Order of Battle: World War II - v8.4.4 Update

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

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szascoli54
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Re: Order of Battle: World War II - v8.4.4 Update

Post by szascoli54 » Fri Jun 05, 2020 1:15 pm

Thanks Terminator !
More reviews :

1./ Bau Becker is only in Sandstorm. Marders could also be purchased in other campaigns.
Why discrimination ?

2./ The position of the Waffen ss units needs to be improved because this is not realistic. The units of the elite represented a serious warrior.
I would need to a Waffen ss campaign where they could also get commanders. ( Like Adlerkorps PG 2 )

3./ Strategic bombers collect very few experience points and their effectiveness is low. That should change! It didn’t even reach a single star in your picture.
(Engineers get 160 points for picking up a mine!)

4./ Their German name should be improved: Pioniere ( no Engineers)

5./ Which of the mods should I install ? ( Gabe-Mod ,Forgotten Units mod thread ,Alternate Arsenal mod thread ) Incorrect question ?

Erik2
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Re: Order of Battle: World War II - v8.4.4 Update

Post by Erik2 » Fri Jun 05, 2020 6:08 pm

2) Waffen SS also needs the Wehrmacht specialisations. This is important for a proper SS campaign.

5) I would recommend the Gabe-mod. Works with all official scenarios and my custom ones :D

terminator
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Re: Order of Battle: World War II - v8.4.4 Update

Post by terminator » Sat Jun 06, 2020 5:30 am

MathiasK wrote:
Wed Jun 03, 2020 7:18 pm
My further comments:
1. /Waffen ss units : do not have camouflage painting.
Easy to correct.
How to do that ???
WaffenSS_Skin(1).jpg
WaffenSS_Skin(1).jpg (136.4 KiB) Viewed 1322 times

WaffenSS_Skin(2).jpg
WaffenSS_Skin(2).jpg (513.87 KiB) Viewed 1322 times

MathiasK
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Re: Order of Battle: World War II - v8.4.4 Update

Post by MathiasK » Sat Jun 06, 2020 8:52 am

terminator wrote:
Sat Jun 06, 2020 5:30 am
MathiasK wrote:
Wed Jun 03, 2020 7:18 pm
My further comments:
1. /Waffen ss units : do not have camouflage painting.
Easy to correct.
How to do that ???
WaffenSS_Skin(1).jpg
WaffenSS_Skin(2).jpg
OK Thank you for this help ! But the camo units looks really terrible than - the details are completly overblended. Not really usable...

terminator
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Re: Order of Battle: World War II - v8.4.4 Update

Post by terminator » Sat Jun 06, 2020 10:05 am

MathiasK wrote:
Sat Jun 06, 2020 8:52 am
terminator wrote:
Sat Jun 06, 2020 5:30 am
MathiasK wrote:
Wed Jun 03, 2020 7:18 pm


How to do that ???
WaffenSS_Skin(1).jpg
WaffenSS_Skin(2).jpg
OK Thank you for this help ! But the camo units looks really terrible than - the details are completly overblended. Not really usable...
I really didn’t choose the best example but it was just to show how to do it, ultimately the camo remains accessory for me.

MathiasK
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Re: Order of Battle: World War II - v8.4.4 Update

Post by MathiasK » Sun Jun 07, 2020 12:03 am

I really didn’t choose the best example but it was just to show how to do it, ultimately the camo remains accessory for me.
Looks like they use an Alpha channel to put the camo texture over the normal texture ?
But with this technique the unit graphics suffer in quality. Is there a way to replace every unit with an new camo texture only fore this unit than ?

szascoli54
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Re: Order of Battle: World War II - v8.4.4 Update

Post by szascoli54 » Tue Jun 09, 2020 11:52 am

Erik2 wrote:
Fri Jun 05, 2020 6:08 pm
2) Waffen SS also needs the Wehrmacht specialisations. This is important for a proper SS campaign.

5) I would recommend the Gabe-mod. Works with all official scenarios and my custom ones :D
I downloaded it, unzipped it, put it in the "Mod" folder. Does not work. What did I do wrong ?
Attachments
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2.png
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1.png
1.png (26.7 KiB) Viewed 1195 times

Erik2
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Re: Order of Battle: World War II - v8.4.4 Update

Post by Erik2 » Tue Jun 09, 2020 1:09 pm

Move GKMod out of the ...build folder.
mods.jpg
mods.jpg (11.8 KiB) Viewed 1187 times

GabeKnight
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Re: Order of Battle: World War II - v8.4.4 Update

Post by GabeKnight » Tue Jun 09, 2020 7:33 pm

szascoli54 wrote:
Tue Jun 09, 2020 11:52 am
I downloaded it, unzipped it, put it in the "Mod" folder. Does not work. What did I do wrong ?
Yes, nested folders. Thanks, Erik!

szascoli54
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Re: Order of Battle: World War II - v8.4.4 Update

Post by szascoli54 » Wed Jun 10, 2020 12:07 pm

Erik2 wrote:
Tue Jun 09, 2020 1:09 pm
Move GKMod out of the ...build folder.

Thank you, so it worked.
It would be nice if the original game take over a few things from the modified one ( e.g. AA unit in AT mode )
Where can I download the Germany Grand campaign?

Erik2
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Re: Order of Battle: World War II - v8.4.4 Update

Post by Erik2 » Wed Jun 10, 2020 12:13 pm

If by German Grand Campaign you mean my custom converted-from-PzC1 German Campaigns, you'll find these here:
viewtopic.php?f=374&t=80862

szascoli54
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Re: Order of Battle: World War II - v8.4.4 Update

Post by szascoli54 » Wed Jun 10, 2020 7:19 pm

Erik2 wrote:
Wed Jun 10, 2020 12:13 pm
If by German Grand Campaign you mean my custom converted-from-PzC1 German Campaigns, you'll find these here:
viewtopic.php?f=374&t=80862
That's what I thought:
Attachments
2.jpg
2.jpg (334.49 KiB) Viewed 1105 times
1.png
1.png (19.7 KiB) Viewed 1105 times

Erik2
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Re: Order of Battle: World War II - v8.4.4 Update

Post by Erik2 » Thu Jun 11, 2020 7:12 am

The Grand Campaign have been replaced with the various other German campaigns.

szascoli54
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Re: Order of Battle: World War II - v8.4.4 Update

Post by szascoli54 » Thu Jun 11, 2020 2:06 pm

Erik2 wrote:
Thu Jun 11, 2020 7:12 am
The Grand Campaign have been replaced with the various other German campaigns.
Thanks for downloading!

JDLgnd
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Re: Order of Battle: World War II - v8.4.4 Update

Post by JDLgnd » Sat Jun 13, 2020 10:47 pm

Thanks for the update.

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