors was not used to fire on tanks as that would be an absolutely ridiculous misuse of the weapon and ineffective against all but the earliest AFVs.
id_aaa_40mm_france_ww2_color_700.jpg
id_aaa_40mm_france_ww2_color_700.jpg (81.73 KiB) Viewed 232 times
While the crew is exposed, as this picture shows placing one in an entrenched positionwas entirely possible.

The GAZ AAA 4M by contrast is equipped with four Maxim MMG with a 7.62mm x54, a rifle caliber round. It is an unarmored pickup truck with wooden slat sides with no cover for the gunner whatsoever. Due to the nature of trucks it is typically difficult to place one in a fortified position without compromising the mobility that a vehicle mounting affords. Also as a converted civilian truck there's really only so much you can do with the dang thing.

Here is a picture of one:
gazaa48sz_1.jpg
gazaa48sz_1.jpg (52.82 KiB) Viewed 232 times
A crew of this vehicle that decided to fire on infantry rather than running for cover or making a hasty escape would quickly find that this poor decision was their last. Engaging even the earliest and least capable of AFVs with one would be an act of breathtaking stupidity.

So while it may have fired on infantry, it does not need a special mode for doing so and absolutely should not be used in that role any more than other towed or vehicle mounted AA guns should be. The sole exception to this rule is the venerable meat chopper which had an armored body, a protected gunner position (in firing position the gunner can barely be seen) and a breathtaking rate of fire. It was routinely used for infantry support when the enemy lacked the means to drive it away and my goodness did it ever perform.
m16_1.jpg
m16_1.jpg (54.61 KiB) Viewed 232 times

bebro
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Re: Feel the Wheel of Steel: Red Steel Review and Discuss

Post by bebro » Sat Jul 18, 2020 6:55 am

prestidigitation wrote:
Fri Jul 17, 2020 7:04 pm
The GAZ-AAA 4M is literally four Maxim machine guns strapped to the back of a truck.
GAZ isn't real AT in the literal sense. It's just direct fire mode, for GAZ mostly useless vs. tanks, ok vs. Inf. Thing is just you have to place the direct fire switch into *some* class, and it's most often AT, or, for some SPGs it can be tank class.

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Re: Feel the Wheel of Steel: Red Steel Review and Discuss

Post by prestidigitation » Sat Jul 18, 2020 7:28 pm

Again, of all the AA vehicles to give direct fire capability to this is the least valid or necessary.

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