Modding Game Speed

Moderators: Pandora Moderators, Slitherine Core

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fireflutterpony
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 4
Joined: Sun Jun 08, 2014 3:19 am

Modding Game Speed

Post by fireflutterpony » Mon Jun 09, 2014 9:56 pm

Is there any way of modifying how game speed affects research, production and former-work speed? I was thinking of making a mod to slow research speed alone, but I can't find any obvious way to do so in the XML files.

mrowka
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 59
Joined: Sat Feb 15, 2014 12:07 pm

Re: Modding Game Speed

Post by mrowka » Fri Jun 13, 2014 8:05 am

They seem to be hardcoded if i remmber right, but you can try a work around giving all factions - to production and research
For former you would need to change individual tasks in former.xml

eddieballgame
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 493
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Re: Modding Game Speed

Post by eddieballgame » Wed Feb 01, 2017 1:08 am

In the Data/World/Advancements is the "Research" xml file. In that file is a line...<researchPerTurnMultiplier add="0.25"/>.
Adjusting the "0.25" number may give you the results you are seeking. I am not sure nor I have tested this; just offering a thought.

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