Yes, it`s me again

I have installed 7.18 version and I wanted to share few thoughts about this release and few overalls.
1. Sandbox mode - In my opinion Sandbox mode should be realistic, but still enable more fun. What is more funnier then running 2 manned missions a season recreating the history (eg Gemini Program)? With current gameplay I am forced to run as few missions as possible, not to risk any failures. Can you tweak that just for Sandbox mode, please?
2. When opening a program, we should receive a Mission Control Matrix.
MCM would be a list of controllers needed to run a mission, for ex. 2 GNC, 1 Booster, 1 Flight, 1 Spacecraft systems. This will enable strategic planning for those missions. When I finally get to fly a mission, it fails because one of the controllers is not skilled enough to perform as expected. I know I can train them, but still it takes time and it is a kind of a lottery.
3. Manned Suborbital Flights - this one was needed just for early spacecrafts to determine 0G effects on human body. Therefore penalization for Orbital flight should be removed for every manned spacecraft, if we have performed one suborbital flight before(regardless the spacecraft used).
Unmanned Suborbital/Orbital is still needed to test the spacecraft. For Gemini/Apollo there was no suborbital manned flight.
4. BUG - When managing personnel, you open Training and then click cancel, the employee selection goes to the top of employees list. It should remain on the last selected person.
5. Astronaut assignments - When you assemble a mission, an astronaut list is sorted with Leadership at the top. But during a mission Leadership/Piloting/Fitness is needed for rolls. Please adjust Crew requirements when assigning the crew for a mission.
6. Astronauts. We should have 2 kinds of them - Rocket Jocks, and Eggheads. Come one guys, those man were the best pilots in the world. Give them some credit. I propose to generate them in following way:
Test Pilots - Piloting => 75%, Fitness => 75%, Leadership =>50, EVA = 0 (you need to train them for that), Science =>40 (they had engeneer degrees)
Scientists - Piloting =<30 (they should receive them during entry training), Fitness - random, Leadership - 0,EVA - 0 (as above), Science =>75,
You could add a spacecraft knowledge skill. Therefore you can assign people with certain knowledge for certain programs.
7. BUG, sometimes when you manage payloads and assign techs to some component, when clicking on Back to Space Center, the game goes out to main menu.
8. Keep up the good work!