Water Does Not Render Properly

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avarisclari
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Water Does Not Render Properly

Post by avarisclari » Thu May 21, 2015 11:59 pm

Hi,

I'm pretty sure I reported this before, but could not find it. Water is broken on my system. Linux 64 to be precise. Here's how it renders: http://steamcommunity.com/sharedfiles/f ... =446755908 (Steam screenshot tool is easier to use). It's just a continuous strip at water level that moves with the camera. Sorry for the trouble.

SephiRok
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Re: Water Does Not Render Properly

Post by SephiRok » Fri May 22, 2015 1:29 pm

Hey!

Sounds like it has something to do with graphics drivers.

Posting Pandora.log and checking your driver version would be helpful.
Rok Breulj
Designer and Programmer
Proxy Studios

avarisclari
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 6
Joined: Sun Apr 07, 2013 9:48 pm

Re: Water Does Not Render Properly

Post by avarisclari » Fri May 22, 2015 3:34 pm

Yeah, here's the log. Sorry for that. It also has my driver info in it already apparently. I have to run on latest Mesa drivers as my video card is no longer supported by AMD, however it should be fine with this game. If it's a driver issue, I'll report it along with the Unity issues I've been reporting.
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Pandoralog.zip
(1.83 KiB) Downloaded 156 times

SephiRok
Proxy Studios
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Re: Water Does Not Render Properly

Post by SephiRok » Sat May 23, 2015 3:03 pm

Yeah, that makes sense, it must be the graphics driver.

What graphics card do you have?
Rok Breulj
Designer and Programmer
Proxy Studios

avarisclari
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 6
Joined: Sun Apr 07, 2013 9:48 pm

Re: Water Does Not Render Properly

Post by avarisclari » Sun May 24, 2015 1:53 am

AMD Radeon HD3650 Mobility. I'd upgrade, but can't really afford a new laptop.

avarisclari
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
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Re: Water Does Not Render Properly

Post by avarisclari » Wed Jul 15, 2015 11:15 pm

Sorry for bringing this back up, but I just realized I should have included my GLXinfo just in case it can tell you something. I'm adding it now.
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glx.zip
glxinfo
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